User`s guide
2 Getting Started with the Real-Time Workshop
2-2
Introduction
This chapter begins a discussion of basic concepts used in real-time
development and relates them to concepts in the Real-Time Workshop. You can
use the first section as a road map to the rest of the documentation.
After defining a map from real-time development tasks to sections of this book,
the chapter discusses generic real-time in more detail and includes an example
of how to generate stand-alone C code from your Simulink block diagram.
The chapter continues with a description of what to do based on target type,
including a brief discussion of some supported hardware and concludes with
some information about the dSPACE target.