User`s guide

3D World Editor
6-3
For general VRML limitations relating to the Simulink 3D Animation software as a
whole, see “VRML Compatibility”.
PixelTexture Nodes
You cannot create or edit PixelTexture node image contents. Existing PixelTexture
node image contents are fully preserved
VRML Nodes, Library Objects, and Templates
Use the 3D World Editor to specify VRML to create 3-D virtual worlds that you can
connect to a Simulink model.
Use the 3D World Editor to:
Assemble VRML nodes to create a virtual world. You can add nodes that specify many
aspects of a virtual world, such as:
Appearance (for example, font style, color, and material)
Navigation information (for example, navigation mode and headlights)
Geometry (for example, boxes, text, and elevation grids)
Groups (for example, transforms)
Interpolators
Light
Sensors
Select objects from a set of supplied libraries or from custom libraries for:
Components (for example, geometric objects, backgrounds, aircraft, vehicles,
landscapes, and architecture)
Materials
Textures
Use a supplied template as a starting point for a virtual world
Template VRML Files
The 3D World Editor includes template VRML files that you can use as a starting point
for creating virtual reality worlds. Some examples of templates are the Earth, road, sea,
and terrain virtual world templates.