User manual

5-28 Vertigo XG Configuration Guide
Dashboard - Vertigo XG’s Local Configuration Software
MODE LAND SCAPE: The default orientation of the Vertigo device’s output.
P
ORTRAIT: Rotates the Vertigo device’s entire output by 90 degrees
clockwise.
I
NVERTED PORTRAIT: Rotates the Vertigo device’s entire output by 90
degrees counter-clockwise.
G
ENERAL FORCE POWER OF 2 TEXTURES: Textures are typically square and must have
side lengths equal to a power of 2. Some graphics cards do not adequately
support non-power of two textures, so you can select this parameter to force
the textures to conform to the power of 2 requirement.
E
NABLE CULLING: Prevents elements of 3D graphics that are non-visible
from the rendering process, thereby making the rendering process more
efficient.
E
NABLE ANTIALIASING: Enables antialiasing rendering in 3D. Reduces 3D
edge artifacts.
SWAP COPY: This parameter is only available to the Vertigo software CG and
only when the Live Window is full screen. Swap Copy makes overlay
graphics slower by allowing buffer swaps to be performed as a copy from
back to front, rather than having the back and front exchanged. These
conditions allow some video cards to perform better. This parameter is not
selected by default.
B
ACK BUFFER COUNT: This parameter is only available to the Vertigo
software CG and it is used with the Swap Copy parameter. This parameter
specifies the number of back buffers to use in the Swap Copy. The default
is set to 2.
ENABLE INTERLACED RENDERING: Determines if the window is the height of
a field or the height of a frame (unchecked). This setting has no effect if the
output resolution is progressive, since there are only frame, no fields, in
progressive.