User`s guide
Using the Audio Inspector
Hardware Audio
165
Wirecast User Guide | 104730
Hardware Audio
Hardware audio sources are hardware devices and live sources. This includes dedicated
microphones, cameras (that have audio), audio line feeds, Pipelines, capture cards, etc.
When you add a device to the Audio Inspector as a Live Input, it defaults to the lowest
volume level, because all Live Input audio sources act as global audio sources through
the Audio Inspector. Thus, any source listed in the Live Inputs section can be
immediately added to a broadcast by dragging the volume slider on that source up.
The horizontal slider in a Live Input controls the audio delay. Dragging the slider to the
right increases delay, up to one second, to fine-tune audio in sources where the audio is
ahead of the video.
Note: Audio that is out of sync with video is common when running a microphone
directly into your computer's audio input when using a FireWire camera as a video
source. Most FireWire devices create a latency that causes the audio to be ahead of the
video.
Shot Audio
Shot audio sources come from shots that are currently live in your Wirecast document.
Any time a shot becomes live, it immediately displays in your Audio Inspector.
Adding Shot Audio Sources
The Shot Audio panels are always displayed to the right of the Live Input panel in the
Audio Inspector. Shot audio is automatically added to your broadcast whenever a shot
containing audio transitions to live broadcast.
New Shot Audio controls are created as multiple shots are made live during the
broadcast. For example, if you have live shots with audio sources in Master Layer 1, 2
and 3, Wirecast displays three Shot Audio panels. Each panel provides you to control
the audio output of the source it controls.
Audio Delay control