User`s guide
Table Of Contents
- E-Designer Reference Manual
- 1 Installation
- 2 General
- 3 Configuration with the Configuration Tool
- 3.1 Starting the Configuration Tool
- 3.2 Selecting Menu Language
- 3.3 Creating a Project
- 3.4 Saving a Project
- 3.5 Updating Drivers
- 3.6 Changing Project Properties
- 3.7 The Project Manager
- 3.8 The Block Manager
- 3.9 Showing Operator Panel around the Working Area
- 3.10 Configuration of Blocks
- 3.11 Using Text Blocks
- 3.12 Static Symbols
- 3.13 Changing I/Os
- 3.14 The I/O Browser
- 3.15 Changing BDTP Station
- 3.16 I/O Cross Reference
- 3.17 Other Managers/Editors
- 3.18 The File Menu
- 3.19 The Edit Menu
- 3.20 The View Menu
- 3.21 The Functions Menu
- 3.22 The Setup Menu
- 3.23 The Block Manager menu
- 3.24 The Object menu
- 3.25 The Layout Menu
- 3.26 The Project Menu
- 3.27 The Transfer Menu
- 3.28 The Window Menu
- 3.29 The Help Menu
- 4 Graphic Presentation and Maneuvering
- 5 Text-based Presentation for Printouts and Reports
- 6 Trends
- 7 Message Library
- 8 Alarm Management
- 9 Recipes
- 9.1 Calculation of Recipe Size
- 9.2 Recipe Properties and Recipe Directory
- 9.3 Creating a Recipe with the Operator Panel
- 9.4 Appending Recipes
- 9.5 Transferring Recipes to the Controller
- 9.6 Deleting Recipes
- 9.7 Using Recipes in a PC
- 9.8 Creating and Transferring Recipes with the Controller Program
- 9.9 Saving Individual Recipes on an External Memory Card in Runtime
- 10 Data Logger
- 11 Passwords
- 12 Printouts from the Operator Panel
- 13 Time Channels
- 14 Language Management
- 14.1 Unicode in the Operator Panel
- 14.2 Creating Additional Application Languages
- 14.3 Translating/Editing Texts in the Configuration Tool
- 14.4 Properties for the Application Language
- 14.5 Export
- 14.6 Import
- 14.7 Show Index
- 14.8 Cross Reference
- 14.9 Reuse Index
- 14.10 Font Templates
- 14.11 Unicode in E1012 and E1022
- 15 System Monitor
- 16 Index Addressing
- 17 Communication
- 18 Network Communication
- 19 Network Functions in the Operator Panel
- 20 LEDs
- 21 Function Keys
- 22 Macros
- 23 Project Transfer
- 24 Transfer of Controller Program and Parameters
- 25 Updating the Operator Panel

Graphic Presentation and Maneuvering
Mitsubishi Electric, MA00759F 95
Jump
The Jump object is used to create a jump to another block, to enable a menu hierar-
chy in the project. By pressing the key [PREV] on the operator panel it is possible to
return to previous blocks (nine levels backwards). See the chapter Function Keys for
further information.
General
Parameter Description
Current block The number of the current block is shown here. Cannot be changed.
Jump to block The number or name of the block to which the jump is to be made.
Text An optional text to be shown in the object.
Positions The maximum number of positions the text is to occupy.
Alignment Select whether the text is to be left-aligned, right-aligned or centered.
Border style Select whether a frame is to be drawn around the object.
Text* The color of the text in the object.
Background* The background color for the object.
* Not available for E1012, E1022 and E1032.