User`s guide
Table Of Contents
- E-Designer Reference Manual
- 1 Installation
- 2 General
- 3 Configuration with the Configuration Tool
- 3.1 Starting the Configuration Tool
- 3.2 Selecting Menu Language
- 3.3 Creating a Project
- 3.4 Saving a Project
- 3.5 Updating Drivers
- 3.6 Changing Project Properties
- 3.7 The Project Manager
- 3.8 The Block Manager
- 3.9 Showing Operator Panel around the Working Area
- 3.10 Configuration of Blocks
- 3.11 Using Text Blocks
- 3.12 Static Symbols
- 3.13 Changing I/Os
- 3.14 The I/O Browser
- 3.15 Changing BDTP Station
- 3.16 I/O Cross Reference
- 3.17 Other Managers/Editors
- 3.18 The File Menu
- 3.19 The Edit Menu
- 3.20 The View Menu
- 3.21 The Functions Menu
- 3.22 The Setup Menu
- 3.23 The Block Manager menu
- 3.24 The Object menu
- 3.25 The Layout Menu
- 3.26 The Project Menu
- 3.27 The Transfer Menu
- 3.28 The Window Menu
- 3.29 The Help Menu
- 4 Graphic Presentation and Maneuvering
- 5 Text-based Presentation for Printouts and Reports
- 6 Trends
- 7 Message Library
- 8 Alarm Management
- 9 Recipes
- 9.1 Calculation of Recipe Size
- 9.2 Recipe Properties and Recipe Directory
- 9.3 Creating a Recipe with the Operator Panel
- 9.4 Appending Recipes
- 9.5 Transferring Recipes to the Controller
- 9.6 Deleting Recipes
- 9.7 Using Recipes in a PC
- 9.8 Creating and Transferring Recipes with the Controller Program
- 9.9 Saving Individual Recipes on an External Memory Card in Runtime
- 10 Data Logger
- 11 Passwords
- 12 Printouts from the Operator Panel
- 13 Time Channels
- 14 Language Management
- 14.1 Unicode in the Operator Panel
- 14.2 Creating Additional Application Languages
- 14.3 Translating/Editing Texts in the Configuration Tool
- 14.4 Properties for the Application Language
- 14.5 Export
- 14.6 Import
- 14.7 Show Index
- 14.8 Cross Reference
- 14.9 Reuse Index
- 14.10 Font Templates
- 14.11 Unicode in E1012 and E1022
- 15 System Monitor
- 16 Index Addressing
- 17 Communication
- 18 Network Communication
- 19 Network Functions in the Operator Panel
- 20 LEDs
- 21 Function Keys
- 22 Macros
- 23 Project Transfer
- 24 Transfer of Controller Program and Parameters
- 25 Updating the Operator Panel

Graphic Presentation and Maneuvering
126 Mitsubishi Electric, MA00759F
4.4 Maneuvering Objects Using the Touch
Screen
Operator panels with touch screens do not have a built-in keyboard. All maneuvering is
done with the touch screen by pressing distinctly with a finger for more than 30 ms. Be-
cause of the screen’s sensitivity you should only press one point on the display at once. If
you press two points at the same time the display will interpret this as a point midway
between the two points.
Digital Objects
Digital objects; text, symbol and filled objects, switch status when pressing them with
a finger.
Analog Objects
The ASCII Object
Press on the object to display an alphanumeric keyboard on the display. Enter a text
by using this keyboard, and finish with [ENTER].
The Multiple Choice Object
Press on the object to display a list of options. Select an object by touching it.
The Analog Numeric Object
Press on the object to display a numeric keyboard. Enter a value by using this key-
board, and finish with [ENTER].
The Analog Numerical Table Object
Press on a cell in the table object to display a numeric keyboard. Enter a value by us-
ing this keyboard, and finish with [ENTER].
The Slider Object
The object is maneuvered by pressing on the button in the object and dragging it.
The Bar Graph Object
The min./max. indicators can be reset by pressing on the bar graph.
Note:
Pressing an object that is not maneuverable displays the text Not maneuverable.
Pressing an object that is password-protected displays the text Access denied.