User`s guide

vr.utils.stereo3d class
10-119
Stereoscopic vision mode. Read only.
STEREO3D_OFF — No stereoscopic vision.
STEREO3D_ACTIVE — Active stereoscopic vision. Stereoscopic vision uses quad-
buffered rendering. You can use a graphics card driver to output stereoscopic vision.
This mode allows active stereoscopic vision via shutter glasses.
STEREO3D_ANAGLYPH — Anaglyph stereoscopic vision. Stereoscopic vision is enabled
using red-cyan anaglyph. Use appropriate anaglyph 3D glasses to see the effect.
This property sets the Stereo3D property of a vr.canvas or vrfigure object.
RightCameraFilter — Color filter of right camera
row vector of nine floating-point numbers | predefined filter
Color filter of the right camera, specified as a row vector of nine floating-point numbers
or using a predefined filter.
If you specify a row vector, use floating-point numbers from 0 through 1. The first three
numbers represent the red value, the second three numbers represent the blue value,
and the last three numbers represent the green value. For example, specifying 1 for the
first three numbers and zeros for the other numbers produces a pure red filter.
The predefined filters are:
CAMERA_FILTER_FULL
CAMERA_FILTER_RED
CAMERA_FILTER_CYAN
CAMERA_FILTER_GREEN
CAMERA_FILTER_MAGENTA
CAMERA_FILTER_YELLOW
CAMERA_FILTER_BLUE
This property specifies the right camera filter for vr.canvas or vrfigure objects.
Example: stereo3d_object.RightCameraFilter[0.1 0.5 0.5 0.0 0.0 0.0 1.0
0.5 0.5];
Example: stereo3d_object.RightCameraFilter.CAMERA_FILTER_RED