Nokia N-Gage User Guide
Nokia N-Gage User Guide What information is needed? Numbers Where is the number? My number Wireless service provider Voice mail number Wireless service provider Wireless provider’s number Wireless service provider Provider’s customer care Wireless service provider Model number Label on back of phone (under battery). Insert X-ref. Phone type Back of title page IMEI number Label on back of phone (under battery). Insert X-ref.
The wireless phone described in this guide is approved for use in the XXXX GSM networks in North and South America. LEGAL INFORMATION Part No. 935XXXX, Issue No. 1 Copyright ©2003 Nokia. All rights reserved. Nokia, Nokia XXXX, Triple Pop, Bounce, Pop-PortTM, Nokia Connecting People, and the Nokia Original Enhancements logos are trademarks or registered trademarks of Nokia Corporation. All other product and company names mentioned herein may be trademarks or tradenames of their respective owners.
For your safety 1 For your safety Read these simple guidelines. Breaking the rules may be dangerous or illegal. Further detailed information is given in this manual. Do not switch the device on when wireless phone use is prohibited or when it may cause interference or danger. ROAD SAFETY COMES FIRST Obey all local laws. Always keep your hands free to operate the vehicle while driving. Your first consideration while driving should be road safety.
WATER-RESISTANCE Your wireless device is not water-resistant. Keep it dry. BACKUP COPIES Remember to make backup copies of all important data. CONNECTING TO OTHER DEVICES When connecting to any other device, read its user’s guide for detailed safety instructions. Do not connect incompatible products. FUSE REPLACEMENT Replace a blown fuse with a fuse of the same type and size. Never use a fuse with a higher rating! CALLING Ensure the device is switched on and in service.
For your safety • CHARGERS AND ENHANCEMENTS Note: Check the model number of any charger before use with this device. This device is intended for use when supplied with power from ACP-12, LCH-9 and LCH-12. Warning: Use only batteries, chargers and enhancements approved by Nokia for use with this particular device model. The use of any other types may invalidate any approval or warranty applying to the device, and may be dangerous. For availability of approved enhancements, please check with your dealer.
2 General information The Nokia N-Gage™ mobile game deck provides many gaming and music capabilities in addition to common mobile features, such as the telephone features, messaging features, a clock, an alarm clock, a calculator, calendar, and more. • STANDBY MODE When the device is turned on, and the screen saver is not active, the main screen is displayed and the device is in standby mode. Typically, you return to this mode to begin new tasks.
General information F Your game deck has a screen saver. If there are no actions for five minutes, the display is cleared and a screen saver becomes visible. To deactivate the screen saver, press any key. • ACTION INDICATORS One or more of the following icons may be shown when the game deck is in the standby mode: Indicates that you have received new messages to the Inbox in Messaging. If the indicator is blinking, the game deck memory is low and you must delete some data.
Data connection indicators When an application is establishing a data connection, one of the indicators below blinks in the standby mode. When an indicator appears continuously, the connection is active. A data call A high-speed data call An active GPRS connection (replaces antenna symbol) The GPRS connection is on hold (occurs during voice calls) A fax call A Bluetooth connection • MENU • Press (Menu key) to open Menu (grid or list).
General information OPEN APPLICATIONS OR FOLDERS Scroll to an application or a folder and press the controller key in the middle (shown with blue arrow 5) to open it. Select Options ! List view if you want to view the applications in a list. CLOSE APPLICATIONS Backstep by pressing Back as many times as is needed to return to the standby mode or select Options ! Exit. If you press and hold , the game deck returns to the standby mode and the application is left open in the background.
• ONLINE HELP Your Nokia N-Gage game deck has an online help that you can access from any application that has an Options list. Press the key to open the Options list. • NAVIGATION BAR In the navigation bar, the following information and indicators appear: • • • Small arrows or tabs that tell you if there are more views, folders, or files you can move to Editing indicators.
General information or press and the controller key at the same time. Create folders—To create a new folder, select Options > New folder. You are asked to give a name to the folder (max. 35 letters). Move items to a folder—To move items to a folder or between folders, select Options > Move to folder (not shown if there are no folders available). When you select Move to folder, a list of available folders opens and you can also see the root level of the application (for moving an item out of a folder).
• LOUDSPEAKER Your game deck has a loudspeaker for hands-free use. To locate the loudspeaker, see the picture of the different keys and parts in the Quick Start guide. The loudspeaker allows you to speak and listen to the game deck from a short distance (such as on a nearby table) without having to hold the game deck to your ear. The loudspeaker can be used during a call, with sound applications, and when viewing multimedia messages. RealOne Player™ uses the loudspeaker by default when you watch a video.
General information Connect the headset Insert the black headset cable mini-plug (1) into the connector on the game deck, and insert the grey headset cable mini-plug (2) into the connector. The headset lead functions as the antenna of the radio, so let it hang freely. Note: Listen to music at a moderate level. Continuous exposure to high volume may damage your hearing. To adjust the volume level when a headset is connected to your game deck, press or .
1 To connect your game deck to a compatible external audio system (for example, CD player), use the supplied ADE-2 audio line-in cable (3). Note: Recording should be monitored from the headset socket on the external device. Adjust the volume on the external device so that there is no distortion. 2 To attach the game deck to a compatible PC, use the supplied DKE-2 USB mini-B cable (1).
General information Note: Music tracks are stored on the memory card and therefore do not use the shared memory of the game deck.
3 Using your game deck as a phone • MAKE A CALL 1 2 In the standby mode, key in the phone number, including the area code. Press or to move the cursor. Press to remove a number. For international calls, press twice for the international prefix (the + character replaces the international access code) and then key in the country code, the area code without 0, and the phone number. 1 2 Press to call the number. Press to end the call (or to cancel the call attempt).
Using your game deck as a phone Each phone line may have its own voice mailbox number. See “Line in use (network service)” on page 40. Change the voice mailbox number To change the phone number of your voice mailbox, press and go to Tools > Voice mailbox and select Options > Change number. Key in the number (obtained from your service provider) and press OK. Tip: If your voice mail requires a password, you may want to add a touch tone number after the voice mailbox number.
To have a private conversation with one of the participants, perform the following steps: 1 2 Select Options > Conference > Private. Scroll to the desired participant and press Private. The conference call is put on hold in your game deck, and the other participants can still continue talking with each other while you have a private discussion with one participant only. 3 Once you have finished the private conversation, select Options > Add to conference to return to the conference call.
Using your game deck as a phone Call waiting If you have activated the call waiting network service, the network will notify you of a new incoming call while you have a call in progress. See “Call waiting” on page 39. 1 During a call, press to answer the waiting call. The first call is put on hold. 2 3 To switch between the two calls, press Swap. To end the active call, press .
2 To send the tone, press OK. Tip: You can also store a sequence of touch tones for a contact card. When you make a call to the contact, you can retrieve the sequence. Add DTMF tones to the phone number or DTMF fields in a contact card. Call forwarding settings Press and go to Tools > Call forwarding. When this network service is activated, you can direct your incoming calls to another number, for example, to your voice mailbox number. For details, contact your service provider.
Using your game deck as a phone The game deck registers the phone numbers of missed, received, and dialed calls, and the approximate duration and cost of your calls. The game deck registers missed and received calls only if the network supports these functions, and the game deck is switched on and within the network’s service area.
Tip: To see the call duration timer during an active call, select Options > Settings > Show call duration > Yes. ERASE CALL DURATION TIMERS Select Options > Clear timers. For this you need the lock code. See “Security” on page 46. To clear an individual event, scroll to it and press . Call costs Press and go to Extras > Log > Call costs. The call cost features only apply if your service provider is providing call cost services.
Using your game deck as a phone 2 Depending on the Show costs in setting, enter either the amount of charging units or currency. When the charging limit you have set is reached, the counter stops at its maximum value and Reset all calls’ cost counter appears. To be able to make calls, go to Options > Settings > Call cost limit > Off. For this you need the PIN2 code, see page 46.
PACKET DATA COUNTER AND CONNECTION TIMER To view how much data, measured in kilobytes, has been transferred and how long a certain GPRS connection has lasted, scroll to an incoming or outgoing event with the access point icon and select Options > View details. CALLS SETTINGS • • Select Options > Settings. The list of settings opens. The log events remain in the game deck memory for a limited number of days (Log duration) and then are automatically erased. This helps free memory.
Using your game deck as a phone Note: Use only memory cards that are compatible with your game deck. Data stored on a memory card using another device may be corrupted when you try to use it on the game deck. Options in the memory card are Backup device mem., Restore from card, Format mem. card, Memory card name, Set password, Change password, Remove password, Unlock memory card, Mem. in use, Help, and Exit. Insert the memory card 1 2 Make sure the game deck is switched off.
Format the memory card The memory card must be formatted before its first use. If it is not preformatted, format the card using these steps. 1 2 Select Options > Format mem. card. Confirm your request. After you confirm, formatting starts. Important: When a memory card is formatted all data on the card is permanently lost. Back up and restore information To backup information from your game deck memory to the memory card, select Options > Backup device mem.
Using your game deck as a phone Check memory consumption Using the Mem. in use option, you can check the memory consumption of different data groups and the available memory for installing new applications or software on your memory card. To check memory consumption, select Options > Mem. in use.
4 Games Note: Your game deck must be switched on to use this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger. The performance of games may be reduced if you have many applications open. Therefore, close other applications before playing games. You can use the primary games keys, and , for playing games. Other keys may be used depending on the game. Refer to the instructions supplied with the game for further information.
Games Start a multiplayer game You may play some games with multiple players using Bluetooth connections with friends who have the same game on a compatible device. Before starting a multiplayer game, ensure that the Bluetooth settings of the devices are compatible. See “Bluetooth WIRELESS connection” on page 119. Refer to the instructions supplied with the game for details on how to start the game, different levels, and additional features.
5 Music player and radio You can listen to music saved on the memory card or the radio with your game deck. You can also record music from the radio or an external music source. You can record or transfer music tracks of near CD-quality to your memory card. The memory card can only display the details of the first 255 music tracks. To transfer music tracks from a compatible PC to the game deck, see “Nokia Audio Manager” on page 32.
Music player and radio Listen to music 1 Press or button: Play or pause to highlight the control or (toggles) Stop Next track You can also press the headset button to select the next track. Previous track Record 2 Press to select. Options in Music Player are Track list, Settings, Activate loudsp. /Deactivate loudsp., Help, and Exit. In the Track list you can view and play the music tracks that you have stored in your game deck.
Extra Bass—You can add more bass to the current music style. Options in Settings are Change, Help, and Back. Record from external equipment You can connect your game deck to compatible external audio equipment, for example, a CD-player, and record music directly to your game deck. Do not use this feature illegally! Music can be protected by copyright. The recording of such music tracks is permitted for your personal use only.
Music player and radio You can listen to the radio using either the headset (see “Attach and use the headset” on page 10) or the loudspeaker, but the headset must be attached. The lead of the headset functions as the antenna of the radio, so let it hang freely, and always make sure it is connected. To adjust the volume level of the headset or the loudspeaker, press increase or decrease the volume level.
Use the radio Options in the channels list are Listen, Activate loudsp./Deactivate loudsp., Rename, Delete, Help, and Exit. When the radio is on you can turn it off by pressing Cancel. When the loudspeaker is activated the headset is muted. You can answer and make calls while listening to the radio. During a call, the volume of the radio is muted. When you end the call, the radio will automatically resume. Using the radio consumes power, and the game deck’s operating time is reduced.
Music player and radio game deck to the PC using the supplied DKE-2 USB mini-B cable. See “Attach and use supplied cables” on page 11. The contents of the game deck memory card can then be displayed in the Mobile Device area of the Music Studio window of the Nokia Audio Manager, so you work directly on the PC. The music tracks on the playlists can be, for example, transferred from your CDs. Tip: You can find the Nokia Audio Manager application on the CD-ROM supplied in the sales package.
MUSIC TRACK TYPES SUPPORTED The Nokia Audio Manager supports MP3 music tracks and M3U playlists. Playlists can be created in Music Studio. When a playlist is selected for transfer to the game deck’s memory card, only the tracks named in the playlist are transferred. Tracks created by the CD player have an .AAC file extension. These files can be played on the PC by the Nokia Audio Manager and transferred to the memory card of the game deck. Save CD tracks 1 On the PC, open Nokia Audio Manager.
Music player and radio of your game deck. 5 Click Transfer to device. If you selected more music than can fit on the game deck memory card, you get an error note. Remove some music tracks and try again. Transfer using Windows Explorer After you have installed the Nokia Audio manager, it is possible to use Windows Explorer to transfer MP3 or .AAC music tracks to the memory card of your game deck. 1 2 3 4 5 6 Check that the compatible PC and game deck are connected using the supplied USB cable.
Note: Windows Explorer may indicate that the file transfer is complete before sufficient time. This is not necessarily the case and you must allow approximately 10 seconds for each 1 MB to be transferred. If the transfer is interrupted earlier the files may not be transferred. If you selected more music than can fit on the memory card of the game deck, you get an error note. Remove some music tracks and try again.
Settings 6 Settings Press and go to Tools > Settings. • CHANGE NORMAL SETTINGS 1 2 Scroll to a setting group and press to open it. Scroll to a setting you want to change and press to do the following: • Switch between options if there are only two (On/Off) • Open a list of options or an editor • Open a slider view, and press or to increase or decrease the value Device settings GENERAL Device language—You can change the language for the display texts in your game deck.
Note: The predictive text dictionary is not available for all languages. Welcome note or logo—Press to open the setting. The welcome note or logo appears briefly each time you switch on the game deck. Select Default if you want to use the default image. Select Text to write a welcome note (up to 50 letters). Select Image to select a photo or picture from Images. Orig. device settings—You can reset some of the settings to their original values. To do this, you need the lock code. See “Security” on page 46.
Settings Screen saver—Select what appears on the screen saver bar: time and date or a text you have written yourself. The location and background color of the screen saver bar changes in one minute intervals. Also, the screen saver changes to indicate the number of new messages or missed calls. Call settings Note: To change the settings for call forwarding, press and go to Tools > Call forward. See “Call forwarding settings” on page 18.
ANYKEY ANSWER Select On, and you can answer an incoming call by briefly pressing any key, except , , and . Voice message indicators, several voice messages. , , or , are shown if you have one or LINE IN USE (NETWORK SERVICE) This setting appears only if the SIM card supports two subscriber numbers, that is, two phone lines. Select which phone line (Line 1 or Line 2) you want to use to make calls and send text messages. Calls on both lines can be answered irrespective of the selected line.
Settings • View Browser pages, • Download Java™ applications. • Use Image upload. • Use your game deck as a modem. See also “Data connection indicators” on page 6. GSM data calls verify all settings A GSM data call enables data transmission rates to a maximum of 14.4 kb/s. For availability and subscription to data services, contact your network operator or service provider.
PACKET DATA AND APPLICATIONS PRICING Both the active GPRS connection and the applications used over GPRS require a fee. For more detailed information on fees, contact your network operator or service provider. See also “Packet data counter and connection timer” on page 22. Create an access point Options in the Access points list are Edit, New access point, Delete, Help, and Exit.
Settings DELETE In the list of access points, scroll to the access point you want to remove and select Options > Delete. Connection name—Enter a descriptive name for the connection. Data bearer—The options are GSM data, High speed GSM, and GPRS. Depending on what data connection you select, only certain setting fields are available. Fill in all fields marked with Must be defined or with a red asterisk. Other fields can be left empty, unless you have been instructed otherwise by your service provider.
ISDN connections are a way to establish a data call between your game deck and your access point. ISDN connections are digital from end to end and as such offer quicker set-up times and faster data rates than analog connections. In order to use an ISDN connection, both your Internet service provider and network operator must support it.
Settings Use PPP compression—When set to Yes, this option speeds up the data transfer, if supported by the remote PPP server. If you have problems with establishing a connection, try setting this to No. Contact your service provider for guidance. PPP (point-to-point protocol)—a common networking software protocol that enables any computer with a modem and a phone line to connect directly to the Internet. • • • Use login script—The options are Yes or No. Login script—Insert the login script.
Date and time The date and time settings allow you to define the date and time used in your game deck, as well as change the date and time format and separators. Choose Clock type > analog or Digital to change the clock shown in the standby mode. Choose Auto time update if you want the mobile phone network to update time, date, and time zone information to your game deck (network service). You must restart your game deck for Auto Time Update settings to take effect.
Settings PIN code request—When the PIN code request is active, the code is requested each time the game deck is switched on. Note that deactivating the PIN code request may not be allowed by some SIM cards. PIN code, PIN2 code, or Lock code—Open this setting if you want to change the code. Tip: To lock the game deck manually, press opens. Select Lock device. .
Confirm SIM services (network service)—To set the game deck to display confirmation messages when you are using a SIM card service. Certificate management In the Certificate management main view, you can see a list of authority certificates that have been stored in your game deck. Press to see a list of user certificates, if available. Glossary: Authority certificates are used by some browser services, such as banking services, for checking signatures or server certificates or other authority certificates.
Settings Certificate not valid yet—The period of validity has not yet begun for the selected certificate. Certificate corrupted—The certificate cannot be used. Contact the certificate issuer. Important: Certificates have a restricted lifetime. If Expired certificate or Certificate not valid yet appears even if the certificate should be valid, check that the current date and time in your game deck are correct. CHANGE TRUST SETTINGS Scroll to an authority certificate and select Options > Trust settings.
Network NETWORK SELECTION • • Automatic sets the game deck to automatically search for and select one of the cellular networks available in your area, or Manual lets you select the desired network manually from a list of networks. If the connection to the manually selected network is lost, the game deck will sound an error tone and ask you to select a network again. The selected network must have a roaming agreement with your home network, that is, the operator whose SIM card is in your game deck.
Contacts 7 Contacts To open Contacts, in the standby mode press or press Contacts. In Contacts, you can store and manage contact information, such as names, phone numbers, and addresses. Contacts use shared memory. See “Shared memory” on page 12. You can also add a personal ringing tone, voice tag, or a thumbnail image to a contact card. You can create contact groups, which allow you to send text messages or e-mail to many recipients at the same time.
1 2 3 In the contacts directory, scroll to the contact card you want to edit and press to open it. To change the information on the card, select Options > Edit. To save your changes and to return to the contact card view, press Done. Delete In the Contacts directory, scroll to the contact card you want to delete and select Options > Delete. 1 Mark the cards to be deleted: scroll to a contact you want to delete and select Options > Mark. A check mark is placed next to the contact card.
Contacts tags, Assign or Remove 1-touch dial, Ringing tone, Copy to SIM direct., Send business card, Help, and Exit. Contact information view ( ) shows all information inserted in the contact card. Press to open the Image view ( ). Only fields that have information appear in the contact information view. Select Options > Edit to see all fields and add data to the contact.
1 2 3 In the Contacts directory, scroll to the contact to which you want to add a voice tag and press to open the contact card. Scroll to the number to which you want to add the voice tag and select Options > Add voice tag. The message Press Start, then speak after tone appears. Press Start to record a voice tag. The game deck sounds a starting tone and Speak now appears. When recording, hold the game deck at a short distance away from your mouth.
Contacts Change—to record a new voice tag. (Press Start to record.) • ASSIGN 1-TOUCH DIALING KEYS Use 1-touch dialing as a quick way to call frequently used numbers. You can assign 1-touch dialing keys to eight phone numbers. Number 1 is reserved for the voice mailbox. 1 Open the contact card for which you want a 1-touch dialing key and select Options > Assign 1-touch dial. The 1-touch dialing grid opens, showing you the free numbers. 2 Scroll to a number and press Assign.
• SEND CONTACT INFORMATION 1 2 In the contacts directory, scroll to the card you want to send. Select Options > Send bus. card then select the method. The choices are Via text message, Via e-mail (available only if the correct e-mail settings are in place), and via Bluetooth. The contact card you want to send has now become a “business card”. For further information, see the “Messaging” chapter, and “Send data” on page 121. You can add received business cards to your Contacts directory.
Contacts 1 2 In the groups list, open a group and select Options > Add members. Scroll to a contact and press to mark it. Repeat this action on all the contacts you want to add and press OK to add them to the selected group. Remove members 1 2 3 Go to the groups list, scroll to the group you want to modify, and press . Scroll to the contact you want to remove and select Options > Remove from group. Press Yes to remove the contact from the group.
8 Images and Screen shot • IMAGES Your game deck must be switched on to use this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger. Press and go to Media > Images. Store pictures Images allows you to view, organize, delete, and send photos and pictures stored in your game deck.
Images and Screen shot When you are viewing an image, pressing previous picture in the current folder. or takes you to the next or You can view animated GIF files in the same way as other images. Animations are played only once. When an animation stops, you will see a fixed image. To view the animation again, you must close it and then reopen it. ZOOM IN OR OUT 1 Select Options > Zoom in or Zoom out. You can see the zooming ratio at the top of the display.
KEYBOARD SHORTCUTS rotate clockwise scroll up scroll right rotate counter-clockwise scroll down Zoom in Toggle Screen view (Press and hold to return to normal view) scroll left Zoom out IMAGE DETAILS VIEW To view the detailed information about an image, scroll to the image and select Options > View details. A list of image information appears: Format—JPEG, GIF, PNG, TIFF, MBM, BMP, WBMP, OTA, WMF, Unsupported, or Unknown.
Images and Screen shot Note: When sending images, your device may display Message Sent. This indicates the message has been sent to the message center number programmed into your device. This does not indicate the message has been received at the intended destination. For more details about messaging services, check with your service provider. Tip: You can send several images at a time using a Bluetooth connection. To send several images at a time you need to mark them first.
Options in Screen shot are Keep app. active, Settings, Help, and “To continue taking screen shots, select ‘Keep app. active’ instead of exiting. Exit now?”. You can select one of three formats: Low JPG, High JPG or MBM?. 1 2 Press and select Media > Screen shot. Select Options > Keep app. active. Press Edit + control key to make a Screen Shot appears and the application disappears from the screen. 3 Press + to capture a screen. Note: If memory is getting low, the game deck may close some applications.
RealOne Player™ 9 RealOne Player™ Note: Your game deck must be switched on to use this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger. Press and go to Media > RealOne. With the RealOne Player you can play media files stored in the game deck memory or on a memory card, or play music and video files and stream live content from the Internet.
Before your media file or stream begins playing, your game deck will connect to the site and load the file. Glossary: Streaming is playing sound or video in real time as it is downloaded from the Internet, as opposed to storing it in a local file first. Glossary: Buffering is the temporary storage of a part of your streaming content into the game deck memory before it is played.
RealOne Player™ • CHANGE THE SETTINGS Tip: When you select one of the settings, a tab view is opened. Press or to move between the different setting tabs. The following icons indicate the setting: Video Playback Network Proxy To change the Video settings, select Options > Video to open the following list of settings: Video quality—Choose Sharp images to have better picture quality, but slower framerate, or High framerate for faster framerate, but lower picture quality.
10 Messaging Note: Your game deck must be switched on to use the functions in the Messaging folder. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger. Press and go to Messaging. In Messaging you can create, send, receive, view, edit, and organize text messages, multimedia messages, e-mail messages, and smart messages (special text messages containing data).
Messaging Reports- you can request the network to send you a delivery report of the text messages, smart messages, and multimedia messages you have sent. To turn on delivery report reception, select Options > Settings > Text message, scroll to Receive report, and select Yes. Note: Receiving a delivery report of a multimedia message that has been sent to an e-mail address might not be possible.
2 Scroll to a contact and press to mark it. You can mark several recipients at a time. 3 Press OK to return to the message. The recipients are listed in the To: field and automatically separated with a semicolon (;). Tip: Press to delete a recipient to the left of the cursor. Note: If you write many phone numbers or e-mail addresses in the To: field, you must remember to add a semicolon (;) between each item to separate them from each other.
Messaging and indicate the selected case. means that the first letter of the word, is written in upper case, and all the other letters will automatically be written in lower case. indicates number mode. Use predictive text input To activate predictive text input, press and select Dictionary on. This will activate predictive text input for all editors in the game deck. The indicator appears at the top of the display. Tip: To set predictive text input on or off, press writing text.
Predictive text input tips • • • • • • To erase a character, press . Press and hold to clear more than one character. To change between the different character cases Abc, abc, and ABC, press . Note that if you press quickly twice the predictive text input is turned off. To insert a number in letter mode, press and hold the desired number key, or press and select Insert number. Key in the numbers you want, and press OK. To switch between letter and number mode, press and hold .
Messaging • • • • • Dictionary (predictive text input), Alpha mode (traditional text input), Number mode Cut, Copy—available only if text has been selected first Paste—available only when text has been either cut or copied to the clipboard Insert number and Insert symbol Writing language (changes the input language for all editors in the game deck. See “Device settings” on page 37.
A list of message options opens. 2 Select Create: Text message. The editor opens with the cursor in the To: field. 3 Press to select recipients from the Contacts directory or write the phone number of the recipient. Press to add a semicolon (;) to separate each recipient. Press to move to the message field. 4 Write the message. Note: Your game deck supports sending multiple text messages at the same time. Therefore, the normal 160character limit for one text message can be exceeded.
Messaging Your game deck allows you to send and receive picture messages. Picture messages are text messages that contain small black-and-white graphics. There are several default pictures available in the Picture msgs. folder in Media > Images. Note: This function can be used only if it is supported by your network operator or service provider. Only devices that offer picture message features can receive and display picture messages.
For availability of and subscription to data services, please contact your network operator or service provider. 1 Go to Settings > Connection settings > Access points and define the settings for a multimedia messaging access point: Connection name—Give a descriptive name for the connection. Session mode—Select a data connection type: GSM data, High speed GSM, or GPRS. Gateway IP address—enter the address. Homepage—enter the address of the multimedia messaging center. Domain names such as www.NokiaUSA.
Messaging 3 4 phone number or e-mail address of the recipient in the To: field. Add a semicolon (;) to separate each recipient. Press to move to the next field. You can add the different objects of the multimedia message in any order. • To add an image, select Options > Insert > Image. • To add a sound, select Options > Insert > Sound clip or New sound clip. When sound icon appears in has been added, the the navigation bar. • To add video, select Options > Insert > Video clip. • To write text, press .
In the Objects view, you can change the order of the different objects, delete objects, or open an object in a corresponding application. You can see a list of different objects and their file sizes. E-MAIL Before you can send, receive, retrieve, reply to, and forward e-mail, you must do the following: • • Configure an Internet Access Point (IAP) correctly. See “Connection settings” on page 40. Define your e-mail settings correctly. See “E-mail settings” on page 89.
Messaging is left in the Outbox with the status Failed. 8 9 To send files other than sounds and notes as attachments, open the appropriate application and select the option Send > Via e-mail, if available. To send the e-mail, select Options > Send or press . E-mail messages are automatically placed in Outbox before sending. If something goes wrong while the game deck is sending the e-mail, the e-mail is left in the Outbox with the status Failed.
View image—allows you to view and save the image. Play sound clip—allows you to listen to the sound in the message. Objects—shows you a list of all the different multimedia objects in a multimedia message. Attachments—shows you a list of files sent as e-mail attachments. Message details—shows detailed information about a message. Move to folder / Copy to folder—allows you to move or copy messages to My folders, Inbox, or other folders you have created.
Messaging SOUNDS IN A MULTIMEDIA MESSAGE Sound objects in a multimedia message are indicated by indicator in the navigation bar. Sounds are by default played through the loudspeaker. To stop the sound, press Stop while the sound is playing. You can change the volume level by pressing or . If you want to listen to a sound again after all the objects have been shown and the playing of the sound has stopped, select Options > Play sound clip.
login script settings, or e-mail settings. To save the settings, select Options > Save to SMS sett., Save to Voice mail, Save to settings, Save to settings (checkthis/ cl), or Save to e-mail sett.. Tip: If you receive a vCard file with a picture attached, the picture will be saved to Contacts as well. Service messages Service messages are sent by your provider and are notifications of, for example, news headlines. They may contain a text message or address of a browser service.
Messaging • REMOTE MAILBOX When you open this folder, you can connect to your remote mailbox to retrieve new e-mail headings or messages, or to view your previously retrieved e-mail headings or messages offline. If you select New message > Create: E-mail or Mailbox in Messaging and you have not set up your e-mail account, you will be prompted to do so. See “E-mail settings” on page 89. When you create a new mailbox, the name you give to the mailbox automatically replaces Mailbox in Messaging.