User`s guide
Table Of Contents
- E-Designer Reference Manual
- 1 Installation
- 2 General
- 3 Configuration with the Configuration Tool
- 3.1 Starting the Configuration Tool
- 3.2 Selecting Menu Language
- 3.3 Creating a Project
- 3.4 Saving a Project
- 3.5 Updating Drivers
- 3.6 Changing Project Properties
- 3.7 The Project Manager
- 3.8 The Block Manager
- 3.9 Showing Operator Panel around the Working Area
- 3.10 Configuration of Blocks
- 3.11 Using Text Blocks
- 3.12 Static Symbols
- 3.13 Changing I/Os
- 3.14 The I/O Browser
- 3.15 Changing BDTP Station
- 3.16 I/O Cross Reference
- 3.17 Other Managers/Editors
- 3.18 The File Menu
- 3.19 The Edit Menu
- 3.20 The View Menu
- 3.21 The Functions Menu
- 3.22 The Setup Menu
- 3.23 The Block Manager menu
- 3.24 The Object menu
- 3.25 The Layout Menu
- 3.26 The Project Menu
- 3.27 The Transfer Menu
- 3.28 The Window Menu
- 3.29 The Help Menu
- 4 Graphic Presentation and Maneuvering
- 5 Text-based Presentation for Printouts and Reports
- 6 Trends
- 7 Message Library
- 8 Alarm Management
- 9 Recipes
- 9.1 Calculation of Recipe Size
- 9.2 Recipe Properties and Recipe Directory
- 9.3 Creating a Recipe with the Operator Panel
- 9.4 Appending Recipes
- 9.5 Transferring Recipes to the Controller
- 9.6 Deleting Recipes
- 9.7 Using Recipes in a PC
- 9.8 Creating and Transferring Recipes with the Controller Program
- 9.9 Saving Individual Recipes on an External Memory Card in Runtime
- 10 Data Logger
- 11 Passwords
- 12 Printouts from the Operator Panel
- 13 Time Channels
- 14 Language Management
- 14.1 Unicode in the Operator Panel
- 14.2 Creating Additional Application Languages
- 14.3 Translating/Editing Texts in the Configuration Tool
- 14.4 Properties for the Application Language
- 14.5 Export
- 14.6 Import
- 14.7 Show Index
- 14.8 Cross Reference
- 14.9 Reuse Index
- 14.10 Font Templates
- 14.11 Unicode in E1012 and E1022
- 15 System Monitor
- 16 Index Addressing
- 17 Communication
- 18 Network Communication
- 19 Network Functions in the Operator Panel
- 20 LEDs
- 21 Function Keys
- 22 Macros
- 23 Project Transfer
- 24 Transfer of Controller Program and Parameters
- 25 Updating the Operator Panel

Graphic Presentation and Maneuvering
118 Mitsubishi Electric, MA00759F
An invisible, pressure-sensitive surface can be used to define the area for block chang-
es in an overview image, e.g. a machine. The detailed images are linked to invisible,
pressure-sensitive surfaces placed on selected parts of the machine. The detailed im-
age is shown when the operator clicks on one of these surfaces.
Text
A maximum of five rows of text, with a maximum of 40 characters/row, can be en-
tered. The placement of the text can be adjusted. The font size stays intact even if the
size of the touch key is changed.
Symbol
A symbol can be selected to enhance the touch key. The placement of the symbol can
be adjusted. Selecting Stretch under the Symbol tab will make the symbol fill the
touch key entirely.
Other Tabs
The functions under Appearance, Font, Access and Dynamics are described in the
section General Parameters.
Event How the signal is to be influenced by the touch key.
Set means that the signal is set high when the touch key is pressed.
Grouped means that all signals, except the one activated, belonging
to a touch key with the relevant group number are reset. The group
number is given under Group. A maximum of 8 touch keys can be
included in a group.
Decrements analog means that the analog signal linked to the touch
key will decrease its value by the value given under Value.
Momentary means that the signal is set high as long as the touch key is
pressed.
Reset means that the signal is set low when the touch key is pressed.
Sets analog means that the analog signal linked to the touch key is
allocated the value given under Value.
Toggle means that the signal is alternately set high or low when the
touch key is pressed.
Increments Analog means that the analog signal linked to the touch
key will increase its value by the value given under Value.
Inputs analog can be used to affect an analog object. A touch key-
board is displayed where the value can be entered.
Jump to block Jumps to another block when the touch key is pressed. State the num-
ber or name of the block to which the jump is to be made.
Other function For a description of these functions, see the chapter Function Keys.
Macro For a description of macros, see the chapter Macros.
Button style Type of button: circular, rectangular or invisible.
Background The background color of the touch key.
Parameter Description