Technical data

THE CAMPAIGN MAP
The major interface for the single-player
campaign is the overall Campaign Map. This
map shows you all 25 of the provinces on
Kronus, and allows you to launch attacks,
move your army around the map, reinforce
your provinces and more.
Clicking on a province brings key information
about that region in the right-hand panel. It
also allows you to target that province.
The Campaign Map provides you with a variety of critical information:
A
rmy Position:
Each of the seven armies are represented on the map by the figure of their
commander. You can only attack provinces adjacent to your army, so where each army is
defines the strategic landscape.
P
lanetary Requisition:
This is the main resource for large-scale strategy. It represents
the resources you command to help your conquest, both by exploiting local resources, and
from allied forces off-world. Each province gives you a certain amount of Planetary
Requisition each turn, and you can spend this resource to reinforce your provinces and
augment your attacks.
M
ilitary Strength:
Each province has a rating (from 1 to 15, listed in a small shield) for its
overall military strength. This represents the overall level of opposition you can expect
when attacking this province. The Military Strength of your provinces is determined by the
amount of reinforcements you have stationed there (see below) and which buildings you built
when attacking the province. The enemy similarly will reinforce to raise the Military Strength
of their provinces.
P
rovince Bonus:
Conquering a province awards you a special bonus. For some this bonus is a
squad for your Honor Guard (see p. XX). Other provinces grant you special abilities, such as
being able to attack distant provinces or move twice in a single turn.
S
trongho
lds:
Seven provinces are special and marked with the banners of their owners.
These are the home provinces of each race. Conquering a stronghold defeats that race in
the campaign.
ACTING ON THE CAMPAIGN MAP
Action in the single-player campaign is divided into turns. Each turn you may make 1 move on the
map, as well as take several other actions. Possible actions on your turn include:
Attack (1 move):
You may attack any enemy province adjacent to the province where your
army begins the turn. Provinces you can target are marked with a red arrow. To attack simply
select the targeted province and click "Attack." (This takes you to a confirmation screen
where you can review your attack and back out if you wish.)
You carry out attacks on a unique battle map for each province. If you can defeat the defenders,
you will take over the province.
Move (1 move):
If an adjacent province is one you already control, you may simply move your
army there instead of attacking (presumably to set up an attack in a later turn). Provinces
where you can move are marked with a green arrow. To move simply select your destination
province and click "Move."
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Warhammer 40,000: Dawn of War – Dark Crusade offers you the chance to conquer the entire
world of Kronus in its single-player campaign. Take on the role of one of seven commanders,
using strategy and skill at battle to drive out the six other races vying for this world.
THE DARK CRUSADE
As described at the beginning of this manual, the Planet Kronus is the site of a massive conflict
between seven armies. The Tau Empire and the Necrons are both fighting over this world, but so
are many others. This fearsome seven-way war will be remembered in the Imperial histories as
the Dark Crusade.
The seven factions vying for control are:
C
haos Space Marines:
Eliphas the Inheritor, a Dark Apostle of the Word Bearer legion has
come to remake Kronus in the twisted image of the Chaos Gods.
E
ldar:
Farseer Taldeer of Craftworld Ulthwé has foreseen the return of the genocidal Necrons.
Now that they have awoken on Kronus, she trusts no others to stop them.
I
mperial Guard:
Governor Lukas Alexander and his 1st Kronus Regiment have come to free
the world from alien domination and restore it to the Imperium of Man.
N
ecrons:
The Necron Lord of Kronus has awoken to find his tomb world infested with the
living. He will wipe it clean as a tribute to his fearsome god, the Nightbringer.
O
rks:
Warlord Gorgutz 'Ead 'Unter sees Kronus as another prize for his Waaagh! No one is
tougher or meaner than an Ork, and no Ork is tougher or meaner than Gorgutz.
S
pace Marines:
Brother-Captain Davian Thule of the Blood Raven chapter has arrived to
carry out a great purge. Dark secrets and holy relics lurk on this alien-infested planet and he
must protect them.
T
au
E
mpire:
Shas'o Kais, military commander of Tau forces on Kronus, fights to keep this
world in the Tau Empire. While others fight for greed, pride or conquest, he fights for the
Greater Good.
You can play the Dark Crusade campaign as any one of these races. Each has its own story to
tell, which will unfold as you conquer the planet.
STARTING THE CAMPAIGN
Start the
S
ingle-Player Campaign
by clicking
New on the campaign menu (accessed from the
overall main menu). You can then choose your
overall difficulty level. This choice will influence
the resiliency of your own and enemy units
throughout the campaign.
You then get to choose which race you will play.
You can play as any of the seven available
races, and can certainly try the campaign as
different races at different times. You cannot
switch races within the campaign, but you
can maintain several saved campaigns (each with a different race).
SINGLE PLAYER CAMPAIGN
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