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INTRODUCTION GETTING STARTED Kronus, a planet on the outer edges of the Imperium of Man, has been conquered by the Tau Empire. This young, yet technologically advanced race, has swept through the eastern fringe of the galaxy with almost unstoppable force, and inducting other races they’ve encountered. Efficient and powerful, the Tau Empire's Fire Warriors are almost without rival. But other powers have their eyes on Kronus as well.
PLAYING THE GAME THE MAIN MENU The Main menu is where you launch a Tutorial session, start a new Single-Player campaign, engage in a CPU Skirmish, start or find an Online game, change the Game Options, and view the Warhammer 40,000: Dawn of War - Dark Crusade Credits. You can also press F10 to activate a limited menu when playing the game. SKIRMISH Skirmish allows you to play against computer-controlled opponents on a variety of different multiplayer maps. You can also access the Tutorial here.
SINGLE PLAYER CAMPAIGN THE CAMPAIGN MAP Warhammer 40,000: Dawn of War – Dark Crusade offers you the chance to conquer the entire world of Kronus in its single-player campaign. Take on the role of one of seven commanders, using strategy and skill at battle to drive out the six other races vying for this world. The major interface for the single-player campaign is the overall Campaign Map.
• Reinforce (0 moves): You can spend Planetary Requisition to garrison troops in a province you control. To do so, select the province and click "Reinforce." This will bring up the Reinforce Screen, where you can see available troops, and any troops already stationed there. To garrison a squad simply click on that squad's icon at the bottom of the screen. • Recall Troops (0 moves): From the Reinforce Screen, you can also recall troops you previously garrisoned in a province.
NECRONS For 60 million years, the Necrons have lain dormant under the surface of the planet Kronus. Aeons ago, the Necrontyr race clung to their short lives in fear of oblivion at the hands of their massive and ravaging star. They pushed the limits of science in an effort to lengthen their lives, but to no avail. Then, the star gods known as the C'tan were discovered, offering immortality at a terrible price. The Necrontyr agreed, and their souls were encased in living metal bodies.
PARIAHS (HOT KEY: P) An unholy combination of metal and flesh, the Pariahs are the newest breed of Necron infantry. Each blow from their Warscythe can reduce an enemy’s movement speed as well as maximum health, an effect that lasts until the Pariahs are defeated. This skill makes them extremely effective against both light and heavy infantry. FLAYED ONES (HOT KEY: F) The sight of Flayed Ones on the battlefield is enough to reduce any nearby enemy infantry morale.
FORBIDDEN ARCHIVE (HOT KEY: F) Holding unholy and terrible artifacts, the Forbidden Archive serves one purpose only: to increase the power of your Necron Lord. You can choose from 8 deadly artifacts, each of which bestows new powers upon your Necron Lord. You will face difficult decisions though, since you can only choose a maximum of three artifacts.
THE TAU EMPIRE While a relatively young race, the Tau have made their presence known by becoming one of the most efficient and powerful military forces in the galaxy. Fresh from their successful campaign to conquer Kronus, the Tau are seemingly without rivals. Their powerful technology has laid waste to countless armies, but it is their unique ideology that proves to be their most powerful weapon.
ETHEREAL (HOT KEY: E) GREATER KNARLOC (HOT KEY: G) The Tau Ethereal proves valuable when supporting other Tau units. Its For The Greater Good ability can increase the health, morale, and attack power of all onmap Tau units as long as the Ethereal is alive, making it a powerful support unit. The Ethereal can also summon its elite bodyguard to help turn the tides of battle, or call upon the Air Caste to bomb a location into oblivion.
VEHICLE BEACON (HOT KEY: V) ETHEREAL ABILITIES The Vehicle Beacon allows you to call in the use of Tau vehicles, including the Devilfish Troop Carrier, Skyray Missile Gunships, Drone Harbingers, Drone Squads, and Hammerhead Gunships. For The Greater Good – This passive ability will boost the health, morale, and attacking power of all Tau units on the map.
NEW UNITS FOR EXISTING RACES IMPERIAL GUARD HEAVY WEAPONS TEAM (HOT KEY: H) Warhammer 40,000: Dawn of War – Dark Crusade adds new units and abilities for each of the five races introduced in previous Dawn of War products. The Heavy Weapons Team allows you to secure positions and cover chokepoints with ease. Deployed as a single trooper, the team can then entrench into a position fortified with sandbags to bring their weapons to bear.
WARRANTY CUSTOMER SUPPORT WARRANTY: SEGA Europe Limited warrants to the original buyer of this Game (subject to the limitation set out below), that this Game will perform under normal use substantially as described in the accompanying manual for a period of ninety (90) days from the date of first purchase. This limited warranty gives you specific rights, and you may also have statutory or other rights under your local jurisdiction, which remain unaffected. Please check www.sega.
LEGAL INFO © Games Workshop Limited 2006.