User`s guide
42
depending on whether you use a sine, triangle, square or sawtooth
wave for the modulator.
Mix Modulation
Mix modulation, or mixing, is simply a way of routing the output of
one module to the input of another, where it gets averaged with the
destination’s source signal and any other Mix inputs. (Signals are
averaged together to avoid overflows, but you can generally think of
them as being added together.)
Use mixing when you want another module to process the output of
the current module. For example, if you want to distort a sound and
then filter it, the current module could perform the Raise to Power
(distortion) process and then mix its output to a second module,
which will do the filtering.
Pan Modulation
Pan modulation allows you to use one module to control the
panning of another. This lets you create ping-pong effects, pass-by
effects, stereo tremolos, and effects where the sound’s position
tracks the pitch or amplitude envelope of another signal.
If you set the Pan Modulation Amplitude to 100%, the destination
signal will pan all the way to the left when the modulator’s source
signal is at –100%, and all the way to the right when the modulator
is at +100%.
Frequency Modulation
Frequency Modulation allows a signal to control the frequency of a
destination (“carrier”) signal. The module pointed to by the
Destination menu must have a sine, triangle, square or sawtooth
wave as its source.
A low modulation frequency will produce effects similar to those
produced by manually turning an oscillator’s frequency control. The
range of the resulting frequencies depends on the carrier frequency
and the modulation amplitude. Basically, the modulator’s
instantaneous amplitude (in percent) is scaled by the modulation
amplitude and multiplied by the carrier (destination) frequency; the
result is added to the carrier frequency.