Datasheet

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Main Toolbar. It features buttons with icons that depict each button’s function. Here we can open, save or export projects, add or
delete screens, generate code, start the target compiler, invoke Project Settings window and much more.
Components Pallete. Collection of components which can be placed on screens. There are simple, basic components, such as box, circle,
line, image and label, and as well as more complex components such as buttons, checkbox and progress bar.
Current Screen. This is the graphical representation of the active display surface. It’s the area where we will be placing components
and designing graphical user interface for this project. You can add as many screens as you want. We will use just two.
Layers. Like in any other vector graphic editor, you can group components on layers while designing, and quickly navigate through
di erent layers using this window.
Object Inspector. This window can be used to change properties of each screen and component. Change names, captions, fonts, sizes,
position, add events to components (OnUp, OnDown, OnClick, OnPress) and de ne their behaviour.
So far, we have successfully created a blank new project for EasyPIC v7 development board. Graphics will be displayed on 128x64 pixel
graphical display based on KS108 controller. A 4-wire resistive touch panel is placed on top of the display, thus creating a Touch Screen
module. We have chosen to use mikroC PRO for PIC compiler and the code generated by Visual GLCD will be compatible with it. Let’s
take a brief look at the Visual GLCD window before we begin. Here are the main sections of this window:
4. Designing the User Interface