Technical data

Solar Pulse (Hot Key: S)
– The Solar Pulse allows the Necron Lord to expose infiltrated enemy
units in a large area, while also temporarily blinding nearby enemy units (hence disabling their
ranged attacks).
V
eil of Darkness (Hot Key: V)
– Allows the Necron Lord to temporarily cloak nearby units. This
ability cannot be used on the Necron Lord when he is low on health.
E
ssence of the Nightbringer (Hot Key: E)
– The deadliest of the Necron Lord’s abilities, the
Essence of the Nightbringer allows the Necron Lord to temporarily transform himself into a
ghostly manifestation of the Nightbringer. Once transformed, the Necron Lord becomes
invulnerable, and has an immensely powerful melee attack. All damage inflicted by the
Nightbringer is also gifted to the Necron Lord as health when he returns to his regular form.
T
eleport (Hot Key: J)
– This ability allows the Necron Lord to teleport around the battlefield.
NECRON INFANTRY ABILITIES
Get Back Up
The base chance that a defeated Necron units will reassemble and return to
battle. If successful, the reassembled unit returns at half health.
P
ersist
Those Necron units that don’t reassemble have a chance of being brought back to life
by certain support units, such as Tomb Spyders or a Necron Lord with the Resurrection Orb
ability.
R
educe Research Time –
This is the power Obelisks have to reduce the time needed to research
new abilities and upgrades, as well as train and deploy new Necron units.
P
hase Shift (Hot Key: P)
An ability of the Wraith that phases it out of the physical world
temporarily. While this timed ability is active, the Wraith can neither be damaged nor attack.
S
ummoning (Hot Ke
y: J)
Allows both Necron Warriors and Flayed Ones to teleport to any
Necron building except the Gauss Turret.
D
eep Strike (Hot Key: E)
This ability allows Flayed Ones built at the Monolith to emerge out of
the ground anywhere your units have line of sight to.
NECRON VEHICLE ABILITIES
Possession (Hot Key: P)
Allows a Lord Destroyer to possess any enemy vehicle. If successful,
the Lord Destroyer will disappear from view and become the vehicle itself. If the vehicle is
destroyed, the Lord Destroyer will phase back in to view, with reduced health.
S
tasis Field (Hot Key: F)
Lord Destroyers gain the ability to trap units in a stasis field, rendering
them immobile and unable to attack.
S
pawn Scarabs (Hot Key: S)
Tomb Spyders spawn Attack Scarabs at the expense of their
health.
NECRON MONOLITH
The Necron Monolith is a unique structure that serves two very important purposes in
Warhammer 40,000: Dawn of War - Dark Crusade. The structure serves as the main Necron
Headquarters, as well as its Barracks, Vehicle Shop and Armory. When first built, the Monolith is
considered Dormant. By awakening the Monolith with upgrades, more of its latent powers will
come online, giving you further access to more sophisticated upgrades and more deadly infantry
and vehicle units.
Once fully awakened, the Monolith’s second purpose becomes clear: destruction. A fully
awakened Monolith becomes a mobile attack base, able to engage and destroy even the most
powerful enemy units and vehicles.
FORBIDDEN ARCHIVE (HOT KEY: F)
Holding unholy and terrible artifacts, the Forbidden Archive serves one purpose
only: to increase the power of your Necron Lord. You can choose from 8 deadly
artifacts, each of which bestows new powers upon your Necron Lord. You will
face difficult decisions though, since you can only choose a maximum of three
artifacts.
ENERGY CORE (HOT KEY: E)
The Energy Core is required to fully awaken the capabilities of your Necron
Monolith headquarters, a process that requires a surplus of both time and
resources. Once built, the Energy Core will allow you to utilize your Monolith as a
mobile engine of mass destruction, and also bestows the powerful Essence of the
Nightbringer ability on your Necron Lord.
GAUSS TURRET (HOT KEY: U)
An important piece of your war machine, the Gauss Turret is a structure equipped
with a Heavy Gauss Flayer. Effective against infantry, the Turret can also be
upgraded with additional weaponry to combat enemy vehicles. The Gauss Turret
can detect infiltrated enemy infantry, and has an impressive range on its attacks,
making it a valuable tool in protecting your Monolith and other structures.
NECRON UNIT ABILITIES
The Necron units have a wide variety of special abilities that they can use to turn the battle their
way. Most abilities are focused on leader units, who are able to imbue and strengthen even the
most basic Necron unit to become a powerful fighter when it is needed most.
NECRON LORD ABILIITES
Chronometron (Hot Key: C)
– Allows the Necron Lord to slow time for several seconds, while
granting Necron forces the power to move and attack normally.
L
ightning Field (Hot Key: L)
– The Necron Lord will unleash an unholy barrage of lightning against
any units that deal him melee damage. Each melee attack also builds up a stored electrical
charge that the Necron Lord can unleash on his enemies.
N
ightmare Shroud (Hot Key: N)
– The Necron Lord can unleash a cloud of fear on the battlefield.
Any unit trapped in his perimeter will lose morale and flee for a short period of time.
P
hase S
hifter (Hot Key: P)
– When utilized, the Necron Lord will phase out of the physical world
along with any nearby units, allowing them to either flee from battle, or to hold the enemy in place
while waiting for reinforcements.
P
hylactery (Hot Key: Y)
– The Necron Lord summons a swarm of locusts that envelope his body,
reducing the amount of ranged damage he receives, while also significantly boosting his health
regeneration.
R
esurrection Orb ( Hot Key: R)
– Resurrection Orb allows the Necron Lord to resurrect nearby
fallen Necron infantry. This ability has a passive component that will increase the number of
defeated Necron units that reassemble when in close proximity to the Necron Lord. The orb also
allows him to periodically cast a mass resurrection spell that brings all dead Necron units to life
in a small area around him.
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