Technical data

NECRON BUILDINGS AND STRUCTURES
MONOLITH (HOT KEY: M)
The Necron Monolith headquarters is the most basic and important structure you
can have. The Monolith serves as a starting point, allowing you to build other
structures in close proximity to it. The Monolith is also the building from which all
units are trained. When first built, the Monolith is considered to be Dormant, but
can be upgraded to increase its powers. The entire Necron economy is centered
around bringing the Dormant Monolith back to life. Each successive upgrade
slowly awakens the Monolith’s true powers as well as unlocking additional units.
Once fully awakened, the Monolith becomes an extremely deadly mobile fortress,
that can destroy any other unit in the game.
PLASMA GENERATOR (HOT KEY: P)
The Plasma Generator generates the Power resource, which is essential for
creating and deploying units, building structures, and upgrading your technology.
You can only build so many Plasma Generators in proximity to your Monolith and,
when destroyed, Plasma Generators will damage any unit or building nearby.
Necron Plasma Generators increase in cost as more are built.
OBELISK (HOT KEY: L)
Obelisks bolster any captured Strategic Points when built upon them, protecting
them from the enemy. Obelisks also reduce the time needed to research upgrades
and create and deploy units. Obelisks can also be upgraded with heavier
fortifications, allowing them to serve as gun emplacements and further reducing
the time needed for upgrades and unit creation. Once built, an Obelisk will also
create a small Control Area around its perimeter, allowing you to build other
structures around it. Obelisks have the added bonus of increasing both your
squad and vehicle cap.
THERMO PLASMA GENERATOR (HOT KEY: T)
The Thermo Plasma Generator operates much like the regular Plasma Generator,
but must be erected directly on a Slag Deposit. Once built, the structure will let
you accumulate Power resources at a much higher rate, but like its Plasma
Generator counterpart, it is very unstable. Once destroyed, it will damage any
nearby unit or structure.
SUMMONING CORE (HOT KEY: S)
The Necron Summoning core is a required structure for the creation of more
advanced infantry units. Once built, the Summoning Core gives you access to
additional units , as well as unlocking the summoning ability for Necron Warriors
and Flayed Ones.
GREATER SUMMONING CORE (HOT KEY: G)
The building of a Greater Summoning Core grants you access to more deadly and
advanced vehicle units, including Destroyers, Heavy Destroyers, and Tomb
Spyders. Outside of allowing you to build vehicles, the Greater Summoning
Core also unlocks additional upgrades for your Monolith headquarters.
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PARIAHS (HOT KEY: P)
An unholy combination of metal and flesh, the Pariahs are the newest breed of
Necron infantry. Each blow from their Warscythe can reduce an enemy’s
movement speed as well as maximum health, an effect that lasts until the Pariahs
are defeated. This skill makes them extremely effective against both light and
heavy infantry.
FLAYED ONES (HOT KEY: F)
The sight of Flayed Ones on the battlefield is enough to reduce any nearby enemy
infantry morale. These units drape the skins of their defeated enemies on their
corrupt bodies, giving them a macabre appearance. If such a sight isn’t enough to
dissuade enemy units, the Flayed Ones are also capable of incredibly powerful
melee attacks and can also reassemble themselves when defeated. Due to their
short attack range, they are best suited for direct infantry and heavy infantry
confrontations. Flayed Ones can be teleported back to any Necron building
except the Gauss Turret using their Summon ability.
NECRON VEHICLES
TOMB SPYDERS (HOT KEY: T)
The Tomb Spyder unit is a strong mix of both anti-infantry melee combat and
support. The Tomb Spyder is adept at close-range attacks, but can also assist in
the field by creating Attack Scarabs at the expense of its own health. When used
in assaults, the Tomb Spyder can also reassemble fallen infantry, bringing them
back to fighting condition. Attack Scarabs can attack both units and buildings, but
are most effective against enemy vehicles.
DESTROYER (HOT KEY: D)
This hulking infantry unit is a Necron Warrior that’s been attached to a skimmer
body, giving it high agility and attack capabilities. The Destroyer is best suited for
countering enemy infantry. Destroyers have a melee attack that allow them to
disrupt ranged enemy infantry squads.
HEAVY DESTROYER
(Hot Key: H)
The Heavy Destroyer is much like the Destroyer unit, except that it is geared
towards destroying enemy structures and vehicles. The Heavy Destroyer is also a
very fast moving unit, making it ideal for surprise attacks as well as offering anti-
vehicle support in larger assaults. Destroyers have a melee attack that allow
them to disrupt ranged enemy infantry squads.
LORD DESTROYER (HOT KEY: O)
An evil abomination to say the least, the Lord Destroyer is a lesser Necron Lord
attached to a skimmer body. The horrifying result of such a mix is a deadly heavy
infantry unit that is swift and extremely deadly. While its weaponry is moderately
effective against enemy infantry and vehicles, the Lord Destroyer’s true power
lies in its ability to freeze enemy units in stasis, and its ability to possess enemy
vehicles.
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