Manual
Table Of Contents
- HD96-24 Overview
- Chapter 1. Introduction
- Chapter 2. HD96-24 Overview
- Chapter 3. System Setup
- Initial set-up procedure
- Unpacking the equipment
- Ventilation
- Racking the I/O
- Connection instructions
- System components
- Powering the system
- Switching on the HD96-24
- To switch off the HD96-24 surface
- Setting up the ID of the unit(s)
- To set up the ID of a I/O unit
- I/O Box Update
- Connection to the internet
- Hardware Connections
- Chapter 4. Before You Start
- Chapter 5. About the Control Surface
- Chapter 6. Navigation
- Navigating via the surface detail area
- Navigating via the GUI Menu Bar
- Side Bar Menu
- Widgets and Rotary Controls
- Workflow Modes Overview
- Overview
- Side Bar Pop Op Display
- Tags and Pops
- Clipping Channels
- Bus Setup and Outputs Management
- Meter Bridge
- Channel View
- Console View
- FOH View
- Automation View
- Navigating via Touch Screen Faders
- Navigating via the Layer Overview/Channel Strips area
- Navigation via Global Assignable Shortcuts area
- Navigation via Pinned Fader and Assignable Controls
- Flip Mode
- One Shot Pot
- Clipped Channels, fault finding a problem channel
- Console Layout Configuration (Navigation)
- Creating a Custom Layout
- Chapter 7. Patching
- Chapter 8. Basic Operation
- Scene and show management (Automation)
- Clear the Console
- Saving and Loading show files to a USB memory stick
- Saving and Loading show files to the mCloud
- Save & Mark
- Rollback
- Load Options
- Automate patching preferences:
- Naming Page
- Channel Tags
- Channel Configuration (Config)
- Setting a Pre-Amp’s input gain
- Linking & Stereo
- Patching
- Direct Output
- Options
- Configuration Pages for Outputs
- Linking & Stereo (Outputs)
- Patching (Outputs)
- Direct Input
- Options
- Oscillator (Output Widget)
- Setting the HPF and LPF
- Input equalisation
- True Audition
- Output processing
- Input Dynamics Processing (Dynamics Section)
- Using VCA & POP groups
- How to configure a VCA/POP group:
- Alternative way to assign VCA/POP groups
- Routing to master stereo outputs
- Manchino Multi Edit Page (Basic introduction)
- Security (locking mode)
- Chapter 9. Stereo Linking
- Chapter 10. Panning
- Chapter 11. Soloing
- Chapter 12. Chapter 12: Muting
- Chapter 13. Monitors and Shout Configuration
- Chapter 14. Graphic EQ (GEQ)
- Chapter 15. Internal Effects
- Effects overview
- Working with channel inserted effects
- Effects Browser
- Effect Rack
- Effect Sub-slots
- Effects Rack Safes
- FX Mode
- Effect Programs
- Reverbs:
- TC Electronic VSS4 Reverb
- TC Electronic VSS3 Reverb
- TC M350
- Ambience Reverb
- Vintage Room Reverb
- Chamber Reverb
- Hall Reverb
- Plate Reverb
- Delays:
- Midas Delay
- Stereo Delay
- TC 2290 Delay
- KT 1176 Limiting Amplifier
- KT Bus Compressor
- R-Comp
- Smart Dynamics Processor
- Dual De-Esser
- DSR De-esser
- PIE (Prime Input Expander)
- Stressor Compressor
- Dual Band & Brickwall limiter.
- Midas U Flange
- Midas U Phase
- Pitch Shifter
- Chorus
- Rotor Motor
- Distortion/Exciter:
- Enlightenment Bass
- Glow
- Tape Saturation
- UNCL.HD MULTIBAND DISTORTION
- M Harmonics
- Chapter 16. Talk and Mute Groups
- Talk Groups
- Mute groups
- Using copy and paste
- Copy and Paste rules and restrictions
- Channels Versus Scenes
- Copy and Paste Parameters
- About the Assignable Rotary
- Controlling the Assignable rotary controls
- Pinned Channels
- Flip Target
- Global Assignable Shortcuts
- Assignables Types: Automation
- Assignables Types: Groups.
- Chapter 19. Automation (Scenes and Shows)
- Chapter 20. Show Editor (Recall and Store Scope)
- Chapter 21. Events (Automation)
- Chapter 22. Crossfade Events
- Chapter 23. TBC
- Chapter 24. File Management
- Chapter 25. Multiple Consoles and Other Devices
- Chapter 26. Preferences (Console Configuration)
- Chapter 27. Delay Compensation (Latency)
- Chapter 28. Panel Connections
- Chapter 29. Inputs
- Input channel routing
- Input channel areas of the control surface
- Input Widget Area
- The following processing sections are available:
- Channel View Workflow
- Side Bar Area
- Channel View
- Sends Overview
- Send Detail Area
- Input channel delay
- Aux return mode
- Effects Insert
- Input Metering
- Input Inserts
- Options - Processing Order
- Safes
- Mic Amp Input Gain
- Dynamics and mode descriptions
- Compressor
- Compressor modes
- Corrective mode (exponential peak - fast)
- Adaptive mode (exponential RMS - accurate)
- Creative mode (linear peak - slow)
- Vintage mode (adaptive peak - bright)
- Compressor Graph
- Ratio
- Knee
- Gate
- Ducker
- Sidechain
- EQ
- Phase (All Pass Filter) Controls
- Mixes
- Input channel Pick Off points
- Masters Section and Pan Control
- LCD Displays
- Chapter 30. Outputs
- Outputs on Channel Banks
- GUI channel strips
- Master Section on the control surface
- Output metering
- Bus trim (GUI only)
- Compressor (Dynamics)
- EQ (Equaliser)
- Mute, safes, level and solo
- Output channel name
- Output channel source/destination (GUI only)
- Stereo linking
- Output Configuration Patching
- Safes
- Insert
- Output channel delay
- Processing Order
- Mixes
- Masters
- Outputs macro interrogation control
- Flexi-Aux
- Chapter 31. GUI Menu (Side Bar Menu)
- Chapter 32. Configuring a virtual soundcheck
- Chapter 33. Manchino (Multi Edit Page)
- Chapter 34. Update Manager
- Chapter 35. Channel AI
- Chapter 36. Specifications
134 HD96-24-CC-TP User Manual
Pre-delay
0 to 990 milliseconds (ms) of pre-delay is available allowing a very wide range of control. Delays of less than 30ms closely integrate the direct and reverberant sounds;
often a desirable feature on percussive sounds. Delays of 50ms or more cause the direct and reverberant sounds to separate and convey a feeling of depth and distance
to the simulated environment.
Pattern
The pattern control alters the ‘density’ of the early reections. It is adjustable from 0 to 9 as shown on the display, with 0 giving a low density or ‘grainy’ character to
the early reections and 9 producing a high-density eect.
Level
The level control functions convincingly as a ‘depth’ control, altering the apparent distance between the sound source and the listener. It is adjustable from 0 to 9 as
shown on the display, with 0 being relatively distant and 9 bringing the sound source closer.
Decay
The reverberation decay time is adjustable from 0.1 to 18 seconds, depending on room size, changing the reverberant eld from a virtually dead sound to a totally
surreal eect. Short decay times, under one second, are essential for authentic small room simulation and also extremely useful for ambience applications where
classic reverberation is not wanted. Reverb times of 1 to 4 seconds cover the majority of normal applications where classic reverberation is required. Longer decay
times are available for special eect applications.
LF key
LF is adjustable to ±7, depending on room size and decay time, as shown in the GUI. An increase in LF decay time is generally desirable on simulations of large halls,
since low frequency sounds suer less than higher frequencies from absorption in air. Very small spaces usually need the ‘thin’ sound created by reducing LF decay.
HF key
HF is adjustable to ±7. The HF decay control sets the absorption characteristic of the simulated space. In reality, large environments feature considerably reduced high
frequency decay times due to air absorption. A smaller room will feature greater HF decay time if the walls are tiled and the room is empty than if the room contains
soft furnishings and curtains. The wide range of control provided will allow a suitable setting to be chosen to enhance realism in most applications.
Room size
Room size is adjustable from 8 to 90 linear metres, representing a wide range of room volumes. Since the acoustic character of a given environment depends not only
on the reverberation time and construction of the room, but also to a great extent on its volume. The room size control is, in fact, essential if authentic simulation of a
range of dierent sized environments is required. Small room sizes give a conned, ‘box-like’ sound. Medium room sizes suggest a room or small hall, whereas large
room sizes suggest a large hall or cathedral. Again, there is no substitute for experimentation.
Special eects programs
This section gives details of the eect’s programs available on the DN780 Reverb eect.
Direct signal
Eects such as ADT and Echo rely on a suitable level of direct (dry) signal being added on the mixing console. Since this is largely a question of taste, no precise
instructions are included here. It is recommended that, as a general principle, direct signal is initially set at a normal operation level without any eect present. The
eect is then increased in level as required.
Delay
PRE-DELAY control adjusts the delay time within the range 0 to 2.0 seconds.
REV button mutes the eect.
Preset parameters: On selecting this eect program, delay is set to 200 ms.
Stereo mix: The signal’s at left and right outputs are both delayed by the same amount as set using the PRE-DELAY control, that is, they are essentially monophonic.