Installation guide
Operational Features
41-001561-00 REV00 – 10.2014 5-128
splash frequency” parameter to define the frequency interval).
• 10: In call periodic delayed (same as Periodic delayed but ring splash plays when idle and also during the active call
state [use the “ring splash frequency” parameter to define the frequency interval and the “ring splash delay” param-
eter to define the delay]).
• 11: In call low volume (same as Low volume but ring splash plays when idle and also during the active call state).
• 12: In call low volume delayed (same as Low volume delayed but ring splash plays when idle and also during the active
call state [use the “ring splash delay” parameter to define the delay]).
The following parameters are available allowing administrators to set and pass the control of the ring splash to the key
(instead of the phone using the global “play a ring splash” parameter).
• “prgkeyN ring splash”
• “softkeyN ring splash”
• “topsoftkeyN ring splash”
• “expmodX KeyN ring splash”
• “ring splash delay” (applicable when the “...keyN ring splash” parameter is set to a “delayed” alerting pattern)
• “ring splash volume” (applicable when the “...keyN ring splash” parameter is set to a “low volume” alerting pattern)
• “ring splash frequency” (applicable when the “...keyN ring splash” parameter is set to a “periodic” alerting pattern)
The per key settings overwrite the global setting (“play a ring splash” parameter) on the phone. If the global parameter is
disabled, a ring splash can still be enabled on a key basis. If the global parameter is enabled, all keys will have a ring splash
unless the value “0” is configured explicitly for a key.
The following table details the ring splash behavior in the different call states/events when the feature is enabled for active
calls states. The behavior is consistent for all audio sources and audio mode configurations.
Considerations
The following considerations must be taken into account when using this feature:
• When a BLF softkey’s ring splash parameter is dynamically changed, the change will not take effect until the BLF target
becomes idle.
• The playing of a ring splash will be postponed if it is not allowed to be played in the current state and will start playing
if the phone transitions to a state where the ring splash can be played. However, if the BLF target stops ringing before
the transition, the ring splash will not be played.
• The playing of a delayed ring splash will be postponed until the delay expires. However, if the BLF target stops ringing
before the delay expires, the ring splash will not be played.
• In scenarios where the BLF target goes into the ringing state while an initial in-call ring splash is playing or while a call
hold or call waiting reminder is playing, the secondary in-call ring splash will be played 500ms after the current event
has ended. The inverse is also true whereby call hold or call waiting reminders will be played 500ms after the BLF ring
State Behavior
Idle Ring splash played through the speaker.
Active Call Ring splash played through the speaker.
Call Waiting Ring splash played through speaker.
Mid-Conference/Transfer Establishment Ring splash played through speaker.
Do Not Disturb (Idle/In Call) No ring splash played.
Hold Ring splash played through speaker.
Ringing - Outgoing Ring splash played through speaker.
Ringing - Incoming No ring splash played.
Initiating a direct call pickup of the BLF target No ring splash played.
Initiating a speeddial of the BLF target No ring splash played.