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Contents Preface 13 Copyright and Trademark Notice 13 MPEG-2 License Requirements 13 Customer Support 14 We'd Like to Hear from You! 14 Limited Warranty and Disclaimers 14 Warranty Remedies 14 Software Updates 15 Restrictions and Conditions of Limited Warranty Limitations of Warranties 15 Introduction 17 Introduction 17 Topics 17 Editions and Options 17 Editions 17 Options 18 Tutorials 18 Two Ways to Use this Application Presenter Is Operator 19 Presenter Plus Operator 19 Using AutoLive 20 Main Window
Contents Tutorials 27 Introduction 27 Tutorials 27 Tutorial 1: Basic Concepts 28 The Main Window 28 What Is a Shot? 29 Switching Between Shots 29 Transitions and Go Button 30 Transitions 30 Transition Speed 30 Go Button 31 Layers 31 Auto Live 35 Turn AutoLive Off 35 Multiple Changes 36 Preview 36 Tutorial 2: Editing Shots 38 Shot Editor Overview 39 Source Layers 41 Template Window 41 Titles 44 Effects/Motion 46 Positioning Objects 46 Motion for Objects 47 Changing Motion Options 48 Tutorial 3: Broadcast
Contents Adding Media 57 Introduction 57 Topics 57 Images/Opacity 57 GIF and Transparency 57 Movies 58 Problems Showing Movie Types AVI Video 58 Real Media 58 Using Titles 59 Introduction 59 Topics 59 Adding Titles 60 Adding New Source 61 Configuring Titles 62 Modifying Titles 63 Title Area 63 Changing Text 63 Changing Justification 63 Changing Font 63 Changing Font Color 64 Placing Titles 64 Seminar Title 64 Interview Title 64 Creating New Templates 65 Example 65 Other Media 65 Editing XML Files 65 Usin
Contents Configuration 85 Encoder Preset 85 Broadcast Destinations 85 Windows Media Destinations 85 QuickTime Destinations 86 Flash Log Files 86 Flash Queue (Flash Streaming) 86 Encoder Presets 87 Windows Media Settings 89 WM-Push To Server 89 Configuration Settings 90 WM-Pull From Server 90 Configuration Settings 91 QuickTime Streaming Server 92 Actions 94 QuickTime Built-in Server 94 Actions 95 QuickTime Unicast 96 QuickTime Multicast 97 How Multicast Works 98 QuickTime Record To Disk 100 Flash Media
Contents Windows Media 123 QuickTime Video 125 QuickTime Audio 126 Flash H.
Contents Use High Quality Video YUV Colorspace 152 152 Using the Main Window 153 Introduction 153 Topics 153 Overview 153 Window Bar Buttons 154 Preview / Live Area 155 Countdown Clock Display 156 Transition Controls 156 Changing Transitions 156 Transition Time 157 Go Button 157 Tool Bar 157 Live Sources 158 File Sources 158 Desktop Presenter 158 Shot Graphics 158 Shot Audio 158 Shot Template 158 Shot Selection Area 159 Changing Shots 159 Moving a Shot to Another Layer 159 Growing/Shrinking the Shot T
Contents System Devices 168 Pipelines 169 Scoreboards 170 The Data Tab 171 The Look Tab 172 IP Cameras 173 Teradek Cube 175 LiveU 177 Using LiveU as a Source 177 Using LiveU as an Output 179 LiveU Workflow Examples 179 Desktop Presenter 180 Capture Cards 181 Show USB Devices 181 Using the Shot Editor 183 Introduction 183 Topics 183 Overview 184 The Inspector 184 Activating Changes 185 Inspector vs.
Contents High Quality Video 198 Shot Editor Motion 199 Shot Editor Playback 200 Live Playback 201 Scrubbing 201 Transport Controls 202 In and Out Points 202 When Finished Control 202 Begin Playing Control 203 Remember Position Control 203 Audio Controls 203 Making Great Presentations 205 Introduction 205 Topics 205 Overview 205 High Quality Audio 206 Good Lighting 206 Triangular Lighting 207 Broadcast Settings 207 Bandwidth 208 Motion 208 Encoder Settings 208 Hardware Recommendations 209 Introduction
Contents Acknowledgements 215 Acknowledgements 215 Overview 215 Darwin streaming server FFmpeg Project 221 Wirecast User Guide | 104730 215 11
Contents Wirecast User Guide | 104730
Preface Copyright and Trademark Notice Copyright 2013 Telestream, Inc. All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, altered, or translated into any languages without written permission of Telestream, Inc. Information and specifications in this document are subject to change without notice and do not represent a commitment on the part of Telestream.
Preface Customer Support Customer Support Telestream offers technical support through our Web site and email. Email contacts: • Sales: sales@telestream.net • Support: desktopsupport@telestream.net Website Links: • How to Buy: http://www.telestream.net/purchase/store.htm • Support: http://www.telestream.net/telestream-support/wire-cast/support.htm We'd Like to Hear from You! Telestream welcomes comments, feedback, and suggestions about your experience with Wirecast.
Preface Limited Warranty and Disclaimers Software Updates If software is supplied as part of the product, the Company will supply the registered purchaser/licensee with maintenance releases of the Company’s proprietary Software Version Release in manufacture at the time of license for a period of one year from the date of license or until such time as the Company issues a new Version Release of the Software, whichever first occurs.
Preface Limited Warranty and Disclaimers Wirecast User Guide | 104730
Introduction Introduction This guide is intended to help you understand how each feature of Wirecast operates and to provide you with information to help you make the best presentations possible. Topics Editions and Options Tutorials Two Ways to Use this Application Using AutoLive Main Window Layout Editions and Options Wirecast is available in multiple editions.
Introduction Tutorials Options Wirecast Standard provides support for multiple cameras and inputs, selected Blackmagic, Viewcast Osprey and Matrox Multi capture cards and LiveU video-overcellular backpack. Users can broadcast their computer desktop (including computer audio) using Desktop Presenter. Other key features include chroma key support, 3D graphics, titles, transitions and up to 35 layers of live compositing. Additionally, you can use HDV when you purchase an HDV option license.
Introduction Two Ways to Use this Application Presenter Is Operator In this mode of operation, the person conducting the presentation simultaneously operates Wirecast. Here are some suggestions for using Wirecast when you are both the presenter and operator: • Keep it simple Set up Wirecast to make it easy for you to be the operator and the presenter. Set up your logo and titles so that you need to make very few changes during your presentation.
Introduction Using AutoLive Using AutoLive Some users of Wirecast may want to single-click a shot to make it become live. Other users may want to make several changes to the broadcast before making them live. You can use both methods in Wirecast. The AutoLive feature is designed to offer a single-click operation for those users who want to simply click from shot to shot. The Edit window (or other windows) is not affected by the status of AutoLive.
Introduction Main Window Layout Main Window Layout Wirecast is designed to be immediately usable with a few mouse clicks. However, after you understand more about how Wirecast works, you’ll probably want more flexibility. Wirecast enables you to select which functions are displayed in the Main window. Most of these functions are added or removed from the main window using the Layout menu.
Introduction Main Window Layout Preview Preview displays what the broadcast looks like if you click the Go button. This is only useful when AutoLive is off. To display Preview, click the Layout menu and select Preview. Preview window Master Audio The Master Audio panel enables you to control the output volume level, mute audio output, and mute the line-out feed. To display Master Audio, click Layout > Master Audio.
Introduction Main Window Layout The Master Mute button controls the mute of the master audio (what your viewers hear). Even when you mute the output, the encoder still generates audio but it is silent. If you don’t want to broadcast audio, modify the Encoder Presets to not process audio through the encoder. The Line-Out Mute button controls what you hear locally. When line-out is mute, audio is not sent to your headphones or speakers, but your viewers still hear it.
Introduction Main Window Layout Wirecast displays the following statistics: • FPS Frames per second This value is controlled by the video part of your currently selected Encoder Presets. However, most encoders use this value as a target, not an exact limit. If this value consistently drops well below your target FPS, consider using a lower-quality video output to lower the bandwidth. • CPU Usage (percentage) This represents the current load on your CPU.
Introduction Main Window Layout Layer Panel To open the Layer Panel, select Layer Panel from the Layout menu at the top of the Main window.
Introduction Main Window Layout Here is what the Main Window looks like with the Layer Panel open: Layer Panel Layer Windows You can open the Shot List in a separate window. Select Window > New Layer Window to display the windows you can open. The figure below illustrates the Master Layer 1 window when you open it as a separate layer: This panel works exactly like the Shot List panel in the Main Window, but enables you to open multiple layer panels.
Tutorials Introduction The best way to get started using Wirecast is to quickly work through all its main features. This tour presents a series of three tutorials, each designed to help you understand how to create and broadcast presentations using Wirecast. As you work through these tutorials, you will also become familiar with important Wirecast concepts and how you can use them to deliver high quality broadcasts.
Tutorials Tutorial 1: Basic Concepts Tutorial 1: Basic Concepts The goal of this tutorial is to provide you with a quick but successful experience creating and broadcasting a presentation using Wirecast. This tutorial requires that you open the tutorial document in Wirecast. To do this, select Create Document for Tutorial from the Help menu in Wirecast.
Tutorials Tutorial 1: Basic Concepts to your viewers (or records to disk). The Shot List, in the lower half of the window, displays the shots available for broadcast: Live Broadcast area Shot List Ripples shot What Is a Shot? Wirecast uses the concept of a shot to construct presentations. A shot contains media, along with the settings for that media. In its simplest form, a shot contains one piece of media such as a photo or a video clip.
Tutorials Tutorial 1: Basic Concepts Transitions and Go Button Transitions In the previous examples, a fade occurred when you clicked on a shot. This is because a smooth transition is the default. Transition controls are located just below the Broadcast Area where three kinds of transitions are shown: Cut, Smooth, and Bowstring. When Cut is selected, transitions are immediate. When Smooth is selected, transitions fade in (as demonstrated above).
Tutorials Tutorial 1: Basic Concepts transition in Slow mode, it occurs slower than normal. When faster transitions are selected, the icon changes to display a rabbit. Go Button The Go Button (or Ctrl+G) enables you to make a transition occur at any time. Clicking the Go button does nothing when Wirecast is in its default mode of AutoLive, except to update a live shot if you have made changes to it using the Shot Editor.
Tutorials Tutorial 1: Basic Concepts To open the Layer Panel, select Layer Panel from the Layout menu at the top of the Main window.
Tutorials Tutorial 1: Basic Concepts Layers are displayed in a particular order: Master Layer 1 is on top, Master Layer 2 below it, Master Layer 3 below Layer 2, etc. This tutorial, so far, has been operating on Master Layer 3. Layer Panel Master Layer 3 Now select Master Layer 2 by clicking it. Each shot is assigned to a particular layer, so when you switch layers you only see the shots that are on that layer.
Tutorials Tutorial 1: Basic Concepts Click on the shot named Logo. Notice that the Logo fades into the top-right corner of the Live Broadcast area: Layers can also be made invisible by unchecking the checkbox for that layer. Unchecking Master Layer 2 causes the Logo to be removed from the Broadcast area. Uncheck to make layer invisible Re-check the Master Layer 2 check box and the Logo reappears.
Tutorials Tutorial 1: Basic Concepts Auto Live Note: Before you start this section, please make sure that all layers are visible (all layer check boxes are checked), and that you are on the Master 3 Layer, which shows Ripples and River shots. So far in this Tutorial, Wirecast has been running in AutoLive mode. What this means is that any change you make on the Main window is automatically made live in your Broadcast.
Tutorials Tutorial 1: Basic Concepts Note: When AutoLive is off, you must always click the Go button (or press the Ctrl+G keys) to display the selected shot in the Broadcast area. Multiple Changes The benefit of having AutoLive off is that you can make several changes first and then have them occur all at the same time. To do this, verify that AutoLive is off and click the Ripples shot (you should still see River in the Live window). Now click Master Layer 1 in the Layers Panel and click Sample Title.
Tutorials Tutorial 1: Basic Concepts Select Preview from the Layout menu. The Left side of the Main window is the Preview area. Notice that it has a small green square with the letter P inside it. The Right side is the Live Broadcast area as before.
Tutorials Tutorial 2: Editing Shots Turn off Master Layer 1 and Master Layer 2 by unchecking both checkboxes. This removes the logo and title from the Preview. Now click the Go button to transition the Preview into the Broadcast area: Tutorial 2: Editing Shots The first tutorial used only the Main window, and explained various ways in which you can use an existing shot. But shots can also be created and edited. This tutorial demonstrates how to edit your shots to meet your presentation needs.
Tutorials Tutorial 2: Editing Shots Shot Editor Overview Double click the Ripples Shot. This opens the Shot Editor window. Note: If you save a document with the Shot Editor window open, Wirecast remembers this and re-opens the edit window when the document is re-opened.
Tutorials Tutorial 2: Editing Shots The Shot Editor window has three main areas: Shot Preview, Configuration Area, and Source Layers. Shot Preview Configuration area Source Layers Shot Preview This area shows exactly what this shot looks like to your viewers when you take this shot live. Configuration Area This is where you make changes to the content of the shot, and set its parameters. The configuration area changes appearance depending on the selected Source Layer.
Tutorials Tutorial 2: Editing Shots Source Layers The bottom left part of the Shot Editor window lists the sources that make up your shot. Source Click on the Logo icon (source) in the Configuration Area. Notice that the Logo is displayed in the Shot Preview area. Click the Ripples icon (source) and the Preview switches to Ripples. This is how you change the source media for this layer in the shot. Template Window The Template window icon is located in the controls bar in the middle of the window.
Tutorials Tutorial 2: Editing Shots portion to it. Two different sources can be assigned to A and B, but for now only A is assigned (with the Ripples source): Sources in Wirecast can be assigned either A, B or C in the Source Layers list. To change the assignment, click the A (or B or C) icon and make a selection. This makes choosing a new template much simpler because Wirecast automatically positions the correct sources on screen.
Tutorials Tutorial 2: Editing Shots For example, to change the media for the source that is identified as B, select the source identified as B, then click the River icon in the Configuration area.
Tutorials Tutorial 2: Editing Shots Titles You can also add a title to a shot.
Tutorials Tutorial 2: Editing Shots Select the title template called Blue Banner 3 (items are not listed alphabetically) and your preview adds the title: Select Blue Banner 3 Blue Banner 3 displayed Next, click the T icon in the Attributes bar to enable text editing: Click T icon Wirecast User Guide | 104730 45
Tutorials Tutorial 2: Editing Shots Type text into lines 1 & 2 to display it in the preview window: Text lines displayed Type two lines of text Effects/Motion Positioning Objects The sources in a shot can be positioned anywhere on the screen. Make sure Blue Banner 3 is selected. Click the Effects icon in the Shot Editor. Select Blue Banner 3 Click the effects icon Though the title element is initially placed in the bottom middle of the Preview screen, it can be moved anywhere.
Tutorials Tutorial 2: Editing Shots also move the title to an edge, corner, or center by clicking on one of the repositioning buttons in the configuration area: Click a button to move an element You can also resize or rotate the title. To resize the title (while respecting aspect ratio), hold the Alt key down while moving the mouse vertically. To resize (independent of the aspect ratio), hold the Alt key and the shift key down while moving the mouse vertically and horizontally.
Tutorials Tutorial 3: Broadcasting Motion only occurs during a transition (when you click Go, or click a shot in AutoLive mode). Motion defines how to add (Build-In) or remove (Build-Out) a shot element. There are two forms of Motion: 1. Build-In (add) Build-In motion occurs when the shot is added to the Live Broadcast display. 2. Build-Out (remove) Build Out motion occurs when the shot is removed from the Live Broadcast display.
Tutorials Flash To YouTube Flash To YouTube Note: Custom encoders cannot be used to Stream to YouTube. They may only be used to encode a recording to disk. To stream to YouTube, follow these steps: 1. Click Authenticate to enter your email and password. Click Authenticate and enter password 2. If you are not already signed in, a browser is launched enabling you to sign into your YouTube account. Enter your account information and click Sign In.
Tutorials Flash To YouTube 3. When the permission window displays, click Allow Access to authenticate your account. Click Allow Access If a success code is displayed, you can ignore it and close the window. Ignore and close this window Note: If you do not have a YouTube account, click Sign Up (or go to www.youtube.com). 1. Select your YouTube event. 2. Select the format you setup for your YouTube event.
Tutorials Flash To YouTube QuickTime Streaming From the encoder presets menu, select one of the H.264 (QuickTime) encoders, then select a destination. Select encoder Select Destination Wirecast provides five destinations for QuickTime streaming: 1. Announce to QuickTime Streaming Server This talks to a QuickTime Streaming Server and uses the server to send the broadcast to users who view that server. (This is the default destination.) 2.
Tutorials Flash To YouTube Announce to QuickTime Streaming Server Since this is the most common method for QuickTime, you should always consider using this option for your broadcast. To use this feature, you must supply a host name and file location. You need to supply a user-name and password only if your server requires a login. This feature requires that you have access to a QuickTime Streaming Server (QTSS) or Darwin Streaming Server (DSS).
Tutorials Flash To YouTube Note: Windows Media options are only available when running on a Windows computer. Select encoder Select Destination There are two destinations available for Windows Media: 1. Network The stream is broadcast over the network, using either a server or your local computer. 2. Record to Disk If you want to save your broadcast you can use this option to record the stream to disk.
Tutorials Flash To YouTube Network-Pull from Server The Network-Pull from Server option turns your local computer into a mini Windows Media Server. This enables you to broadcast immediately from your computer, rather than through an ISP. There are, however, some limitations: 1. User Requirement You cannot have more than 50 users connected at any one time. 2. Bandwidth Requirement You must have enough bandwidth on your computer to supply all of your viewers. 3.
Tutorials Flash To YouTube Flash Streaming Select an encoder from the Encoder Preset menu. Wirecast can stream to several Flash Streaming Servers, including Flash Media Server (Adobe) and Wowza Streaming Server (Wowza). Also select a destination. Select encoder Select Destination When you configure Wirecast to stream using Flash, Wirecast displays a Flash queue bar in the main window. The Flash queue shows you how much data is currently buffered on your computer, waiting to transfer to the server.
Tutorials Flash To YouTube Address The address of the selected destination is obtained from your Flash Media Server administrator. Stream Each Flash stream requires that you enter the name of the stream. Open FMLE XML File Wirecast can load configuration files that have been created for Flash Media Live Encoder (FMLE). Wirecast reads the RTMP Address and Stream Name from this file, but it does not read any other configuration information from the FMLE XML file (bit rates, codec configuration, etc.).
Adding Media Introduction In addition to live video from your cameras, Wirecast enables you to work with media created outside of Wirecast. This section introduces some common media types you can use with Wirecast. There are three ways to add media to Wirecast: 1. Drag & drop into a new shot. The simplest way to add media to a shot is to drag & drop the media directly into Shot List in the Main window. 2. Drag & drop into an existing shot.
Adding Media Movies Some GIF images use transparency for much of the image. However, near the edges of the visible data, transparency cannot be used. This happens quite often when there is a shadow near the edges of the visible data. The author of the GIF often assumes a certain background color (white, for example) and that color becomes embedded in the actual image. When Wirecast displays these types of images, the edges of the visible data shows the background that was saved in the GIF.
Using Titles Introduction Wirecast offers a wide variety of title banner templates to use in your broadcast. Adding a professional looking title is as simple as selecting a template and adding your text.
Using Titles Adding Titles Adding Titles To add a title to a shot, double-click the shot to open it the Shot Editor: Double-click a shot to edit Wirecast User Guide | 104730
Using Titles Adding Titles Wirecast displays the shot you selected in the Shot Editor window: Adding New Source To add a new source, click the plus (+) icon in the Sources Toolbar at the bottom-left corner of the Shot Editor window. Wirecast adds a new source entry, labeled [no media].
Using Titles Adding Titles Using the tools in the Attributes toolbar and the Media Panel, you can configure your source so it displays as requires: Change Media icon Visual Effects icon Crop icon Text icon Chroma icon Motion icon Config Media Settings Attributes toolbar T icon Configuring Titles The basic configuration for a media source is a title bar with text captions. Other attributes are optional.
Using Titles Modifying Titles Modifying Titles To modify the titles, you have to edit the shot. Double-click the shot to open the Shot Editor. Click the title attributes tool (T icon) in the Attributes toolbar. The title modification screen displays: Title Area Depending on the title source selected, you can modify up to four lines of information. Each line of text has its own justification, font, and font color settings.
Using Titles Placing Titles Note: The only items that Wirecast recognizes in the Font Panel are: Font Family, Typeface, and Size. All other settings are ignored by Wirecast Changing Font Color Click the font color icon to change the color of the font. A standard font color selection window is displayed. Choose the color you desire and click OK. Placing Titles The previous sections describe how to create and edit a title for an existing shot.
Using Titles Creating New Templates Creating New Templates The templates that Wirecast uses are not editable within Wirecast. However, you can create new templates yourself using any graphics creation tool and an XML editor. Example Download the example custom templates from Telestream at: http://www.telestream.net/downloads/Wirecast/titles/Wirecast_User_Titles.zip. Decompress this file and copy the XML and PNG files to: C:\Users\[UserName]\My Documents\WirecastTitles.
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Using Logos Introduction When you perform a broadcast, you may want to include a company logo in your presentation. There are two ways you can do this in Wirecast: 1. Global Logo (logo is its own shot) In this configuration, you create a shot which has only a logo in it. The benefit of this configuration is that you can show the logo independently of all other shots. For example, you can choose to always show the logo in a corner of your broadcast display. 2.
Using Logos Global Logos 3. When the New Name dialog box displays, you can (optionally) rename the layer. 4. Add a new shot by selecting Edit > Add Shot. Edit the new shot by double-clicking the shot named New Shot: Double-click 5. When the Template window displays, select Fullscreen View and click Apply.
Using Logos Global Logos 6.
Using Logos Global Logos 7. Select the logo image that you added and it will be displayed in the Preview window: Select logo.
Using Logos Global Logos 8. To resize the logo, make sure the logo.png source is selected, click on the logo in the preview window while pressing the Alt key, and drag to resize the logo image. : Select the logo source Click while pressing Alt and drag to resize logo 9.
Using Logos Global Logos The logo can also be moved, resized, and rotated using these controls: • To Move: Click and drag object to a new location. • To Resize (maintaining aspect ratio): Hold the Alt key down while moving the mouse vertically. • To Resize (independent of the aspect ratio): Hold the Alt key and the Shift key down while moving the mouse vertically and horizontally. The Respect Aspect Ratio checkbox in the configuration area must be unchecked.
Using Logos Global Logos 11. Change the shot level to Master Layer 3 in the Master Layers list.
Using Logos Global Logos Turning Layers On and Off One way that you can use Wirecast is to turn layers on and off. For example, Master Layer 2 can be turned off and then back on by checking and unchecking its checkbox. This is a very effective way to have a logo ready to display.
Using Logos Shot Logos Shot Logos To create a Shot Logo, add your logo to an existing shot. To do this, follow these steps: 1. Double click a shot to open it in the Shot Editor.
Using Logos Shot Logos 2. Click the Add Source button to add a new source: Click Add Source button 3. To add your logo click the Add Shot button then click the logo icon: Click the Add button Click logo icon 4. Most likely, you will not want to display the logo in the middle of the display. To reposition it, click the Configure Visual effects icon to display the positioning controls.
Using Logos Shot Logos The nine repositioning controls move the logo to the top, bottom, side, corner, or middle of the display: Click the Configure Visual Effects icon Repositioning controls You can also reposition the logo using the mouse: • To Move Media Click and drag using the mouse in the Preview area. • Resize (Respect Aspect) Hold the Alt key while moving the mouse in the Preview area. • Resize Media Turn off Respect Aspect Ratio.
Using Logos Shot Logos 5. To change the size of the logo, select the logo source then hold the Alt key while moving the mouse over the logo in the Preview area. To move the logo to the lower-left corner, click the lower-left arrow button.
Using Logos Shot Logos Close the edit window and click the River logo to take your changes live.
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Broadcasting Introduction Before you can broadcast with Wirecast, you must configure your broadcast settings. Once configured, broadcasting is started by selecting Broadcast > Start/Stop Broadcasting > Start All. If you broadcast without configuring, Wirecast opens the Broadcast Settings window for you. Note: Wirecast will not prevent your computer from entering sleep mode. Therefore, to ensure uninterrupted streaming, you should disable sleep mode on your computer while using Wirecast.
Broadcasting Canvas Size Flash Media Server Flash To Bambuser Flash To Brightcove Flash To DaCast Streaming Services Flash To High School Cube Flash To iNK Barrel Video Flash To justin.tv Flash To Limelight Flash To Livebeats Flash To Original Livestream Flash To Sermon.
Broadcasting Virtual Camera There is also a Custom option that enables you to set the canvas width and height. Set width and height Wirecast can manage a wide variety of input sources, enabling you to have several live camera sources. However, really high-quality video sources can cause more harm than good. For example, an HD camera feed into a Wirecast canvas set to HD resolution, then broadcast out in HD, requires a lot of work for the graphics processor.
Broadcasting Configuring Broadcast Settings Once you have selected an output resolution, select Start to make Wirecast output available to other applications on your computer. Some of the applications Wirecast can work with using virtual camera are: • Google+ Hangouts • Skype • GoToMeeting The Virtual Camera menu also provides two additional options: DirectShow Audio and Virtual Microphone. DirectShow Audio When selected, outputs DirectShow audio.
Broadcasting Configuration Multiple Broadcast Settings Wirecast enables you to specify many broadcast settings for your presentation. This means you may configure Wirecast to broadcast multiple data rates simultaneously, or even broadcast and record with different encoders at the same time. You can also broadcast to multiple Flash destinations while recording to disk in QuickTime and Windows Media formats. At the top of the Broadcast Settings window is a list of the current settings.
Broadcasting Flash Queue (Flash Streaming) QuickTime Destinations There are five destinations offered with QuickTime: • Announce to QuickTime Streaming Server The QuickTime Streaming Server (or Darwin Streaming Server) resides on a second computer and acts as what is called a reflector. From within Wirecast, you send your broadcast to this one server and it, in turn, sends the broadcast to the many viewers that you have.
Broadcasting Encoder Presets The Flash queue displays how much data is currently buffered on your computer, which is waiting to transfer to the server. The meter displays how many seconds worth of data is in the queue. When the meter is full, there are 5 seconds worth of data in the queue. The more bars, the longer the queue (less is better). It is normal to see periodic flickering in the meter, especially if you are streaming near your data limit.
Broadcasting Encoder Presets Filter Click the Filter button to display a check list of encoder presets. Check the presets you want to display in the Encoder presets menu. Click Save when finished. Check presets Click Save New Click the New button to create a new encoder preset. Enter a name for your new preset and click OK. (See Creating New Presets). Enter name Click OK Edit Click the Edit button to modify an encoder preset. (See Creating New Presets).
Broadcasting WM-Push To Server More Click the More button to display a check list of destinations. Check the destinations you want to display in the Destination menu. Click Save when finished. Check destinations Click Save Windows Media Settings Wirecast offers several default presets. The first choice you need to make is whether you'll be using Flash, Windows Media, QuickTime, or some combination as the broadcast technology. This decision depends on what you expect your viewers to use.
Broadcasting WM-Pull From Server the bandwidth strain on the remote server. All you need is a good local connection to the internet to push to the Windows Media Server. Select a Windows Media preset Check Push to Server Configuration Settings Address Enter the Internet address of the Windows Media Server you use to broadcast. Publish Point Enter the name of the file that is put on the server, and that is used as part of the URL that your users use.
Broadcasting WM-Pull From Server This option turns your local computer into a mini Windows Media Server, enabling you to broadcast immediately. There are, however, some limitations: 1. User Requirement You cannot have more than 50 users connected at any one time. 2. Bandwidth Requirement You must have enough bandwidth on your Wirecast computer to supply all of your viewers. 3.
Broadcasting QuickTime Streaming Server Media Player, and enter a URL. For example, if your computer IP address is 192.168.0.24 and your port is 1755, use mms://192.168.0.24:1755. Check Pull from Server Port Number Enter the port on your computer to use as the broadcast port. This can be, effectively, any port number as long as it doesn't conflict with any existing ports on your computer. Be aware that if you have any firewall software installed, you need to enable the port entered here.
Broadcasting QuickTime Streaming Server To stream to a QuickTime/Darwin Streaming Server, select an H.264 encoder and select Announce to QuickTime Streaming Server as the destination: Select an H.264 encoder Select Announce to Quicktime Streaming Server. Host Name Enter the name (or IP address) of the host computer that is running your streaming server. File Location The streaming server uses a file on the server to contain the specific settings for the stream.
Broadcasting QuickTime Built-in Server Actions When you have Announce to QuickTime Streaming Server selected, the gear icon has these three actions: • Open in QuickTime Player This opens the stream in QuickTime Player. This is a handy shortcut and saves you from typing “rtsp://…” into QuickTime Player. • Save Movie This saves a QuickTime movie to disk that contains a reference to the configured stream. This Movie file is very small and tells QuickTime where to find your actual stream.
Broadcasting QuickTime Built-in Server viewers, you need use a hosted QuickTime Streaming Server which is selected from Destination > Announce To Quicktime Streaming Server in Broadcast Settings: Select Built-in Streaming Server File Location Enter the name of the file used by the streaming server that contains the settings for the stream. When you send your viewers a URL to use, this file name is a part of that URL. for example, if the File Location is my_stream and the Host Name is www.stream.
Broadcasting QuickTime Unicast view all your streams. QuickTime choose which stream to use based upon the users settings. This is a very handy way to broadcast multiple bit-rates at the same time. QuickTime Unicast Wirecast lets you broadcast to a specific computer. This is called unicast. To configure the broadcast settings for a unicast, follow these steps: 1. Select Unicast under the Destination menu. 2. Enter the address.
Broadcasting QuickTime Multicast 7. Click the Save button to save your settings. Select Unicast Enter Address Enter Video Port Enter Audio Port Save SDP file Click Save 8. Start your broadcast by selecting Broadcast > Start Broadcast in the Main window. QuickTime Multicast Wirecast lets you broadcast to your local network so that any computer on that network can view the broadcast. This is called multicast. To configure the broadcast settings for a multicast, follow these steps: 1.
Broadcasting QuickTime Multicast File dialog window. The SDP file must be given to the user to place on the computer that receives your broadcast. Your remote viewer must open the SDP file using QuickTime player. Note: Your multicast information is not stored in this file. Only QuickTime Streaming Server streams are saved to this file. 6. Save a Multi-stream Reference Movie (optionally present).
Broadcasting QuickTime Multicast provide a way to define uniqueness among all multicast data flowing over the network. Once the broadcasting computer is streaming this data through the local network, any computer on the network can receive it. The SDP file becomes the glue between your broadcast computer and the viewer computers. The SDP file contains multicast addresses, encoding format, and other important information.
Broadcasting QuickTime Record To Disk QuickTime Record To Disk You can record your broadcast to disk at any time and you do not need to be broadcasting. This means that you can use Wirecast as a way to create movies to post on your Website. Record To Disk can be turned on or off, independent of your broadcast. To configure Record To Disk, select Broadcast > Broadcast Settings (or press Ctrl+Y), then select Destination > Record To Disk.
Broadcasting Flash Media Server Flash Media Server Wirecast can stream to an RTMP/H.264-compatible streaming server (Flash Media Server, Wowza Media Server, etc.). Flash Players earlier than Flash 9, Update 3 (Dec 2007), may not be able to view the H.264 based streams. To configure Flash Media Streaming, follow these steps: 1. Select a Flash preset from the encoder presets menu. 2. Select Destination > RTMP Flash Server. 3. Enter the Address to the RTMP server.
Broadcasting Flash To Bambuser Flash To Bambuser To stream to Bambuser, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select Bambuser from the Destination menu. 3. Enter your Bambuser username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams. The default RTMP port is 1935.
Broadcasting Flash To Brightcove Flash To Brightcove To stream to Brightcove, follow these steps: 1. Select a Flash preset from the encoder presets menu. 2. Select Brightcove from the Destination menu. 3. Enter the domain name or IP address of your server (this is provided by Brightcove). 4. Enter the stream name of your broadcast (this is provided by Brightcove). 5. Click Set Credentials to enter your authorized username and password.
Broadcasting Flash To DaCast Streaming Services Flash To DaCast Streaming Services To stream to DaCast Streaming, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select DaCast Streaming from the Destination menu. 3. Enter your DaCast Streaming username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams.
Broadcasting Flash To High School Cube Flash To High School Cube To stream to High School Cube, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select High School Cube Streaming from the Destination menu. 3. Enter your High School Cube Streaming username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams.
Broadcasting Flash To iNK Barrel Video Flash To iNK Barrel Video To stream to Ink Barrel Video, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select Ink Barrel Video from the Destination menu. 3. Enter your Ink Barrel Video username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams. The default RTMP port is 1935.
Broadcasting Flash To justin.tv Flash To justin.tv To stream to justin.tv, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select justin.tv from the Destination menu. 3. Enter your username and click the Generate RTMP button to enter your password. Wirecast configures the RTMP Stream and address for you, enabling you to easily stream to justin.tv. Wirecast asks you for your justin.tv password.
Broadcasting Flash To Limelight Flash To Limelight To stream to Limelight, follow these steps: 1. Select a Flash preset from the encoder presets menu. 2. Select Limelight from the Destination menu. 3. Enter the domain name or IP address of your server (this is provided by Limelight). 4. Enter the stream name of your broadcast (this is provided by Limelight). 5.
Broadcasting Flash To Livebeats Flash To Livebeats To stream to Livebeats, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select Livebeats from the Destination menu. 3. Enter your Livebeats username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams. The default RTMP port is 1935.
Broadcasting Flash To Original Livestream Flash To Original Livestream To stream to Original Livestream, follow these steps: 1. Select a Flash preset from the encoder presets menu. 2. Select Original Livestream from the Destination menu. 3. Enter the channel to use. The last part of the URL is your channel. For example, if your URL is http://www.livestream.com/my_channel, the channel name is my_channel. 4. Check Auto Live (optionally).
Broadcasting Flash To Sermon.net Flash To Sermon.net To stream to Sermon.net, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select Sermon.net from the Destination menu. 3. Enter your Sermon.net username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams. The default RTMP port is 1935.
Broadcasting Flash To ShowCaster Flash To ShowCaster To stream to ShowCaster, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select ShowCaster from the Destination menu. 3. Enter your ShowCaster username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams. The default RTMP port is 1935.
Broadcasting Flash To Streaming Media Hosting Flash To Streaming Media Hosting To stream to Streaming Media Hosting, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select Streaming Media Hosting from the Destination menu. 3. Enter your Streaming Media Hosting username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams.
Broadcasting Flash To Stretch Internet Flash To Stretch Internet To stream to Stretch Internet, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select Stretch Internet from the Destination menu. 3. Enter your Stretch Internet username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams. The default RTMP port is 1935.
Broadcasting Flash To TwitchTV Flash To TwitchTV To stream to TwitchTV, follow these steps: 1. Select a Flash preset in Encoder Preset. 2. Select TwitchTV from the Destination menu. 3. Enter your TwitchTV username. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL. You only need to do this one time because Wirecast stores the channel information for future streams. The default RTMP port is 1935.
Broadcasting Flash To Ustream Flash To Ustream To stream to Ustream, follow these steps: 1. Select a Flash preset from the Encoder Preset menu. 2. Select Ustream from the Destination menu. 3. Enter your Ustream username. Note: Ustream may not yet support OpenIDs via this API. The solution is to download the FMLE configuration file from Ustream and use the Flash Media Server interface. 4. After you have entered your username, click Authenticate to enter your password and generate the RTMP URL.
Broadcasting Flash To YouTube Flash To YouTube Note: Custom encoders cannot be used to Stream to YouTube. They may only be used to encode a recording to disk. To stream to YouTube, follow these steps: 1. Click Authenticate to enter your email and password. Click Authenticate and enter password 2. If you are not already signed in, a browser is launched enabling you to sign into your YouTube account. Enter your account information and click Sign In.
Broadcasting Flash To YouTube 3. When the permission window displays, click Allow Access to authenticate your account. Click Allow Access If a success code is displayed, you can ignore it and close the window. Ignore and close this window Note: If you do not have a YouTube account, click Sign Up (or go to www.youtube.com). 1. Select your YouTube event. 2. Select the format you setup for your YouTube event.
Broadcasting Flash Record To Disk Flash Record To Disk Wirecast offers the ability to save your broadcast to disk as either a Flash or MPEG-4 file. To record your broadcast to disk, follow these steps: 1. Select an encoder preset. 2. Select Record To Disk. 3. Click Browse or enter the path to where you want your recording located. 4. Check the Auto Increment Filenames checkbox (optionally), if you want your filename to have an incremental number appended to the end of it.
Broadcasting Annotation Settings Annotation Settings Media players offer a feature which enables the viewer to see details about the broadcast they are viewing. These can be seen in QuickTime Player by selecting Show Movie Properties from the Movie menu. Select Movie, then Annotations, to see the details. In Windows Media Player 10, the Title is used as the name of the broadcast in the Now Playing List.
Setting Encoder Presets Introduction Wirecast supports a wide variety of encoders (also known as codecs). An encoder is a program that compresses the audio and/or video output of Wirecast for broadcast. Without an encoder, the uncompressed data is too large to successfully broadcast across a network. This is why encoders are so important. The settings for encoders range from simple to very complex. Because of this, Wirecast offers presets of the most common settings for encoders.
Setting Encoder Presets The Encoder Presets Window Creating New Presets The default encoder presets cannot be changed. However, you can make a copy of any preset, modify it as needed, and save it under a new name. You can refer back to the default presets at any time since they are never modified. To create a new preset, you must make a copy of an existing preset.
Setting Encoder Presets Windows Media mobile applications. It includes all features supported in the Constrained Baseline Profile, plus three additional features used for loss robustness (or for other purposes such as low-delay multi-point video stream compositing). The importance of this profile has faded somewhat since the definition of the Constrained Baseline Profile in 2009.
Setting Encoder Presets Windows Media The plus and minus buttons at the bottom enable you add or remove additional streams to your preset. 6. Select the Audio Format. This is a pre-configured audio encoder setting. 7. Enter the Video Size. This sets the width and height of your resulting broadcast. Every stream should have the same aspect ratio. For example, if 640x480 is used, it has an aspect ratio of 4:3. Therefore, all other streams should also have a 4:3 aspect ratio. 8.
Setting Encoder Presets QuickTime Video QuickTime Video To modify a QuickTime video preset, follow these steps: 1. Open the Encoder Presets window. 2. Select a QuickTime preset from the Encoder Presets menu. Select a QuickTime preset Note: To use a newly created preset (See Creating New Presets). Note: Select QuickTime from the Output Format menu. 3. Select the Video tab. 4. Check the Video Enabled checkbox. When checked, the video for your broadcast is encoded.
Setting Encoder Presets QuickTime Audio 9. Enter the height of your broadcast video. 10. Select the quality of your broadcast by adjusting the slider between least and best. Generally, encoders make a trade-off between higher quality (greater bandwidth) and speed (CPU usage). Note: If the Quality scale is greyed-out, quality is a fixed value. 11. Select the desired frames per second (FPS) of your broadcast. This is a target value for the encoder and is not guaranteed. 12.
Setting Encoder Presets QuickTime Audio 3. Select the Audio tab. Select a QuickTime preset Select the Audio tab Note: To use a newly created preset (See Creating New Presets). 4. Check (optionally) the Audio Enabled checkbox. When checked, the audio for your broadcast is included. When unchecked, audio is absent from your broadcast. This is the preferred method of producing video-only broadcasts because the presence of silent audio uses bandwidth. 5. Select the encoder to use. 6.
Setting Encoder Presets Flash H.264 Flash H.264 To modify a Flash H.264 preset, follow these steps: 1. Open the Encoder Presets window. 2. Select a Flash encoder preset from the Encoder Presets menu. Select a Flash preset Note: To use a newly created preset (See Creating New Presets). 3. Check the Video Encoding checkbox. When checked, the video for your broadcast is encoded. When unchecked, a blank video screen is provided. This is the preferred method of producing audio-only broadcasts. 4.
Setting Encoder Presets Flash VP6 capacity, and/or bandwidth. The Main profile is appropriate for general-purpose applications of broadcast media, such as high-bandwidth Internet broadcasting. 10. Check Key Frame (optionally) and enter the number of frames. A movie is a sequence of images and each image is called a frame. To compress video data, most encoders take a frame and make it a reference (also known as a key).
Setting Encoder Presets Flash VP6 1. Open the Encoder Presets window. 2. Select a Flash preset from the Encoder Presets menu. Select a Flash preset Note: To use a newly created preset (See Creating New Presets). 3. Check the Video Encoding checkbox. When checked, the video for your broadcast is encoded. When unchecked, a blank video screen is provided. This is the preferred method of producing audio-only broadcasts. 4. Select the VP6 encoder from the Encoder menu. 5.
Setting Encoder Presets Flash VP6 becomes harder for the encoder to distinguish the frame-difference information, especially if there is a lot of motion in the video. Another drawback is if your viewer’s computer misses a keyframe, the video is distorted until the next keyframe is sent. However, you can control how often the encoder makes a new keyframe by setting the number of frames. The more keyframes you broadcast, the more bandwidth required and less compression, but results in better quality video.
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Using the Asset Manager Introduction The Asset Manager is used to change the sources of media in your document. Topics Documents Re-assigning Media Documents Wirecast stores a path to your media in the Wirecast document. If you relocate your media, Wirecast no longer is able to find them. In this case, use the Asset Manager to reassign the new media locations. However, Wirecast does keep track of the relative path to your media.
Using the Asset Manager Re-assigning Media with a new Desktop Presenter as a source. Additionally, if you select a camera input source from the Media List, an additional menu to set the Device Aspect Ratio of the camera is displayed. This is useful if the image aspect ratio of your camera is not automatically picked up by Wirecast. In this case, select the correct aspect ratio from the menu, click Apply, then click the corresponding icon in the Shot Selection. 5.
User Interface Introduction These topics describe the menus, menu items, and keyboard short-cuts in Wirecast. Topics File Menu Edit Menu Switch Menu Media Menu Sources Menu Broadcast Menu Layout Menu Window Menu Help Menu Keyboard Short-cuts File Menu New Creates a new, empty Wirecast document. Open Displays the Open dialog window for opening a Wirecast document. Open Recent Displays up to fifteen of the most recently accessed documents.
User Interface Edit Menu Save As Displays the Save As... dialog window so that the document can be saved using a new file name. Close Window Closes the currently active Wirecast window. If the window is a document, all of its Shot Editor windows are closed as well. If Wirecast is still broadcasting, you are asked to stop the broadcast. If the document has not been saved, you are asked to save the document before closing. Preferences Opens the Preferences window.
User Interface Media Menu Transitions Wirecast has three transition buttons that can be assigned any transitions (cut, smooth, etc.) that Wirecast supports. The Switch menu lists the currently assigned transitions by name. These three transitions can also be selected by pressing the control key and either the 1, 2, or 3 key. (See Transition Controls to modify which transitions appear in this menu.) AutoLive Toggles (turns on and off) the AutoLive feature.
User Interface Sources Menu Sources Menu PRO New IP Camera Opens the Source Settings window with IP Camera selected as a source. Enter the IP address and frame settings to test the camera, then click Apply to create the new source. PRO New Teradek Cube Opens the Source Settings window with a new Teradek Cube selected as a source. Configure the settings and click Apply to create the new source. PRO New Scoreboard Opens the Source Settings window with a new (untitled) Scoreboard selected as a source.
User Interface Layout Menu External Display Output Selects an external display for the output of Wirecast. For example, if you have a projector connected to your computer using S-Video, select it from this menu to display the output of Wirecast to the projector. If you have a dual-head graphics card, you can select the second monitor to display Wirecast Output. However, if you have two graphics cards, Wirecast may not be able to display to any devices (monitors) on the second graphics card.
User Interface Help Menu the camera image. You can also right-click on any camera preview source and select Remove. Add Camera Right-click to remove source Adjust FPS Adjust Size Document Windows All open document windows are listed at the bottom of this menu. Help Menu WirecastHelp Opens the online help version of the User Guide. Open PDF User Guide Opens the PDF version of the User Guide. Open Tutorial HTML Opens the Wirecast Tutorial in your browser.
User Interface Keyboard Short-cuts Telestream without receiving a response. Click Save Report to save the information to a file on your computer. Click Send Report to send the information to Telestream. Note: You must click Send Report to create a ticket. If you click Save Report, a ticket will not be created. Visit Web Site Opens the Telestream Website home page. Visit Desktop Presenter Download Page Opens the Telestream Website download page for Desktop Presenter.
User Interface Keyboard Short-cuts Table 1. File Menu Keyboard Short-cuts File Menu Keyboard Short-cut New Ctrl+N Open Ctrl+O Open Recent Import Media Ctrl+Shft+I Canvas Size Save Ctrl+S Save As Ctrl+Shft+S Close Window Preferences Ctrl+comma Exit Table 2. Edit Menu Keyboard Short-cuts Edit Menu Keyboard Short-cut Undo Ctrl+Z Redo Ctrl+Shft+Z Edit Shot Ctrl+E Rename Shot Ctrl+R Duplicate Shot Ctrl+D Add Shot Delete Shot Ctrl+Backspace Move To Layer Table 3.
User Interface Keyboard Short-cuts Table 3. Switch Menu Keyboard Short-cuts Switch Menu Keyboard Short-cut Smooth Ctrl+2 Bowstring Ctrl+3 AutoLive Ctrl+L Table 4. Media Menu Keyboard Short-cuts Media Menu Keyboard Short-cut Start Playing All Movies Ctrl+P Pause All Movies Ctrl+Shft+P Play to Next Point Ctrl+RightArrow Jump to Previous Point Ctrl+LeftArrow New Desktop Presenter Show Asset Manager Table 5.
User Interface Keyboard Short-cuts Table 6. Broadcast Menu Keyboard Short-cuts Broadcast Menu Keyboard Short-cut Broadcast Settings Ctrl+Y Start/Stop Broadcasting > Start All Ctrl+B Start/Stop Recording > Start All Ctrl+K External Display Output Table 7. Layout Menu Keyboard Short-cuts Layout Menu Keyboard Short-cut Preview Master Audio Main Shot List Output Statistics Layer Panel Go to Layer Table 8.
User Interface Keyboard Short-cuts Table 9.
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Using Preferences Introduction Wirecast is designed so that you can configure most of your options directly in your Wirecast document or the Shot Editor. The Preferences window enables you to set up Wirecast, set Desktop Presenter options, manage your licenses, update your software, and set advanced video options.
Using Preferences General Wirecast automatically saves your preferences every time you make a change. The changes are immediately applied. Resetting Preferences To reset your preferences, quit Wirecast and then delete the files located at: • Windows 7 and Vista C:\Users\USERNAME\AppData\Roaming\net.telestream.wirecast.xml • Windows XP C:\Documents and Settings\USERNAME\Application Data\net.telestream.wirecast.
Using Preferences Performance Feedback Detection When checked, the computer audio is disabled (live feed is unaffected) whenever feedback is detected. Checked is the default. When feedback is detected, the following warning is displayed with an option to turn off feedback detection: Performance Performance preferences enable you to select the display rate used for all internal video rendering. You can select either 25/PAL or 30 fps.
Using Preferences Licenses Licenses Licenses preferences enable you to register and license Wirecast. Click Purchase License Serial Numbers The table in the Licenses Preference window displays the products and serial numbers that you have received for Wirecast. Note: The serial number is always composed of numbers and upper case letters (excluding upper case letter O), but it never contains quotation marks. When you receive a serial number, it may be enclosed in quotation marks (e.g.
Using Preferences Software Update Deactivate Serial Numbers Deactivating a serial number allows you to re-activate it on another computer. You can always reactivate a serial number by re-entering it. To deactivate a serial number, select an activated product serial number, and click Deactivate License. Wirecast deactivates the serial number, disables Wirecast, and adds water-marking to the video and audio. When you deactivate a serial number, it is removed from the table.
Using Preferences Advanced Automatically Check Updates Check the Automatically Check For Updates checkbox to cause Wirecast to check for updates on the Telestream Web site each time Wirecast is launched. No personal information is transferred to Telestream during this action. Checked is the default. Check Now Click Check Now to immediately check for updates on the Telestream Web site (www.telestream.net). No personal information is transferred to Telestream during this action.
Using the Main Window Introduction This section describes in detail how to use Wirecast’s main window. Topics Overview Window Bar Buttons Preview / Live Area Countdown Clock Display Transition Controls Tool Bar Shot Selection Area Layers AutoLive Overview Wirecast’s main window is comprised of these display areas: • • • • Window Bar Buttons The top area with the Broadcast and Record buttons. Messaging Area The area just below the window’s tool bar.
Using the Main Window Window Bar Buttons • Shot Selection Area The area displaying the shot icons (available shots). Window toolbar buttons Messaging area Preview/Live area Transition controls Toolbar Shot selection area Window Bar Buttons Wirecast provides four Window Bar buttons: Broadcast, Record, Preview, and Inspector. Broadcast button Record button Inspector button Preview button • Broadcast The Broadcast button starts and/or stops the broadcast.
Using the Main Window Preview / Live Area unless you turn off the AutoLive feature. When Preview is open it is displayed as the left panel of the Preview/Live area, and displays a green P in the top-left corner of the preview window. • Inspector Opens the Inspector window. The inspector is very similar to the editor window, but the Inspector always shows the last shot selected. Preview / Live Area When you open a new document, only the Live area displays.
Using the Main Window Countdown Clock Display Countdown Clock Display The Main window displays a countdown clock whenever a video shot is playing. Click the gear menu icon to display actions available for the output that is playing. Countdown clock Gear icon Transition Controls The transition area is in the middle of the Main Window: There are three Transition buttons, but each can be configured to present one of many possible transition types.
Using the Main Window Tool Bar If you click the down-arrow on the right side of any transition button, you can select a new transition to assign to that button. In the image below, Swoop has been assigned to the first transition button: Transition Time The duration of the transition is controlled by clicking the duration icon: This button controls the duration of all transitions, except for Cut which is immediate.
Using the Main Window Tool Bar Live Sources Click the Live Sources button to display a list of live sources under the categories: System Device, IP Camera, Pipeline, and Scoreboard. When a live source is selected, it is added to the Shot Selection area as a new shot. File Sources Click the File Sources button to display a list of file-based source categories: Video Shots, Picture Shots, Music (audio) Shots, or a New (empty) Shot.
Using the Main Window Shot Selection Area Shot Selection Area The bottom part of the Main Window contains the Shot Selection Area, also called the Shot List. Shot selection area The shot icons can be made to display any live activity in the device it represents (cameras, streaming, etc.). See Performance in the Preferences section. Changing Shots You can change shots by clicking on the one you want to activate. Above, Ripples is selected as the current shot.
Using the Main Window Layers Growing/Shrinking the Shot Thumbnails In the lower right corner of the window is a slider you can use to control the size of the shot thumbnails. Drag the slider to the left to reduce the size of the thumbnails and to the right to enlarge them. Layers Wirecast allows you to put shots on any of five different layers. Layering shots enables Wirecast to merge them together, from back (lowest layer) to front, to form a single visual image during broadcast.
Using the Main Window AutoLive Using multiple layers is a powerful way to show a company logo, a background, or a title, independent from each other. You could have a shot of your logo on a Title layer (the top layer), so that it is always visible, above all other layers placed behind (below) it. Shots (which are also in layers) have seven layers that can be used to store media assets (live cams, mics, pictures, videos). Each media asset takes up 1 layer within the shot that contains it.
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Using the Audio Inspector Introduction PRO The Audio Inspector enables you to monitor and control all of the audio sources from a single control panel. This section describes in detail how to use the Audio inspector. Topics Overview Hardware Audio Shot Audio Overview To open the Audio Inspector panel, select Audio Inspector from the window menu. PRO Note: The use of the Audio Inspector requires a Wirecast Pro license.
Using the Audio Inspector Overview capture cards, Pipelines, etc. The remaining audio controls are associated with specific shots. Master Audio control panel Master Audio level control Master Audio level display Headphone Mute icon Master Mute button Hardware Audio and Shot Audio The Master control sets and displays the total audio output of your broadcast. Click the headphones icon (directly below the Master controls) to mute the local audio feed. (This has no effect on the broadcast audio output.
Using the Audio Inspector Hardware Audio Hardware Audio Hardware audio sources are hardware devices and live sources. This includes dedicated microphones, cameras (that have audio), audio line feeds, Pipelines, capture cards, etc. Audio Delay control When you add a device to the Audio Inspector as a Live Input, it defaults to the lowest volume level, because all Live Input audio sources act as global audio sources through the Audio Inspector.
Using the Audio Inspector Shot Audio Managing Audio Sources Shot audio is most useful in controlling the audio levels during a live broadcast. You can use the sliding meters to adjust the volume levels of any source during broadcast. If a source begins contributing audio that is wrong or distorted, you can click the Mute button at any time to silence it. Its muted state is maintained even if you change shots and come back to it.
Using the Source Settings Introduction These topics describe how to use the Source Settings editor. Topics Overview System Devices Pipelines Scoreboards IP Cameras Teradek Cube LiveU Desktop Presenter Capture Cards Show USB Devices Overview To open the Source Settings window, select Sources > Show Source Settings.
Using the Source Settings System Devices • The Button Bar contains two buttons. Click the plus (+) button to manually add new sources. Click the minus (-) button to remove them. Note: Audio that is out of sync with video is common when running a microphone directly into your computer's audio input when using a FireWire camera as a video source. Most FireWire devices create a latency that causes the audio to be ahead of the video.
Using the Source Settings Pipelines turns deinterlacing on enabling the video to avoid interlacing problems during motion. Click Configure to configure the selected device. Select a device Select resolution Click to configure device When you click Configure, a properties window displays with two tabs. The Video Proc Amp tab enables you to set the video display properties. The Camera Control tab enables you to set camera image properties.
Using the Source Settings Scoreboards To configure the new Pipeline source, enter the IP Address of the Pipeline source and click Apply. Select also a resolution from the Video Format drop-down men, and check the De-interlace Video checkbox if you want the video de-interlaced. Pipeline IP Address Video Format De-interlace Video (option) Apply settings Scoreboards PRO Scoreboards allow you to add a scoreboard graphic to your broadcast that can be dynamically updated.
Using the Source Settings Scoreboards When a scoreboard is opened in the Source Settings editor, it displays a preview of the scoreboard, two drop-down menus, and two configuration tabs. Preview Drop-down menus Configuration tabs Unlike most other elements in Wirecast, changes to the Scoreboard go live instantly without requiring a transition. Once the scoreboard is live, the preview image is exactly as it is seen in your broadcast.
Using the Source Settings Scoreboards Then, change to a layout that reveals those fields when ready, otherwise your viewers see you typing in those fields live. Information field displays Style menu Layout menu Data tab Teams names Score controls Information fields The Look Tab The Look tab controls the visual elements of your scoreboard. In the Name Options column, there are three buttons for each field.
Using the Source Settings IP Cameras Some scoreboard styles also allow you to change the background colors of the Home and Visitor fields, to make them match their team color. This option, when displayed, is located between Name Options and Score Options. Look tab Name Options Text alignment Font style Text color IP Cameras PRO IP Cameras are devices indirectly connected to your computer, made available across a local area network connection. Most supported IP Cameras are detected automatically.
Using the Source Settings IP Cameras To enable the use of an IP camera and create a shot using it, you must first add it to Wirecast. To do this select an IP camera from the Add Shot menu in the Main Shot List window: Click Add Shot menu Select an IP Camera IP Cameras are usually auto-detected by Wirecast, but if not detected they can be manually set up. To do this, select New IP Camera from the Sources menu in the Main window.
Using the Source Settings Teradek Cube When Use Audio is checked, audio from the camera is used if the camera has a microphone. Some supported IP Cameras also have motion controls (directional arrows) that enable you to move the camera in different directions. Note: When a IP Camera has been auto-detected, the IP Address field is greyed-out. IP cameras must be set to H264 mode, rather than Motion JPEG mode. This setting is usually performed in a Web console control panel for the IP camera.
Using the Source Settings Teradek Cube To enable the use of Teradek Cube and create a shot using it, you must first add it to Wirecast. To do this select Add Teradek Cube from the Add Shot menu in the Main Shot List window: Click Add Shot menu Select Add Teradek Cube The Teradek Cube is usually auto-detected by Wirecast, but if not detected it can be manually set up. To do this, select New Teradek from the Sources menu in the Main window.
Using the Source Settings LiveU enter the IP Address of the Teradek Cube, optionally check Deinterlace Video, enter the number of milliseconds buffered, and click Apply: Select New Teradek Enter the IP Address Check Deinterlace Video (optionally) Enter the Number of milliseconds Buffered Click Apply The Number of milliseconds Buffered adds delay to the start of the video to compensate for a network instability. Note: When a Teradek has been auto-detected, the IP Address field is disabled.
Using the Source Settings LiveU 2. Follow the instructions provided by LiveU to configure the software which connects with your LiveU backpack. Click the Configuration tab, select Local from the Output Media drop-down menu, and click Start to start transmitting video. Click the Configuration tab Select Local Click the Start button 3. LiveU displays a LiveU Player window without any content displayed. Do not close this window, just move it out of the way. 4.
Using the Source Settings LiveU 5. Start up Wirecast. The LiveU source displays in the Shot List area as liveu_[your unit name]. The audio source is named liveu_[your unit name]_audio. Add both of these sources to a single shot to begin using your LiveU backpack with Wirecast. LiveU source display Note: If you encounter issues connecting your LiveU unit to the LiveU server application, contact LiveU support at www.liveu.tv/support.html.
Using the Source Settings Desktop Presenter Another workflow is Outputting Wirecast to liveU using the external display output. This works best if your wirecast computer supports HDMI output, which is then seen by liveU as a camera source. In this workflow, the Wirecast output is sent into the liveU and broadcast to LiveU servers. An Lu1000 with Wirecast on it can act as a server.
Using the Source Settings Capture Cards Capture Cards Capture Cards are hardware extensions that enable you to bring in video from more advanced HDMI and SDI sources. Most capture cards are automatically configured to the best settings. Some cards (Blackmagic Intensity Pro, for example) require some manual adjustments. When a Capture Card is selected, you can select the Frame Format. Clicking Save causes the video to display. You can also check the De-interlacing checkbox to turn on de-interlacing.
Using the Source Settings Show USB Devices bandwidth issues. Click Show All Devices to display all available USB devices, otherwise only video devices are listed. Click Refresh to update the list.
Using the Shot Editor Introduction The Shot Editor is used to view a shot, edit it, or create a new one. This section describes how to use the Shot Editor.
Using the Shot Editor Overview Overview There are three ways to open the Shot Editor: select Edit Shot from the Edit menu, double-click on a shot, or right-click a shot and select Edit Shot. Double-click shot or Right-click and select Edit Shot The Inspector You can also edit a shot using the Inspector. The Inspector is opened by selecting Inspector from the Window menu.
Using the Shot Editor Overview When the Inspector opens, if the shot you want to edit is not displayed (or no shot is displayed), single-click a shot in the Main window shot list to open one. The Inspector immediately displays the shot so you can edit it. Activating Changes Wirecast always displays your visual changes in the preview panel. However, your changes only become Live when you specifically click Go (or press the Ctrl+G keys).
Using the Shot Editor Shot Editor Layout Shot Editor Layout The Shot Editor is comprised of four major sections: Preview Area, Source List, Attributes Toolbar, and the Attributes Editor Panel. Preview Area Attributes Toolbar Source List Attributes Editor Panel The preview area displays a preview of how the shot looks. As you edit a shot by changing its attributes, visual changes are displayed in the Preview area.
Using the Shot Editor Sources incorporated into shots used in a broadcast. You can place up to seven sources in a shot, where they are placed as layers that reside in front or in back of each other. Templates Wirecast also provides pre-built source sets, called templates, which you can add to your source list. Templates are pre-defined configurations used for displaying the sources of a shot. The templates contain place holders, labeled A, B, and C, that define where the sources in a shot are located.
Using the Shot Editor Sources Wirecast displays a Template window with two tabs: Templates and Virtual Sets. Click the Templates tab and select the template you want to use, then click Apply. Select Angled In Click Apply The Preview has changed in the Shot Editor window, and now shows the Ripples image on the Left side. This is because the template selected has an A and a B portion to it.
Using the Shot Editor Sources For example, to change the media for the source that is identified as B, select the source identified as B, then click the River icon in the Configuration area. Your Preview should now look like this: Click the B source Click the River icon Virtual Sets PRO In Wirecast Pro, you can also add pre-built source sets complete with graphics to simulate a news-anchor desk. These sets are appropriately called virtual sets which can be added to your source list.
Using the Shot Editor Sources To add a virtual set to your shot, click the Add Presets button to the right of the Sources list title. In the Template Chooser window, select the Virtual Sets tab, then click the virtual set you want to use. Click Apply to display it in the Shot Editor preview area. Select the Virtual Sets tab Select a Virtual Set Click Apply Select a source by clicking on the name of the source in the list.
Using the Shot Editor Shot Editor Preview Shot Editor Preview The Preview area displays, in real time, the changes you make to the static video sources in your shot. However, temporal features (fade-in, audio playback, etc.) are not portrayed in this still shot. You can also click and drag a source displayed in the Preview area, to reposition it. If you add a Virtual Set, the Preview area displays a zoom slider directly below the preview window.
Using the Shot Editor Shot Editor Media Panel Feeds, Media Files, and Title Banners. The Media Panel displays each category separately, making it easier to categorize and identify your media. Live Feeds button Media Files button Title Banners button Live Feed Sources Click the Movie Camera button (camera icon) to display, manage, and select your Live Feed sources. Live feeds also include the devices built in to your computer: microphone, Audio in (PC Audio Card), and any USB .
Using the Shot Editor Shot Editor Effects raster images (TIFF, JPEG, PNG, etc.). Media files are created outside of Wirecast using media editing tools, then are added to the media list for easy access during broadcasting. To add media files that you have created (or acquired) to a selected source, follow these steps: 1. Click the Media Files button (document icon) in the media panel. 2. Click the Plus (+) icon at the bottom, and navigate to and select the file you want to add.
Using the Shot Editor Shot Editor Effects • To Move Media Click and drag using the mouse in the Preview area. • Resize Respect Aspect Hold the Alt key while moving the mouse in the Preview area. • Resize Media Turn off Respect Aspect Ratio. Hold the Shift-Alt keys while moving the mouse in the Preview area. • Rotate Media Hold the Ctrl key while moving the mouse in the Preview area. Select between shots in the Main window Opacity The opacity control is a slider bar on the Effects Panel.
Using the Shot Editor Shot Editor Effects Any image in your shot list which has an Alpha Channel also shows up in the Matte menu. (See Images/Opacity for more information on Alpha Channel.) Matte menu Aspect Ratio The Respect Aspect Ratio is located under the Matte menu on the Effects Panel. When checked, the source retains its aspect ratio when its size is changed. Some sources do not allow you to set this option.
Using the Shot Editor Shot Editor Cropping position, size, and rotation. Click Horizontal Flip to mirror the media along the vertical axis. Click Scale to Fit button to scale the media to fit inside the broadcast window. Reset Position Scale To Fit Horizontal Flip Shot Editor Cropping The cropping control enables you to cut off unwanted portions of an image. To open the cropping control window, click the cropping control button.There are four sliders and four text boxes used to control cropping.
Using the Shot Editor Shot Editor Chroma Key the controls. Use the sliders to set the Key Threshold, Black Clip, and White Clip. Click the Defaults button to restore all controls to their default state. Chroma Key button Use Chroma Key checkbox Default button Slider controls Working Top Down The key color is the color of the background you want to drop out of the resulting media.
Using the Shot Editor Shot Editor Chroma Key White Clip Likewise, white areas are also sometimes keyed out when they should not be. The White Clip parameter controls how close the keying is toward white. For example, if the host has a white shirt on, you need to increase this value slightly so that the keying effect is not seen in his shirt. Adjust the White Clip (0 to 100) by using the slider. Getting a Good Key Probably the most important part of getting a good key is getting good source material.
Using the Shot Editor Shot Editor Motion data possible for keying. Wirecast warns you if High Quality Video is turned off when you turn on Chroma Keying. Shot Editor Motion The Motion Panel provides control over how objects (image, movie, title, etc.) are added or removed in the Broadcast window. To open the Motion Panel, click the Motion Panel button in the Toolbar. Wirecast only performs motion during a Smooth transition. If you are using any other transition, the motion settings are ignored.
Using the Shot Editor Shot Editor Playback foreground is the same, then a Smooth transition is performed between the foregrounds. However, no motion is performed. Or, if a logo is positioned in the top left corner in an existing shot, and it is in the bottom right corner in a new shot, when you make the new shot Live the logo smoothly transitions from the top left corner to the bottom right corner. But the Build-In and Build-Out settings are ignored.
Using the Shot Editor Shot Editor Playback Select what to do when the media is finished (loop, hold, or remove) from the dropdown menu. Check the Begin Playing checkbox to cause the media to automatically start playing when it becomes live. Check the Remember Position checkbox to cause the media to remember its position when it is not live. The vertical slider set the audio level and the two meters display it in stereo (left and right). Click the Master Audio Mute icon to mute the audio of your broadcast.
Using the Shot Editor Shot Editor Playback Transport Controls The Transport controls enable you to Rewind, Play, Pause, and Fast Forward. If Live Playback is checked, any changes you make using these controls are seen in your broadcast. Rewind Play Pause Fast Forward In and Out Points The In Point and Out Point controls are a part of the Playback settings. The In Point is the position in the media where playback starts.
Using the Shot Editor Shot Editor Playback Note: For media without video, the Hold and Remove are effectively the same option. Begin Playing Control When checked, the Begin Playing checkbox causes the media to start playing when the shot becomes Live. Checked is the default. Remember Position Control If the Remember Position checkbox is checked, when a live shot transitions to another shot with different media, the removed shot remembers the last position where the media was played.
Using the Shot Editor Shot Editor Playback Wirecast User Guide | 104730
Making Great Presentations Introduction These topics provide helpful information about how to prepare for creating great presentations. Topics Overview High Quality Audio Good Lighting Broadcast Settings Overview There are many ways to make a good live event even better. But this appendix focuses on two main things to remember about video streaming: • High Quality Audio Input Great looking video with poor audio input appears unprofessional.
Making Great Presentations High Quality Audio High Quality Audio Audio has an artistic aspect to it. You can make a great live event even better by remembering to focus on a few details. Here are some suggestions on producing clean audio. • Use a Good Microphone Though this may sound obvious, a good microphone can make a huge difference. Most DV cameras have an audio input for an external microphone. Use this, whenever possible, instead of the built-in microphone that comes with the camera.
Making Great Presentations Broadcast Settings ing. This is not necessarily a bad thing, but you must choose how much effort you want to go through to make a good live event. If your lighting balance is excellent, you will can avoid make-up on your subjects. The key in adjusting the lighting is to look at your subject and make sure they do not look washed out. • Watch professional events and learn from them. As you watch, notice the lighting instead of watching the program.
Making Great Presentations Broadcast Settings presentation. Though there are many broadcast parameters to modify, there are three that are the most important: bandwidth, motion, and encoder settings. Bandwidth The first item of importance is knowing how much bandwidth is available. Bandwidth is how much data you can broadcast from your computer. This depends on the speed of your network connection and the type of connection your viewers are using.
Hardware Recommendations Introduction These topics describes hardware requirements and features for use with Wirecast. Topics FireWire Universal Serial Bus (USB) High Definition (HDV) DV Cameras Sleep Mode S-Video & 2nd Display Configure Devices FireWire FireWire is a hardware protocol that you can use to connect devices (cameras, hard drives, etc.) to your computer.
Hardware Recommendations Universal Serial Bus (USB) computer, but they are often all connected to the same bus. You have to add a separate FireWire card to increase the bandwidth. Bandwidth Use If you have a hard disk connected to a FireWire hub and also have a camera connected to the same hub, it may appear to work but the bus can still become saturated. For example, when new email arrives and your email program accesses a file on your FireWire drive, it can cause FireWire saturation.
Hardware Recommendations DV Cameras Note: When working with HDV sources, you may find there is up to two seconds of delay from the video first being captured by the camera, to it showing up in Wirecast. This is a hardware limitation of the HDV connection and cannot be corrected by Wirecast. Many HDV cameras also have a lower resolution DV mode that, when used, will not have the HDV delay.
Hardware Recommendations Configure Devices Configure Devices Some devices (cameras, etc.) can be configured. Choose the device you want to configure from Configure Devices in the Media menu. Note: The configuration user interface is provided by the device maker. It is beyond the scope of this document to describe all of the features available for all devices. See the documentation provided with your device on how to configure it.
Installation Introduction This topic guides you through installing (or upgrading) and activating Wirecast. Topics Installing Activating Uninstalling Installing To install Wirecast, follow these steps: 1. Download the installer from the Telestream Website at: http://www.telestream.net/wire-cast/overview.htm. 2. Run the installer (.exe) program and follow the instructions provided Note: During installation, you will be asked if you want to install the Virtual Microphone feature.
Installation Uninstalling 1. Run the Wirecast program. 2. Select Preferences from the File menu, select Licenses, then click Purchase License. Select Licenses Click Purchase License 3. Enter your serial number. (If you do not have a license, click Purchase to purchase a license on-line.) Enter your serial number Click OK 4. When the unlocked message displays, click OK. 5. Close the Preferences window. Your Wirecast program should now be fully activated.
Acknowledgements Acknowledgements Acknowledgements Acknowledgements Overview Portions of this software may utilize the following copyrighted material, the use of which is hereby acknowledged: Darwin streaming server FFmpeg Project Darwin streaming server APPLE PUBLIC SOURCE LICENSE Version 2.0 - August 6, 2003 Please read this License carefully before downloading this software. By downloading or using this software, you are agreeing to be bound by the terms of this License.
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Index A Activation 213 Adding New Source 61 Adding Titles 60 Annotation Settings 120 Aspect Ratio 195 Asset Manager, using media 133 AutoLive 161 AVI Video 58 Creating New Templates 65 D to re-assign B Bandwidth 208 Bandwidth Use 210 Basics Concepts 28 Begin Playing Control 203 Broadcast Configuration 85, 86 Broadcast Destinations 85 Broadcast Menu 138 Broadcast Over TCP 93 Broadcasting 48 C Canadian EMC Notice of Compliance 14 Canvas Size 82 Capture Cards 181 Changing Font 63 Changing Font Colo
Index H O Hardware Audio 165 HDV 210 HDV Serial 151 Help Menu 140 High Quality Audio 206 High Quality Video 198 How Multicast Works 98 Opacity 194 P Pipelines 169 Placing Titles 64 Preferences, Accessing 147 Preferences, Advanced 152 Preferences, Resetting 148 Presenter Is Operator 19 Preview / Live Area 155 I Inspector 184 Inspector vs.
Index Shot Selection Area 159 Shot Template 158 Shot, Moving 159 Shots, Changing 159 Sleep Mode 211 Software Update 151 Source Visibility 190 Sources 186 Sources Menu 138 S-Video 211 Switch Menu 136 T Telestream contacting 15 Templates 187 Teradek Cube 175 Title Area 63 Title Banner Sources 193 Tool Bar 157 trademark notice 13 Transition Controls 156 Transition Time 157 Transport Controls 202 Triangular Lighting 207 Turning Layers On and Off 74 U Uninstalling 214 USB 210 USB Devices 181 V Virtual Camera
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