User`s guide

Basic Editing
6-11
Basic Editing
In this section...
“Add Objects” on page 6-11
“Copy and Paste a Node” on page 6-12
“Edit Object Properties” on page 6-13
“Document a Virtual World Using Comments” on page 6-15
“Display Event Fields” on page 6-15
“Expand and Collapse Nodes” on page 6-15
“Wrap Nodes as Children of Another Node” on page 6-16
“Remove Nodes” on page 6-16
“Save and Export Virtual World Files” on page 6-17
“Edit VRML Scripts” on page 6-17
These topics describes how to use the 3D World Editor for common tasks involved in
creating a virtual world.
For information about opening a file in the editor, see “Open the 3D World Editor” on
page 6-5.
For a step-by-step tutorial, see “Build and Connect a Virtual World”.
Add Objects
Add virtual world objects by adding nodes in the tree structure pane. The hierarchy of
nodes controls the scope to which node properties apply.
Note: Nodes must have unique names to work in the Simulink 3D Animation product.
Approaches for Adding Objects
Use one of these approaches to add a node.
Approach Procedure
Use the Nodes menu
1
In the tree structure pane, select the parent node
for the object that you want to add.