User`s guide

often used with digital audio tape (DAT) recording; 22.050 kHz is
frequently used for games and multimedia.
A higher sample rate allows a higher frequency response. In order
to accurately reconstruct a sound, the sample rate must be at least
twice the highest frequency in the sound.
sampling
Sampling, or analog-to-digital conversion, is the process of
converting an analog signal to a series of digital samples (numbers).
sawtooth wave
A waveform consisting of a periodic ramp. Its frequency spectrum
includes all of the odd and even harmonics.
selection
The original audio source signal that is selected in the host
application before invoking SFX Machine Pro. Various host programs
may refer to a selection as a region, a track, a clip, etc.
SFX Machine Pro may or may not pay any attention to the original
audio signal, depending on which items are selected in the Source
pop-up menus.
semitone
The interval between two adjacent notes on a piano keyboard. One
semitone equals 100 cents.
sideband
An additional frequency produced as a result of a modulation. AM,
FM and Ring Modulation can all generate sidebands that are not
necessarily present in either of the original signals.
signal
A symbolic representation of a sound; an electrical current or series
of numbers used to signify acoustic vibrations. “Signal” can also
refer to “control voltages” or modulations, electronic messages that
may or may not themselves be audible.
The beauty of modular synthesis is the way that sounds and
modulations can both be expressed as signals and can, therefore,
be used interchangeably, modulating things they have no business