Instruction manual

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(006) Code Breaker
You will see a picture representing a word. The word will then appear but one
syllable will be missing. Use the arrow keys to select the syllable that correctly
completes the word from the three options. The selection is confirmed using the
Enter key.
(007) Power Builder
The aim is to guess the hidden word. The notebook will reveal the category of the
hidden word. Every time you guess one of the letters in the word it will appear in its
correct position and the power meter will increase. If the letter entered is not found
in the hidden word then it will appear on the bottom edge of the screen. If you
have entered ten incorrect letters then the game is over for this word. However, if
you guess the final letter then the power meter will be completely filled.
(008) Rhyme Time
A picture representing a word appears on the screen and is read out, four other
words are then also revealed on the screen. Select the word from this list that
rhymes with the first word displayed and read out. You make your selection by
moving the cursor arrow with the mouse or the control pad onto the word.
Confirm your selection with the left mouse button or the bottom section of the
control pad. You can also select the word by pressing the keys A, B or C .
(009) Magnetic Power
The aim of this game is to find the word with the opposite meaning to a term. If the
correct word is in the highlighted zone at the bottom of the screen, select it by
pressing the Enter key.
(010) Word Warp
Remove a letter from the displayed word to form a new word. You can select a
letter by using the control pad. Press the Enter key to confirm your selection. You
can also make your selection using the mouse by moving the mouse arrow onto
the desired letter and then pressing the left mouse button.