Manual
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9.1.9.  Map building 
Before building a map, you need to determine the need to use jitter and if it is 
necessary  to  select  a  mode,  the  modes  differ  in  information  capacity  and 
transmission speed, i.e. for how many cycles the jitter code is transmitted: 
-  Jitter Mode1 - information capacity = 6 bits, and transmitted in 2 cycles. 
-  Jitter Mode2 - 8 bits, 4 cycles. 
-  Jitter Mode3 - 4 bits, 8 cycles. 
The  beacon  movement  introduces  distortions  in  the  definition  of  jitter  code, 
therefore  for  objects  moving  fast,  the  most  suitable  mode  is  1.  So  using  5 
frequencies you can build 10 unique sub-maps in a set of frequencies, without 
using jitter, if this number is insufficient or not in the presence of a complete set 
of frequencies or you cannot use them because of the requirement of uniqueness 
of neighboring sub-maps, use jitter. 
For example, when using  Jitter Mode1 and only two codes 0 and 1 for each 
stationary  beacon,  from  10  initial  combinations,  you  can  get  40  submaps, 
because each submap contains two beacons and, accordingly, 4 combinations, 
however this number may turn out to be slightly less when one stationary beacon 
enters  into  more  than  one  submap,  because  the  number  of  combinations  is 
reduced. You can select a mode in the Dashboard menu. 
You  also  need  to  select  Jitter  granularity,  each  ms  is  0.343m  i.e.  3ms 
corresponds to 1.03m, which is enough for most cases. 
You  also  need  to  select  the  Jitter  area,  this  parameter  indicates  the 
neighborhood around the jitter value, which is considered a valid deviation of the 
jitter value, if this deviation is exceeded, the accepted jitter value is considered 
incorrect and does not take part in determining the submap. 
Select and set the Code of jitter in the menu of the emitting beacon 
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