Manual

Table Of Contents
170 PRO X User Manual
Channel conguration controls
There are a number of input channel controls that are loosely termed ‘channel
conguration’ controls. These comprise:
• Input channel ID (GUI only): name and identication. Both the name
and colour of the name eld are user-congurable. For details, see “Input
channel ID (GUI only)”.
• Input channel source (GUI only): shows where the input is routed
(patched) from, that is, the physical location the input channel is notionally
getting its audio from, and provides direct access to the Patching screen.
For details, see “Input channel source select (GUI only)”.
• Gain swap: swaps from remote (stage box) gain to digital trim (console
gain), and vice versa. For details, see “Mic amp input gain (preliminary input
processing)”.
• Stereo linking: links adjacent channel for stereo operation. For details, see
“Stereo linking (GUI only)”.
• Input channel direct output: routes signal path from a selected point to
an I/O. For details, see “Direct output.
• Input channel safes: has safe switches that protect specic controls from
being changed by the automation system. For details, see “Safes”.
• Gain and lter: mic amp input gain.
• Inserts: allows conguration of the send and return points when an
insert is used.
• Input channel delay (GUI only): user-dened delay to be added to the
input signal processing. For details, see “Input channel delay (GUI only)”.
• Processing order: selects whether the EQ or the dynamics comes rst in an
input channel’s signal path.
Their control is divided between control centre and GUI, although some are
GUI only. All of them are in the conguration processing area, with the exception
of the inserts, which have their own processing area (see Figure 34 “Processing
areas available from the input channel overview display”).
Areas on the control surface concerned with input channel conguration
Input channel ID (GUI only)
You can change the channel name in the GUI strip. This can be done in the input
channel overview or in any of the processing areas.
To change the background colour of the input channel name eld (green in the
example shown), open the Input Channels Sheet screen of the GUI menu.
On the control surface, channel ID is displayed on the LCD select button
(see “LCD select button”).
>> To change the channel name in the GUI channel strip
Click within the channel name eld and type in the new channel name (see “Text
editing” in chapter 6).
Input channel source select (GUI only)
The channel’s source is shown in the text eld; if none has been selected, it will
contain the text “Unassigned” (as shown right). You can select the source for this
channel by clicking source, which opens the Patching screen (see Chapter 8
“Patching” in chapter 127).
Also, by clicking the recorder button you can set the input source to tape
returns, (for example, for a virtual soundcheck).
Input channel delay (GUI only)
The input channel delay can only be changed via the delay section of the
conguration processing area (GUI channel strip). This section has a control knob
for adjusting the delay in the range 0ms to 50ms; this value is displayed in both
milliseconds (ms) and metres (m). You can ne tune the delay value using the
spin buttons to the left of the control knob.
The delay section lets you incorporate a time delay on an input channel, which
is used mainly for mic placements and time aligning to reduce comb ltering.
For example, on a drum kit mic set up, you may have a mic close to a snare drum
and a couple of overhead mics. In this case, setting an input channel delay on
the snare drum — to bring it more in line with the overheads — will probably
produce a better sound.
Stereo linking (GUI only)
The linking/gain swap section of the conguration processing has a LINK switch
for linking the selected input channel to the adjacent input channel on the right.
The LINK OPT. button opens a Stereo Linking Options window from where
you can choose which parameters you want to link.
For more information, see Chapter 10 Stereo Linking in Chapter 17.