User`s guide
2
Getting Started with the
Real-Time Workshop
Introduction ....................2-2
Where to Find Information in This Manual ......2-3
Basic Concepts in the Real-Time Workshop ......2-8
Building Generic Real-Time Programs ........2-12
Blocks That Depend on Absolute Time ........2-21
Code Validation ..................2-23
Targeting dSPACE .................2-28