Specifications

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B. Power Connection
1. Plug the transformer
unit
into
a 120
Volt
60
Hz wall outlet.
2. Insert the other end
of
the power cord
into the rear-panel power socket.
C. Gameplay
1. Turn TV set ON.
2. I nsert the game cartridge in the slot
located on the
right
side
of
the Master
Component (Figure 3).
3.
Remove the Hand
Controllers
from
their
holder on the Master Component.
4.
Depress the ON/OFF/RESET switch
button to turn on the Master Component.
5.
RESET: Tapping the ON/OFF/RESET
button
will
cause the
game
being played
to be reset to the
title
page. POWER
OFF:
To
turn the
MasterComponent
off,
depress the ON/OFF/RESET button
for
3 seconds and then release it.
D. Hand Controllers
The Master
Component
is equipped with two
Hand Controllers (each Hand
Controller
may
be
unplugged where the coiled cord meets the
Master Component.) There are
12
keys on the
keypad. These are used
for
feeding data
into
the Master Component.
With each cartridge, there are 2 overlays
which
fit over the keypads on the 2
Hand
Controllers.
These overlays are keyed
to
the particular
game being played and determine
how
the
keys on the keypad relate
to
the cartridge.
Slip the overlay under the keypad frame.
There are 2 action buttons
on
both
sides
of
the
Hand Controllers.
The
upper
buttons, one
on
each side, perform the same
function
for
the
convenience
of
either
right-
or
left-handed
players. The
lower
buttons perform varying
functions.
The
functions
of
all the buttons
depend on the cartridge being used and are
different
for
each cartridge overlay.
The disc at the base
of
the
Hand
Controller
is a directional control
for
those cartridges
in which direction
is
a factor. There are
16
directional positions on the disc.
The
direction
of the disc corresponds
to
direction
of the
television screen. UP on the disc (toward the
-3-
keypad) is UP on the screen, etc. For
further
instructions, refer
to
the individual
game
cartridges.
To
operate the directional disc, depress the
outer
edge
of
the
disc
with
one finger and rotate
it around the edge
to
change the
direction
on
the object
you
are moving. You have the
ability
to move the
object
in any desired direction.
The keypad buttons and directional
disc
cannot be operated simultaneously. However,
the action buttons and directional disc may
be operated simultaneously.
When returning
the
Hand
Controller
to
the
Master Component,
coil
the cable beneath
it
in
the cradle.
To
avoid permanently overstretch-
ing the coiled cables, they should not be pulled
out
to their extreme length.
E.
Intermission and
Time
Out
1.
If,
for
any reason, you wish to
interrupt
your
game,
you
may use the Inter-
mission Code. Removing the game
overlay and pressing 1 and 9
simul-
taneously
on
either Hand
Controller
will cause the television screen
to
go
blank and game play
to
stop.
To
resume
game play,
simply
depress any key on
either
Hand
Controller
.
2.
If
NO
functions
on either
Hand
Con-
troller
are activated for
approximately
5 minutes, the television screen
WILL
AUTOMATICALLY
GO
BLANK and
the
game play
will
stop.
To
resume
game
play,
simply
depress any key on either
Hand
Controller
. The purpose
of
this
unique
feature is
to
eliminate the
possibility
of
a permanent playfield
image
being
imprinted
on the tele-
vision screen.
NOTICE
TO
PROJECTION TV OWNERS:
Operating the
Master
Component
for
extended
periods
of
time
on
a
projection
TV system may
cause the
stationary
game objects to become
permanently
imprinted
on
the
projection
TV
picture
tube(s).
This
is especially true when
the brightness and contrast
controls
are set
extremely
high
for
game viewing. Please
observe the
following
precautions to
minimize
the chances
of
a game image being
imprinted
on the screen:
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