User`s guide
6 Using the 3D World Editor
6-24
3D World Editor Library
In this section...
“3D World Editor Library Objects” on page 6-24
“Add a Library Object” on page 6-24
“Guidelines for Using Custom Objects” on page 6-25
3D World Editor Library Objects
The 3D World Editor includes a library of virtual world objects, which you can insert into
a virtual world. The library consists of component, texture, and material objects.
These library objects supplement the default empty nodes available via the Nodes menu
or the Insert From context menu item. The library objects are predefined with specific
nodes and property settings to represent common virtual world effects. For example,
from the Component sublibrary, you can choose from several vehicle objects, such as a
van or pickup truck.
After you add a library object to a virtual world, you can modify its nodes and properties.
Add a Library Object
To add a 3D World Editor library object to a virtual world:
1
Select the parent node under which you want to insert the library object.
2
Use one of these techniques to access the library objects:
• Select the Nodes > Insert From menu item.
• Right-click the parent node and select the Insert From menu item.
The set of objects displayed depends on the parent node that you select. For
example, if you select a child node under a Transform node, you can choose among
Component sublibrary objects.
3
Follow the folder paths to find the object that you want to insert.
You can also insert VRML objects from other locations, using the Insert From > Other
Location menu item.