User`s guide
7 Viewing Virtual Worlds
7-32
13
Repeat steps 2 to 6.
14
In the Placement field, select Sibling of the current viewpoint. This option
creates a new viewpoint at the same level in the virtual world object hierarchy as the
child of the parent transform of the current viewpoint. The local coordinate system
of the parent transform defines the new viewpoint coordinates. As a result, the
new viewpoint moves with the parent transform. The new viewpoint also keeps the
position relative to the transform (offset) you first defined by navigating somewhere
in the space from the current viewpoint (step 4).
Note If the current viewpoint is at the top hierarchy level in the virtual world (one
of the children of the root), the Placement field is grayed out. In this case, it is only
meaningful to create the new viewpoint as a static one at the same top hierarchy
level.
15
Select the Jump to new viewpoint immediately check box to make the new
viewpoint become the current viewpoint for the viewer. If you do not select this check
box, you still create a new viewpoint, but you remain bound to the current viewpoint,
not to the new viewpoint.
16
Click OK.
17
From the File menu, choose Save As to save the file with the new viewpoint. If you
do not save the file, the new viewpoint will be lost during simulation.
18
From the Simulation menu, choose Start. Observe that the relative position
between the new viewpoint and Earth remains the same. The new viewpoint moves
together with its parent object Earth transform.