Manual
Table Of Contents
- Overview
- Chapter 1: Introduction
- Chapter 2: PRO Series Live Audio Systems
- Chapter 3: About The Control Centre
- Getting Started
- Chapter 4: Setting Up The System
- Basic Operation Of The PRO Series
- Chapter 5: Before You Start
- Chapter 6: Working With The Control Centre
- Chapter 7: Navigation
- Chapter 8: Patching
- Chapter 9: Basic Operation
- Setting a mic amplifier’s input gain
- Setting the high and low pass filters
- Input equalisation (E zone)
- Input dynamics processing (D zone)
- Output processing
- Using VCA/POP groups
- Setting up a mix
- Using fader flip
- Setting up the effects rack
- Simple routing to master stereo outputs
- Scene and show management (automation)
- Configuring the inputs and outputs
- Using copy and paste
- User library (presets)
- Surround panning
- Two-man operation
- Saving your show files to a USB memory stick
- Security (locking mode)
- Security (locking mode)
- Advanced Operation And Features
- Chapter 10: Stereo Linking
- Chapter 11: Panning
- Chapter 12: Soloing
- Chapter 13: Muting
- Chapter 14: Monitors And Communications
- Chapter 15: Graphic Equaliser (GEQ)
- Chapter 16: Internal Effects
- Overview of the internal effects
- About the effect window
- Working with the effects
- Effect configuration
- Effect programs
- Delay effect
- Virtual DN780 Reverb effect
- Flanger effect
- Phaser effect
- Pitch Shifter effect
- SQ1 Dynamics effect
- 3-Band Compressor effect
- Submonster
- DN60 Spectrum Analyser
- Tape Saturation
- Variable Phase
- Dual Stereo Delay
- Ambience Reverb
- Vintage Room Reverb
- Chamber Reverb
- Hall Reverb
- Plate Reverb
- Stereo Graphic EQ
- Dynamic EQ
- Matrix Mixer
- Stereo Chorus
- UNCL.D
- Loudspeaker Processor
- De-esser
- TC M350
- MIDAS Spectrum Analyser
- MIDAS Automixer
- Chapter 17: Control Groups
- Chapter 18: Copy And Paste
- Chapter 19: Assignable Controls (I Zone)
- Chapter 20: Scenes And Shows (Automation)
- About automation
- Automation controls
- Automation screen
- Using the right-click menu
- Scene contents
- Point scenes
- Numbering and navigation
- Global scene
- Initial snapshot scene (safe scene)
- Date and time
- Scene cue list
- Editing scene properties
- Adding a new scene
- Copying and deleting scenes
- Changing the order of the scenes
- Overriding store scope
- Using patching in automation
- Using zoom
- Show files
- Rehearsals
- Safes
- Chapter 21: Scope (Automation)
- Chapter 22: Events (Automation)
- Chapter 23: Crossfades (Automation)
- Chapter 24: User Libraries (Presets)
- Chapter 25: File Management
- Chapter 26: Using Other Devices With The PRO X
- Chapter 27: Changing The User Settings
- Setting the meter preferences
- Configuring a virtual soundcheck
- Restoring the PRO X defaults
- Checking the PRO X build information
- Setting the configuration preferences
- Changing the user interface preferences
- Configuring the channels, groups and internal units
- Changing the default input/output names
- Adjusting PRO X illumination
- Setting the time and date
- Chapter 28: Delay Compensation (Latency)
- Description
- Chapter 29: Panel Connections
- Chapter 30: Inputs
- Mic amp input gain (preliminary input processing)
- Chapter 31: Outputs
- Chapter 32: GUI Menu
- Appendices
- Appendix A: Application Notes
- Appendix B: Technical Specification
- Appendix C: KLARK TEKNIK DN370 GEQ
- Appendix D: KLARK TEKNIK DN780 Reverb
- Technical Specifications
- Appendix E: I/O Modules
- DL443 analogue Jack I/O module
- Appendix F: Replacing A Module
- Appendix G: Troubleshooting
- Appendix H: Updating PRO X Host Software
- Appendix I: Documentation
- Appendix K: Parameters Affected By Scope
- Appendix L: Parameters Affected By Automate Patching
- Appendix M: Parameters Protected By Safes
- Appendix N: Parameters Affected By Copy And Paste
- Appendix O: Parameters Affected By Stereo Linking
- Appendix P: Parameters Copied Through Scenes
- Appendix Q: Service Information
103 PRO X User Manual
Ambience Reverb
The ambience reverb adds warmth and depth to source material without adding
the obvious artefacts commonly associated with articial reverbs. It simulates
smaller rooms using diuse early reections with the additional exibility of
separate reverb tail level and decay control.
Reective surface materials and air absorption properties can be simulated by
adjusting the high and low frequency cut amount and high frequency damping.
Vintage Room Reverb
The vintage room reverb eect provides an incredibly natural sounding reverb
in the style of the earliest digital reverberators that became popular during the
1980s. Its strength is in recreating natural acoustic ambiences with a very warm
and dense characteristic without sounding particularly articial.
Reective surface materials and air absorption properties can be simulated by
adjusting the high and low frequency cut amount. Low frequency decay and
cross-over parameters allow relative control over the low band reverb tail length.
This can be used to either simulate real room responses, which often have a
longer decay time at low frequencies or alternatively can be useful to reduce
low frequency energy in a live environment where it may already be present due
to the natural reverberation of the venue. High frequency decay and cross-over
parameters provide additional control over the high band reverb tail length.
Chamber Reverb
The chamber reverb emulates the sound of echo chambers found in early
recording studios. This is characterised by a rapid build up of reection density
within a small to medium sized space coupled with a relatively colourless and
smooth decay.
Reective surface materials and air absorption properties can be simulated
by adjusting the high and low frequency cut amount and high frequency
damping. Low frequency decay and cross-over parameters allow relative control
over the low band reverb tail length. This can be used to either simulate real
room responses, which often have a longer decay time at low frequencies, or
alternatively can be useful to reduce low frequency energy in a live environment
where it may already be present due to the natural reverberation of the venue.
Hall Reverb
The hall reverb simulates the response of a real concert hall adding a sense of
space to the source material with less initial density than a chamber reverb. The
slower build up of reections and generally longer decay times associated with
this type of algorithm allows for increased clarity of the source, while oering a
richer more lush overall sound that is less dense in character.
This eect features contour controls to adjust the envelope shape during the
initial portion of the reverb tail and also the time over which the reection
density increases.
Reective surface materials and air absorption properties can be simulated
by adjusting the high and low frequency cut amount and high frequency
damping. Low frequency decay and cross-over parameters allow relative control
over the low band reverb tail length. This can be used to either simulate real
room responses, which often have a longer decay time at low frequencies or
alternatively can be useful to reduce low frequency energy in a live environment
where it may already be present due to the natural reverberation of the venue.
Plate Reverb
The plate reverb eect simulates the actual plate reverb devices that were used
in studios in the 1960s and 1970s. They were literally a plate of metal that was
suspended under tension with a transudcer to transmit audio to the plate while
two or more contact microphones were attached to the plate to pick up the
results. The plate reverb has a very rapid build up of reections and, as a result, is
very dense initially with a fairly smooth decay characteristic. For this reason it is
typically the rst reverb choice for percussion instruments.
Reective surface materials and air absorption properties can be simulated
by adjusting the high and low frequency cut amount and high frequency
damping. Low frequency decay and cross-over parameters allow relative control
over the low band reverb tail length. This can be used to either simulate real
room responses, which often have a longer decay time at low frequencies, or
alternatively can be useful to reduce low frequency energy in a live environment
where it may already be present due to the natural reverberation of the venue.
Stereo Graphic EQ
This Stereo Graphic EQ is a stereo version of the KLARK TEKNIK DN370 GEQ
algorithm used on PRO X’s output buses.
On its release in 2004, the KLARK TEKNIK DN370 was the latest evolutionary step in a
process of design renement that goes back over 40 years. With the DN370, KT started
from the ground up and produced a unit that was totally without compromise, and
still considered one of the nest professional graphic equalisers in the world.