User`s guide

Initialize a Programmatic GUI
The fullfi le function builds a full filename fr om parts.
The following statements each start the Icon Editor. The first one could be
used to create a new icon. The second one could be used to edit an existing
icon file.
cdata = iconEditor('iconwidth',16, 'iconheight',25)
cdata = iconEditor('iconfile',' eraser.gif');
iconEditor
calls a routine, processUserIputs, during the initialization to
Identify each property by m atching it to the first column of the cell array
Call the routine named in the second column to validate the input
Assign the value to the variable named in the third column
See the complete Icon E ditor code file for more info rmation.
MaketheFigureInvisible
When you create the GUI figure, make it inv isible so that you can d ispla y i t
for the user only when it is complete. Making it invisible during creation
also enhances performance.
To m ake the GUI invisible, set the figure
Visible property to off.This
makes the entire figure window invisible. The statement that creates the
figure might look like this:
hMainFigure = figure(...
'Units','characters',...
'MenuBar','none',...
'Toolbar','none',...
'Position',[71.8 34.7 106 36.15],. ..
'Visible','off');
Just before returning to the caller, you can make the figure visible with a
statemen t like th e follow in g:
set(hMainFigure,'Visible','on')
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