User Guide

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8081
N/B Maintenance
N/B Maintenance
15
- Twelve Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
- Numerous Texture formats including 32-bit RGBA
- Alpha and Luminance Maps
- Texture Chromakeying
- Bilinear, Trilinear, Anisotropic MIP-Mapped Filtering
- Cubic Environment Reflection Mapping
- Embossed Bump-mapping
- DXTn Texture Decompression
- 3D Graphics Rasterrization enhancements
- One Pixel per Clock
- Flat and Gouraud Shading
- Color Alpha Blending for Transparency
- Vertex and Programmable Pixel Fog and Atmospheric effects
- Color Specular Lighting
- Vertex and Programmable Pixel Fog and Atmospheric effects
- Z Bais support
-Dithering
- Line and Full-Scence Anti-Aliasing
- 16 and 24-bit Z Buffering
- 16 and 24-bit W Buffering
- 8-bit Stencil Buffering
- Double and Triple Render Buffer support
- 16 and 32 –bit color