User`s guide
Table Of Contents
- E-Designer Reference Manual
- 1 Installation
- 2 General
- 3 Configuration with the Configuration Tool
- 3.1 Starting the Configuration Tool
- 3.2 Selecting Menu Language
- 3.3 Creating a Project
- 3.4 Saving a Project
- 3.5 Updating Drivers
- 3.6 Changing Project Properties
- 3.7 The Project Manager
- 3.8 The Block Manager
- 3.9 Showing Operator Panel around the Working Area
- 3.10 Configuration of Blocks
- 3.11 Using Text Blocks
- 3.12 Static Symbols
- 3.13 Changing I/Os
- 3.14 The I/O Browser
- 3.15 Changing BDTP Station
- 3.16 I/O Cross Reference
- 3.17 Other Managers/Editors
- 3.18 The File Menu
- 3.19 The Edit Menu
- 3.20 The View Menu
- 3.21 The Functions Menu
- 3.22 The Setup Menu
- 3.23 The Block Manager menu
- 3.24 The Object menu
- 3.25 The Layout Menu
- 3.26 The Project Menu
- 3.27 The Transfer Menu
- 3.28 The Window Menu
- 3.29 The Help Menu
- 4 Graphic Presentation and Maneuvering
- 5 Text-based Presentation for Printouts and Reports
- 6 Trends
- 7 Message Library
- 8 Alarm Management
- 9 Recipes
- 9.1 Calculation of Recipe Size
- 9.2 Recipe Properties and Recipe Directory
- 9.3 Creating a Recipe with the Operator Panel
- 9.4 Appending Recipes
- 9.5 Transferring Recipes to the Controller
- 9.6 Deleting Recipes
- 9.7 Using Recipes in a PC
- 9.8 Creating and Transferring Recipes with the Controller Program
- 9.9 Saving Individual Recipes on an External Memory Card in Runtime
- 10 Data Logger
- 11 Passwords
- 12 Printouts from the Operator Panel
- 13 Time Channels
- 14 Language Management
- 14.1 Unicode in the Operator Panel
- 14.2 Creating Additional Application Languages
- 14.3 Translating/Editing Texts in the Configuration Tool
- 14.4 Properties for the Application Language
- 14.5 Export
- 14.6 Import
- 14.7 Show Index
- 14.8 Cross Reference
- 14.9 Reuse Index
- 14.10 Font Templates
- 14.11 Unicode in E1012 and E1022
- 15 System Monitor
- 16 Index Addressing
- 17 Communication
- 18 Network Communication
- 19 Network Functions in the Operator Panel
- 20 LEDs
- 21 Function Keys
- 22 Macros
- 23 Project Transfer
- 24 Transfer of Controller Program and Parameters
- 25 Updating the Operator Panel

Graphic Presentation and Maneuvering
Mitsubishi Electric, MA00759F 123
4.3 Maneuvering Graphic Blocks Using the Key
Pad
Step between the maneuverable objects with the arrow keys. Selected objects are
highlighted with a blinking frame.
Select Maneuverable Objects
The arrow keys are used to jump between maneuverable objects. Objects are selected
according to the following principle: The position of the cursor is assumed to be the
centre of a cross. When pressing the right arrow, the first object found in area A ac-
cording to the diagram below will be selected. If the system cannot find an object in
the narrow field to the right it will search in area a. The down arrow searches in area
B and b, the left arrow in area C and c, and the up arrow in area D and d.
Operate Digital Objects
Digital objects; text, symbol and filled objects, switch status when [ENTER] is
pressed. If the Increment and Decrement functions have been linked to function
keys, the signal linked to the object with these function keys will be set to one or reset.
Operate Analog Objects
The ASCII Object
Move the cursor to the object and press [ENTER]. Enter the required text and finish
with [ENTER].
The Message Object
Place the cursor on the object and press [ENTER]. A list of options will now be
shown with all maneuverable statuses. Stepping to the required status and pressing
[ENTER] will set the analog signal linked to the object to this status.
Cursor position
d
A
a
B
b
C
c
D
Cursor position
d
A
a
B
b
C
c
D