Owner`s manual

COPYRIGHT
1997 MERIT INDUSTRIES, INC.
PM0109-0D MEGATOUCH XL MANUAL 8
MEGATOUCH XL SETUP
COIN/CREDIT SETUP
To Enter This Screen, Touch Coin-In Menu In The Setup Screen
Figure 3 - Coin-In Menu Screen
The coin/credit ratios of the game may be adjusted to meet any application. The CPU board supports up to four coin
inputs, mechanical or electronic. (Electronic coin mechs are typically used when more than one type of coin needs to
be accepted. If you would like to convert your game from a mechanical mech to an electronic mech, please contact
your distributor or Merit Technical Support for wiring details.)
The coin/credit ratios can be adjusted by touching the screen at the location you want to change. The meter pulse can
also be adjusted so that the coin meter can show the actual cash value of the coins in the cashbox, not just the total
number of coins.
Example: Lets say that in the country of Atlantis the currency is called units. Atlantis, however, has a 1 unit coin, a 2
unit coin and a 5 unit coin. You decide that 1 credit on the game should cost 1 unit. However, to encourage more play
you want to give 6 credits for a 5 unit coin. The coin setup screen would be programmed as follows:
COIN INPUT COINS = CREDITS & METER PULSES
1E111
2E122
3E165
4E111
For every 1 unit coin, the game would give 1 credit and count 1 pulse on the mechanical coin counter. For every 2 unit
coin, the game would give 2 credits and count 2 pulses on the mechanical meter. For every 5 unit coin, the game would
give 6 credits and pulse the mechanical meter 5 times. The mechanical meter will now display the total number of
units in the cashbox, not total coins or credits. Press DEFAULT to return to the factory settings. Press EXIT to
return to the GAME SETUP menu.
Any unused coin inputs must be set to the same settings as the LOWEST of the used inputs for the credit algorithm to
work properly. See COIN INPUT 4E for an example.
COIN INPUT COINS = CREDITS & METER PULSES
1
1
1
1
1
1
1
1
1
1
1
1
1E
2E
3E
4E