User`s guide

Where to Go from Here
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Where to Go from Here
Chapter 1, “Introduction to the Real-Time Workshop,” is a quick introduction
to the rapid prototyping process and the open architecture of the Real-Time
Workshop.
Chapter 2, “Getting Started with the Real-Time Workshop,” discusses basic
concepts and terminology of the Real-Time Workshop. It provides a road map
that connects basic real-time development tasks to corresponding sections of
this book, making it a good place to start if you are unsure of where you need
to go in the documentation. Code validation and third-party environments
(dSPACE, for example) are also discussed.
Chapter 3, “Code Generation and the Build Process,” describes the automatic
program building process in detail, including a discussion of template
makefiles. It also discusses the Real-Time Workshop’s graphical user interface
(GUI).
Chapter 4, “External Mode,” contains information about external mode, which
is a simulation environment that supports on-the-fly parameter tuning, signal
monitoring, and data logging.
Chapter 5, “Data Logging and Signal Monitoring,” discusses how to save data
from a simulation and monitor signal changes while a simulation is running.
Chapter 6, “Program Architecture,” discusses program architecture, including
real-time program architecture, and the run-time interface.
Chapter 7, “Models with Multiple Sample Rates,” describes how to handle
multirate systems.
Chapter 8, “Targeting Tornado for Real-Time Applications,” contains
information that is specific to developing programs that target Tornado and
signal monitoring using StethoScope.
Chapter 9, “Targeting DOS for Real-Time Applications,” contains information
that is specific to developing programs that target DOS.
Chapter 10, “Targeting Custom Hardware,” discusses the targeting of custom
hardware, including the use of S-functions as device drivers.
Chapter 11, “Real-Time Workshop Libraries,” contains information about the
Real-Time Workshop Library, which is a collection of blocks and templates you
can use to customize code generation for your application.