Control Centre Manual
Table Of Contents
- PRO6 Control Centre
- IMPORTANT SAFETY INSTRUCTIONS
- INSTRUCTIONS DE SÉCURITÉ IMPORTANTES
- PRO6 EC-Declaration of Conformity
- Licences
- Precautions
- Recommandations
- Avertissements de sécurité
- Recommandations générales
- Puissance
- Manipulation de l'équipement
- Installation
- Lieu d'installation
- Connexions audio
- Electrostatic discharge (ESD) precautions
- Interférences radioélectriques - Dispositif de Classe A
- Champs électriques
- Équipement de sécurité
- Équipement en option
- Accessoires spéciaux
- Contents
- Overview
- Operation
- Chapter 4: Before You Start
- Chapter 5: Working With The Control Centre
- Chapter 6: Navigation
- Chapter 7: Patching
- Chapter 8: Basic Operation
- Setting a mic amplifier’s input gain
- Setting the high and low pass filters
- Input equalisation (E zone)
- Input dynamics processing (D zone)
- Output processing
- Using VCA/POP groups
- Setting up a mix
- Using fader flip
- Setting up the effects rack
- Simple routing to master stereo outputs
- Scene and show management (automation)
- Configuring the inputs and outputs
- Using copy and paste
- User library (presets)
- Surround panning
- Two-man operation
- Saving your show files to a USB memory stick
- External AES50 synchronisation
- Security (locking mode)
- Connecting And Setting Up The System
- Appendices
21
PRO6 Control Centre
Quick Reference Guide
Chapter 5: Working With The Control
Centre
Although many controls on the control centre are similar to their equivalent
analogue-type counterparts, some have been specifically designed for the PRO6,
particularly those for navigation and GUI operation. As you will probably have had
experience on analogue consoles, you will already be familiar with most of the PRO6
controls and their operation. Therefore, this chapter only deals with the GUI controls
that may be new to you.
The navigational controls, such as quick access buttons and scroll buttons, are
described in Chapter 6 "Navigation" on page 25, and the ones specifically for
automation can be found in “Managing the scenes” on page 58.
About channel operation
During normal operation the task of controlling the input (12 channels), aux, return and
matrix channels is allocated to the two bays on the left. The two bays on the right
control the input (4-channel) and master channels.
This task allocation applies similarly to the GUI screens. However, you can control any
channel from either GUI screen. This is done by navigating the channel to the GUI
channel strip via the GUI menu; control is also then available via the local channel strip
on the control surface.
About GUI operation
This section explains the basic procedures you can perform at the GUI screens. In
general, you will control and operate the GUI by combining the operations described
here.
Figure 4: Controlling the GUI
Each trackball controls the movement of a pointer on its respective GUI screen (see
Figure 4). The left trackball operates the mix bay GUI screen and the right one
operates the GUI screen in the master bay. Each trackball has two buttons, which have
similar functionality to the buttons on a PC/laptop mouse. The left button is used in
click and drag operations, while the right button is generally used for editing and finer
control operations.
Trackball
Right trackball
button
Left trackball
button