Manual
Table Of Contents
- HD96-24 Overview
- Chapter 1. Introduction
- Chapter 2. HD96-24 Overview
- Chapter 3. System Setup
- Initial set-up procedure
- Unpacking the equipment
- Ventilation
- Racking the I/O
- Connection instructions
- System components
- Powering the system
- Switching on the HD96-24
- To switch off the HD96-24 surface
- Setting up the ID of the unit(s)
- To set up the ID of a I/O unit
- I/O Box Update
- Connection to the internet
- Hardware Connections
- Chapter 4. Before You Start
- Chapter 5. About the Control Surface
- Chapter 6. Navigation
- Navigating via the surface detail area
- Navigating via the GUI Menu Bar
- Side Bar Menu
- Widgets and Rotary Controls
- Workflow Modes Overview
- Overview
- Side Bar Pop Op Display
- Tags and Pops
- Clipping Channels
- Bus Setup and Outputs Management
- Meter Bridge
- Channel View
- Console View
- FOH View
- Automation View
- Navigating via Touch Screen Faders
- Navigating via the Layer Overview/Channel Strips area
- Navigation via Global Assignable Shortcuts area
- Navigation via Pinned Fader and Assignable Controls
- Flip Mode
- One Shot Pot
- Clipped Channels, fault finding a problem channel
- Console Layout Configuration (Navigation)
- Creating a Custom Layout
- Chapter 7. Patching
- Chapter 8. Basic Operation
- Scene and show management (Automation)
- Clear the Console
- Saving and Loading show files to a USB memory stick
- Saving and Loading show files to the mCloud
- Save & Mark
- Rollback
- Load Options
- Automate patching preferences:
- Naming Page
- Channel Tags
- Channel Configuration (Config)
- Setting a Pre-Amp’s input gain
- Linking & Stereo
- Patching
- Direct Output
- Options
- Configuration Pages for Outputs
- Linking & Stereo (Outputs)
- Patching (Outputs)
- Direct Input
- Options
- Oscillator (Output Widget)
- Setting the HPF and LPF
- Input equalisation
- True Audition
- Output processing
- Input Dynamics Processing (Dynamics Section)
- Using VCA & POP groups
- How to configure a VCA/POP group:
- Alternative way to assign VCA/POP groups
- Routing to master stereo outputs
- Manchino Multi Edit Page (Basic introduction)
- Security (locking mode)
- Chapter 9. Stereo Linking
- Chapter 10. Panning
- Chapter 11. Soloing
- Chapter 12. Chapter 12: Muting
- Chapter 13. Monitors and Shout Configuration
- Chapter 14. Graphic EQ (GEQ)
- Chapter 15. Internal Effects
- Effects overview
- Working with channel inserted effects
- Effects Browser
- Effect Rack
- Effect Sub-slots
- Effects Rack Safes
- FX Mode
- Effect Programs
- Reverbs:
- TC Electronic VSS4 Reverb
- TC Electronic VSS3 Reverb
- TC M350
- Ambience Reverb
- Vintage Room Reverb
- Chamber Reverb
- Hall Reverb
- Plate Reverb
- Delays:
- Midas Delay
- Stereo Delay
- TC 2290 Delay
- KT 1176 Limiting Amplifier
- KT Bus Compressor
- R-Comp
- Smart Dynamics Processor
- Dual De-Esser
- DSR De-esser
- PIE (Prime Input Expander)
- Stressor Compressor
- Dual Band & Brickwall limiter.
- Midas U Flange
- Midas U Phase
- Pitch Shifter
- Chorus
- Rotor Motor
- Distortion/Exciter:
- Enlightenment Bass
- Glow
- Tape Saturation
- UNCL.HD MULTIBAND DISTORTION
- M Harmonics
- Chapter 16. Talk and Mute Groups
- Talk Groups
- Mute groups
- Using copy and paste
- Copy and Paste rules and restrictions
- Channels Versus Scenes
- Copy and Paste Parameters
- About the Assignable Rotary
- Controlling the Assignable rotary controls
- Pinned Channels
- Flip Target
- Global Assignable Shortcuts
- Assignables Types: Automation
- Assignables Types: Groups.
- Chapter 19. Automation (Scenes and Shows)
- Chapter 20. Show Editor (Recall and Store Scope)
- Chapter 21. Events (Automation)
- Chapter 22. Crossfade Events
- Chapter 23. TBC
- Chapter 24. File Management
- Chapter 25. Multiple Consoles and Other Devices
- Chapter 26. Preferences (Console Configuration)
- Chapter 27. Delay Compensation (Latency)
- Chapter 28. Panel Connections
- Chapter 29. Inputs
- Input channel routing
- Input channel areas of the control surface
- Input Widget Area
- The following processing sections are available:
- Channel View Workflow
- Side Bar Area
- Channel View
- Sends Overview
- Send Detail Area
- Input channel delay
- Aux return mode
- Effects Insert
- Input Metering
- Input Inserts
- Options - Processing Order
- Safes
- Mic Amp Input Gain
- Dynamics and mode descriptions
- Compressor
- Compressor modes
- Corrective mode (exponential peak - fast)
- Adaptive mode (exponential RMS - accurate)
- Creative mode (linear peak - slow)
- Vintage mode (adaptive peak - bright)
- Compressor Graph
- Ratio
- Knee
- Gate
- Ducker
- Sidechain
- EQ
- Phase (All Pass Filter) Controls
- Mixes
- Input channel Pick Off points
- Masters Section and Pan Control
- LCD Displays
- Chapter 30. Outputs
- Outputs on Channel Banks
- GUI channel strips
- Master Section on the control surface
- Output metering
- Bus trim (GUI only)
- Compressor (Dynamics)
- EQ (Equaliser)
- Mute, safes, level and solo
- Output channel name
- Output channel source/destination (GUI only)
- Stereo linking
- Output Configuration Patching
- Safes
- Insert
- Output channel delay
- Processing Order
- Mixes
- Masters
- Outputs macro interrogation control
- Flexi-Aux
- Chapter 31. GUI Menu (Side Bar Menu)
- Chapter 32. Configuring a virtual soundcheck
- Chapter 33. Manchino (Multi Edit Page)
- Chapter 34. Update Manager
- Chapter 35. Channel AI
- Chapter 36. Specifications
202 HD96-24-CC-TP User Manual
Chapter 19. Automation (Scenes and Shows)
This chapter shows you how to use scenes and shows, which are part of the HD96-24 automation.
About Automation
The HD96-24 has a new Automation system that is predominantly a GUI-only feature that allows complex editing of scenes and the creation of show les via the GUI.
Some controls for storing and recall of scenes can be added to the Global Assignable Shortcuts area.
The automation system of the HD96-24 can store and recall a vast number of scenes, each one being a snapshot of the HD96-24 settings at the instant the scene was
created. By recalling scenes, users can, with certain exceptions, restore the HD System to the state that existed at that time the scenes were stored. This makes it ideal
for multi-act tours by providing quick and accurate access of settings for the band with a minimum of sound check time, as well as complicated touring bands, where
each song requires dierent eect settings with various channel changes such as mutes or level control of monitor sends.
Master Scene
The Master scene is a new concept in how to update and control automation data.
By default, the Master Scene is locked. Each new scene stored will recall all the information stored in it. Recalling the Master Scene when locked will bring back all
default values similar to the 'safe' scene in Pro Series.
With the Master Scene unlocked and used as the starting point of your show, any changes to the Master Scene will be seen as the new default setting when saving
new scenes. However, it should be noted that any stored changes in consequent scenes will be propagated to future scenes rather than the default setting.
The Master Scene can be used as a default for all recalled scenes that do not have dierent parameter/setting information stored in that scene. For example, if the EQ
of channel 1 is changed in scene 3 and wish to copy that EQ change to every scene, you can by saving to the Master Scene. If scene 2 has a separate EQ stored to the EQ
you have just stored to the Master scene, the stored EQ of that scene will be recalled, not the EQ from the Master Scene.
Note: When unlocked The Master Scene recalls anything saved to it.
Master Scene events are created just as you would for any other scene. Events of a similar type in other scenes will override the Master ones once stored.
It is possible to delete all changes in a channel (so it follows the master scene again) or individual change, such as EQ or Aux level change in a scene if you don’t require
the automation change anymore by using the Show Editor (Chapter 20).
Auto-save
This saves the current show every time a scene is saved or if a playlist is opened, created or edited. This powerful feature makes life easier for the user knowing the
show is always saved.
All of the scenes for a show are contained within a show le. Show les are stored in the HD surface, so that they can be loaded when required. They can also be
transferred to/from external USB storage devices and via the Midas mCloud.
Events provide an additional scene control by which you can use the MIDI, Target Tags and Notes functions to trigger events on internal and external devices from
within the show le.