Manual
Table Of Contents
- Overview
- Chapter 1: Introduction
- Chapter 2: PRO Series Live Audio Systems
- Chapter 3: About The Control Centre
- Getting Started
- Chapter 4: Setting Up The System
- Basic Operation Of The PRO Series
- Chapter 5: Before You Start
- Chapter 6: Working With The Control Centre
- Chapter 7: Navigation
- Chapter 8: Patching
- Chapter 9: Basic Operation
- Setting a mic amplifier’s input gain
- Setting the high and low pass filters
- Input equalisation (E zone)
- Input dynamics processing (D zone)
- Output processing
- Using VCA/POP groups
- Setting up a mix
- Using fader flip
- Setting up the effects rack
- Simple routing to master stereo outputs
- Scene and show management (automation)
- Configuring the inputs and outputs
- Using copy and paste
- User library (presets)
- Surround panning
- Two-man operation
- Saving your show files to a USB memory stick
- Security (locking mode)
- Security (locking mode)
- Advanced Operation And Features
- Chapter 10: Stereo Linking
- Chapter 11: Panning
- Chapter 12: Soloing
- Chapter 13: Muting
- Chapter 14: Monitors And Communications
- Chapter 15: Graphic Equaliser (GEQ)
- Chapter 16: Internal Effects
- Overview of the internal effects
- About the effect window
- Working with the effects
- Effect configuration
- Effect programs
- Delay effect
- Virtual DN780 Reverb effect
- Flanger effect
- Phaser effect
- Pitch Shifter effect
- SQ1 Dynamics effect
- 3-Band Compressor effect
- Submonster
- DN60 Spectrum Analyser
- Tape Saturation
- Variable Phase
- Dual Stereo Delay
- Ambience Reverb
- Vintage Room Reverb
- Chamber Reverb
- Hall Reverb
- Plate Reverb
- Stereo Graphic EQ
- Dynamic EQ
- Matrix Mixer
- Stereo Chorus
- UNCL.D
- Loudspeaker Processor
- De-esser
- TC M350
- MIDAS Spectrum Analyser
- MIDAS Automixer
- Chapter 17: Control Groups
- Chapter 18: Copy And Paste
- Chapter 19: Assignable Controls (I Zone)
- Chapter 20: Scenes And Shows (Automation)
- About automation
- Automation controls
- Automation screen
- Using the right-click menu
- Scene contents
- Point scenes
- Numbering and navigation
- Global scene
- Initial snapshot scene (safe scene)
- Date and time
- Scene cue list
- Editing scene properties
- Adding a new scene
- Copying and deleting scenes
- Changing the order of the scenes
- Overriding store scope
- Using patching in automation
- Using zoom
- Show files
- Rehearsals
- Safes
- Chapter 21: Scope (Automation)
- Chapter 22: Events (Automation)
- Chapter 23: Crossfades (Automation)
- Chapter 24: User Libraries (Presets)
- Chapter 25: File Management
- Chapter 26: Using Other Devices With The PRO X
- Chapter 27: Changing The User Settings
- Setting the meter preferences
- Configuring a virtual soundcheck
- Restoring the PRO X defaults
- Checking the PRO X build information
- Setting the configuration preferences
- Changing the user interface preferences
- Configuring the channels, groups and internal units
- Changing the default input/output names
- Adjusting PRO X illumination
- Setting the time and date
- Chapter 28: Delay Compensation (Latency)
- Description
- Chapter 29: Panel Connections
- Chapter 30: Inputs
- Mic amp input gain (preliminary input processing)
- Chapter 31: Outputs
- Chapter 32: GUI Menu
- Appendices
- Appendix A: Application Notes
- Appendix B: Technical Specification
- Appendix C: KLARK TEKNIK DN370 GEQ
- Appendix D: KLARK TEKNIK DN780 Reverb
- Technical Specifications
- Appendix E: I/O Modules
- DL443 analogue Jack I/O module
- Appendix F: Replacing A Module
- Appendix G: Troubleshooting
- Appendix H: Updating PRO X Host Software
- Appendix I: Documentation
- Appendix K: Parameters Affected By Scope
- Appendix L: Parameters Affected By Automate Patching
- Appendix M: Parameters Protected By Safes
- Appendix N: Parameters Affected By Copy And Paste
- Appendix O: Parameters Affected By Stereo Linking
- Appendix P: Parameters Copied Through Scenes
- Appendix Q: Service Information
38 PRO X User Manual
>> To select a GUI menu option
Click the menu option, for example, Monitors. The background of the menu
option will change to blue when it is ready for selection.
>> To open the submenu of a GUI menu option
Move the pointer over the arrow to the right of the desired menu option.
The submenu will open automatically to the right of the arrow.
>> To open a GUI menu screen using a screen access button
In the primary navigation zone, press a screen access button to open the rst
screen (printed to the right of the button). Press it again to open the
second screen.
These two examples show you how to use the screen access buttons to open the Automation screen
(single press) and the Graphic EQs screen (two presses). These buttons take you directly to the screen
you want.
Text editing
A keyboard is used to type in text on the GUI, for example, to congure input and
output channel names. Editable text on the GUI is contained in text boxes, which
generally consist of a single line of limited length. Although all text editing can
be done using the normal keyboard functions, the GUI can be used to assist you,
for example, by highlighting portions of text (using drag).
>> To enter/edit text via the keyboard
1. At the GUI, click in the text box to place an insertion point in it. The pointer
will change to an I-beam shape.
2. Using the keyboard, type in the new text. If the text box already contains
some text, you can delete this rst or edit it, which can be done via the
keyboard or by using the cut, copy and paste options after right-clicking.
3. Press ENTER on the keyboard to exit the text box (or click on an empty area
of the GUI screen). The pointer’s shape will change back to an arrow.
Chapter 7: Navigation
This chapter introduces you to navigation on the control centre and shows you
how to use its navigational tools.
For information on navigating the scenes in automation, refer to “Scene and
show management in chapter 9.
An introduction to navigation
The control centre provides you with unique navigational controls to quickly and
easily access the items, such as channels, buses, groups and processing areas,
that you will require for mixing.
Navigation is an important feature of the control centre. One of the advantages
digital consoles have over analogue ones is that their channel count is not
limited by the control surface hardware. However, this means that only a certain
amount of channels can be at the control surface at any time, while the others
are ‘hidden’. So, navigation is required to access these hidden channels whenever
you need them.
Note: The way the control centre is set to operate may alter the function of some of
the navigational controls. For more information, see “Operating modes” in chapter 5.
Navigation is primarily via the control surface, although the GUI may provide an
alternative and also has some unique navigational features of its own.
Navigating the input channels
The input channels are grouped into ‘banks’, with each bank containing four
consecutively numbered channels.
During normal operation, four banks of input channels populate the input bays,
and these are displayed across the control surface in ascending order from left to
right.
Figure 10: Input channel navigational controls