Specifications

Graphic Operation Terminal GOT-F900 Creation of Display Screen (GT Designer) 20
20-35
20.9.1 Common items for all touch keys
This section describes the common contents shared by each function assigned to touch keys.
1) Size (Example of F940GOT)
The entire screen is divided into
"meshes" as shown on the left. The
touch key area can be specified in the
unit of mesh.
The meshes and matrix configuration of
each GOT is as follows.
(One mesh consists of 16
×
20 dots.)
F930GOT, F933GOT:
15 (horizontal)
×
4 (vertical)
F940GOT, F943GOT:
20 (horizontal)
×
12 (vertical)
F940WGOT:
30 (horizontal)
×
12 (vertical)
Last column composed of 14 dots
Broken lines are not actually displayed
on the screen.
A touch key can be set in the unit of dot. When more than a half of a mesh is set as a touch
key, the mesh is recognized as the touch key.
2) Display changeover
Key : When a specified position is touched, the display frame, text and color can be
changed.
Bit : When a specified bit device becomes ON or OFF, the display frame, text and color
can be changed.
3) Figure
Select whether or not the area specified as the touch key is enclosed with a frame.
Select "No frame" or one among the 18 types of frames (5 types for GT Designer earlier
than SW3D5C-GOTR-PACKE(C)).
By turning on/off the touch key, the displayed figure and color can be specified.
Frame
shape
No frame Shaded
Double frame
(keyboard)
Double frame
(trimming)
Double frame
(shaded)
Double frame
(bold)
20 meshes
(
320 dots
)
12 meshes (240 dots)
Touch ke
y
Specified
touch ke
y
area
This mesh does not function as the touch ke
y
because less than a half of this
mesh is specified as the touch ke
y
.
These mesh function as the touch ke
y
because more than a half is specified as
the touch ke
y
.