User`s guide

Joystick Input
9-3
Joystick Input
Process input from asynchronous joystick device
Library
Simulink 3D Animation
Description
The Joystick Input block provides interaction between a Simulink model and the virtual
world associated with a Simulink 3D Animation block.
The Joystick Input block uses axes, buttons, and the point-of-view selector, if present.
You can use this block as you would use any other Simulink source block. Its output ports
reflect the status of the joystick controls for axes and buttons.
The Joystick Input block also supports force-feedback devices.
When building a model using Simulink Desktop Real-Time, use the Simulink Desktop
Real-Time Joystick Input driver instead of the Joystick Input block.