User`s guide
5 Build Virtual Reality Worlds
5-28
Simulink 3D Animation Textures
The following are texture file recommendations for Simulink 3D Animation models:
• Where possible, scale source texture files to a size equal to a power of 2 in both
dimensions. Doing so ensures optimal performance for the Simulink 3D Animation
viewer. If you do not perform this scaling, the Simulink 3D Animation viewer might
attempt to descale the image or create textures with undesired resolutions.
• Use source texture files whose size and detail are no more than what you need for
your application.
• Where possible, use the Portable Network Graphics (PNG) format as the static
texture format. VRML also supports the GIF and JPG graphic formats.
• For movie textures, use the MPEG format. For optimal performance, be sure to scale
source texture files to a size equal to the power of 2 in both dimensions.