Product specifications
C.A.R.T. FURY T
ROUBLESHOOTING
- 5
LINKING PROBLEM TROUBLESHOOTING
Symptom Cause Required Action
• Cannot connect multi-
ple Video Game
Machines (VGMs)
together
Faulty wiring 1. Do not extend linking cables supplied with VGM.
2. Install required crossover between cabinets. Each
coupler connects two VGMs (one pair). Do not use
standard telephone type couplers or wiring for link-
ing.
3. Use only 10 Base-T, Ethernet-type, Category 5,
twisted-pair wiring.
Improper linking
hardware
1. Use required network hub for your local network.
A Hub Link Kit permits up to four VGM connec-
tions. Array completion requires basic kit brackets
and spacers.
• VGM does not recog-
nize other players in
linking operation
• VGM functions nor-
mally by itself
Improper settings 1. Record any error messages that occur during self-
test.
2. From the Diagnostic Menu select DIP SWITCH
TEST. Confirm the link is enabled.
3. Be sure that each VGM has a unique ID number.
4. Select LINKING TEST from the Diagnostic menu.
Run tests for each linked VGM.
Power problem 1. Verify the hub receives power. AC adapter wires
are thin and easily damaged.
Faulty wiring
(3 or more VGMs)
1. Inspect hub indicator lights. Illuminated indicator
lights for each active port light up if the cable(s)
are properly connected. Check for cable continuity
from hub to VGM for each indicator that failed to
light.
2. Assure no loose wires are caught in hinges, doors
or under cabinet.
3. Verify linking cable connects to CPU Board for
each game.
4. Verify each linking cable operates properly by
placing it in working game.
CAUTION
Do not remove or install any connector when the power is turned on. Installation under power
will damage the circuit boards, ROM’s or hard disk drive and void the warranty.