Manual
Table Of Contents
- Overview
- Chapter 1: Introduction
- Chapter 2: PRO Series Live Audio Systems
- Chapter 3: About The Control Centre
- Getting Started
- Chapter 4: Setting Up The System
- Basic Operation Of The PRO Series
- Chapter 5: Before You Start
- Chapter 6: Working With The Control Centre
- Chapter 7: Navigation
- Chapter 8: Patching
- Chapter 9: Basic Operation
- Setting a mic amplifier’s input gain
- Setting the high and low pass filters
- Input equalisation (E zone)
- Input dynamics processing (D zone)
- Output processing
- Using VCA/POP groups
- Setting up a mix
- Using fader flip
- Setting up the effects rack
- Simple routing to master stereo outputs
- Scene and show management (automation)
- Configuring the inputs and outputs
- Using copy and paste
- User library (presets)
- Surround panning
- Two-man operation
- Saving your show files to a USB memory stick
- Security (locking mode)
- Security (locking mode)
- Advanced Operation And Features
- Chapter 10: Stereo Linking
- Chapter 11: Panning
- Chapter 12: Soloing
- Chapter 13: Muting
- Chapter 14: Monitors And Communications
- Chapter 15: Graphic Equaliser (GEQ)
- Chapter 16: Internal Effects
- Overview of the internal effects
- About the effect window
- Working with the effects
- Effect configuration
- Effect programs
- Delay effect
- Virtual DN780 Reverb effect
- Flanger effect
- Phaser effect
- Pitch Shifter effect
- SQ1 Dynamics effect
- 3-Band Compressor effect
- Submonster
- DN60 Spectrum Analyser
- Tape Saturation
- Variable Phase
- Dual Stereo Delay
- Ambience Reverb
- Vintage Room Reverb
- Chamber Reverb
- Hall Reverb
- Plate Reverb
- Stereo Graphic EQ
- Dynamic EQ
- Matrix Mixer
- Stereo Chorus
- UNCL.D
- Loudspeaker Processor
- De-esser
- TC M350
- MIDAS Spectrum Analyser
- MIDAS Automixer
- Chapter 17: Control Groups
- Chapter 18: Copy And Paste
- Chapter 19: Assignable Controls (I Zone)
- Chapter 20: Scenes And Shows (Automation)
- About automation
- Automation controls
- Automation screen
- Using the right-click menu
- Scene contents
- Point scenes
- Numbering and navigation
- Global scene
- Initial snapshot scene (safe scene)
- Date and time
- Scene cue list
- Editing scene properties
- Adding a new scene
- Copying and deleting scenes
- Changing the order of the scenes
- Overriding store scope
- Using patching in automation
- Using zoom
- Show files
- Rehearsals
- Safes
- Chapter 21: Scope (Automation)
- Chapter 22: Events (Automation)
- Chapter 23: Crossfades (Automation)
- Chapter 24: User Libraries (Presets)
- Chapter 25: File Management
- Chapter 26: Using Other Devices With The PRO X
- Chapter 27: Changing The User Settings
- Setting the meter preferences
- Configuring a virtual soundcheck
- Restoring the PRO X defaults
- Checking the PRO X build information
- Setting the configuration preferences
- Changing the user interface preferences
- Configuring the channels, groups and internal units
- Changing the default input/output names
- Adjusting PRO X illumination
- Setting the time and date
- Chapter 28: Delay Compensation (Latency)
- Description
- Chapter 29: Panel Connections
- Chapter 30: Inputs
- Mic amp input gain (preliminary input processing)
- Chapter 31: Outputs
- Chapter 32: GUI Menu
- Appendices
- Appendix A: Application Notes
- Appendix B: Technical Specification
- Appendix C: KLARK TEKNIK DN370 GEQ
- Appendix D: KLARK TEKNIK DN780 Reverb
- Technical Specifications
- Appendix E: I/O Modules
- DL443 analogue Jack I/O module
- Appendix F: Replacing A Module
- Appendix G: Troubleshooting
- Appendix H: Updating PRO X Host Software
- Appendix I: Documentation
- Appendix K: Parameters Affected By Scope
- Appendix L: Parameters Affected By Automate Patching
- Appendix M: Parameters Protected By Safes
- Appendix N: Parameters Affected By Copy And Paste
- Appendix O: Parameters Affected By Stereo Linking
- Appendix P: Parameters Copied Through Scenes
- Appendix Q: Service Information
36 PRO X User Manual
About channel operation
During normal operation, the task of controlling the inputs is generally via the
12 fader input bay. The 10 fader Output bay can be used for Aux masters, VCAs,
MCAs, Matrix masters or used to extend inputs if desired. The Master bay controls
the main outputs and solo buses. The 4-fader right hand input bay can be used
for any functions as required by using the area B function. However it defaults to
show inputs.
This task allocation applies similarly to the GUI screens. However, you can control
any channel from either GUI screen. This is done by navigating the channel to
the GUI channel strip via the GUI menu; control is also then available via the local
channel strip on the control surface.
About GUI operation
This section explains the basic procedures you can perform at the GUI screens.
In general, you will control and operate the GUI by combining the operations
described here.
Figure 9: Controlling the GUI
The GUI is not just an additional feature that enhances control surface operation,
it is a fully-featured tool in its own right. Not only does it show what is happening
on the control surface, but all of its controls are functional. The GUI contains most
of the controls found on the control surface and, in addition, has features that
allow conguration of the PRO X and provide extra functionality.
The GUI is operated via the primary navigation zone and is principally the same as
using a laptop PC, although you can operate either screen using an external USB
mouse instead. A USB keyboard is plugged into the PRO X for text editing.
Each trackball controls the movement of a pointer on its respective GUI screen
(see Figure 9). The left trackball operates the mix bay GUI screen and the right
one operates the GUI screen in the master bay. Each trackball has two buttons,
which have similar functionality to the buttons on a PC/laptop mouse. The left
button is used in click and drag operations, while the right button is generally
used for editing and ner control operations.
Click
Moving the pointer to a specic point of the GUI screen and pressing the left
button is called “clicking”. This is fundamental to GUI operation and forms the
basis of many of its operations, such as switching a button on/o, selecting list
and menu items, text editing etc. Doing the same with the right button is called
“right-clicking”.
Drag
Moving the pointer to a specic point of the GUI screen and then pressing the
left button while moving the pointer up/down/left/right is called “dragging”.
Dragging is used mainly to adjust control knobs and faders, and to move sliders
(attached to drop-down lists)—although it is also used to select blocks of
connectors when patching. The pointer disappears when the control has been
selected to show that it is ready for adjustment.
Common GUI screen elements
In general, you will see a banner at the top of both GUI screens that contains a
number of elements as follows:
Item Description
1 Home Menu
2 Page Navigation
3 Page name
4 Heading
5 Current scene
6 System status
7 Tap Tempo info
8 Copy and Paste
9 Store and Load Preset
Parameter values displayed on touch
You can congure the PRO X (see “Changing the user interface preferences” in
Appendix E) so that the GUI displays the current value (and dimension) of the
control being adjusted.
Operating the GUI screen controls
This section shows you how to operate GUI screen elements, such as buttons,
control knobs, drop-down lists and sliders.
>> To switch a GUI button on/o
Click the button. If it has a status indicator, this will illuminate/extinguish to
show that it is on/o, respectively.
>> To adjust a GUI control knob or fader
Use a drag operation. Move the pointer up/down/left/right for adjustment.
Using drop-down lists
Certain congurable name elds, particularly the signal routing ones, have
drop-down lists that oer a number of preset or context-sensitive options to
choose from. Long lists — containing more options than can be displayed
simultaneously — have sliders that allow you to access all the options.
>> To select an option from a drop-down list
1. Click the drop-down arrow. The drop-down list will unfold to display some
or all of its contents, depending on how many items it contains.