User manual

MAC III Performance DMX protocol 49
89
0 - 9
10 - 14
15 - 19
20 - 24
25 - 29
30 - 34
35 - 39
40 - 44
45 - 49
50 - 54
55 - 59
60 - 89
90 - 119
120 - 149
150 - 179
180 - 209
210 - 232
233 - 255
0 - 4
4 - 5
5 - 8
8 - 10
10 - 12
12 - 14
14 - 16
16 - 18
18 - 20
20 - 22
22 - 24
24 - 34
35 - 45
46 - 56
57 - 67
68 - 78
79 - 89
90 - 100
Gobo wheel: gobo selection, indexing, shake, rotation
Indexed gobo: set indexed angle on channel 9 (16-bit) or 10 (16-bit ext.)
Open
Gobo 1 - Leaf breakup
Gobo 2 - Dot breakup
Gobo 3 - Limbo
Gobo 4 - Linear 3
Gobo 5 - Raytraces
Continuous gobo rotation: set gobo rotation speed on channel 9 (16-bit) or 10
(16-bit ext.)
Gobo 1 - Leaf breakup
Gobo 2 - Dot breakup
Gobo 3 - Limbo
Gobo 4 - Linear 3
Gobo 5 - Raytraces
Gobo shake centered on indexed position: set indexed angle on channel 9
(16-bit) or 10 (16-bit ext.). Shake angle increments in following steps:
10°, 15°, 30°, 45°, 60°, 90°, 135°, 180°, 270° and 360°
Gobo 1 - Leaf breakup, 360° slow 10° fast
Gobo 2 - Dot breakup, 360° slow 10° fast
Gobo 3 - Limbo, 360° slow 10° fast
Gobo 4 - Linear 3, 360° slow 10° fast
Gobo 5 - Raytraces, 360° slow 10° fast
Continuous gobo wheel scroll with continuous gobo rotation: set gobo rotation
speed on channel 9 (16-bit) or 10 (16-bit extended)
CW scroll, fast slow
CCW scroll, slow fast
910
0 - 255
0 - 2
3 - 126
127 - 129
130 - 253
254 - 255
0 - 100
0
1 - 50
51
52 - 99
100
Gobo wheel: indexing, direction, speed (MSB)
If indexed gobo is selected on channel 8 (16-bit) or 9 (16-bit ext.)
Rotating gobo indexing, 0 395°
If continuous gobo rotation is selected on channel 8 (16-bit) or 9 (16-bit ext.)
No rotation
CW, fast slow
No rotation
CCW, slow fast
No rotation
10 11
0 - 255
0 - 255
0 - 100
0 - 100
Gobo wheel: rotating gobo fine indexing or rotation speed (LSB)
If indexed gobo is selected on channel 8 (16-bit) or 9 (16-bit ext.)
Rotating gobo indexing, fine
If continuous gobo rotation is selected on channel 8 (16-bit) or 9 (16-bit ext.)
Rotating gobo rotation speed, fine
11 12
0 - 255 0 - 100
Framing blade 1, position
Out in
12 13
0 -126
127 - 128
129 - 255
0 - 49
50
51 - 100
Framing blade 1, angle
Angle –
Parallel
Angle +
13 14
0 - 255 0 - 100
Framing blade 2, position
Out in
14 15
0 -126
127 - 128
129 - 255
0 - 49
50
51 - 100
Framing blade 2, angle
Angle –
Parallel
Angle +
15 16
0 - 255 0 - 100
Framing blade 3, position
Out in
16 17
0 -126
127 - 128
129 - 255
0 - 49
50
51 - 100
Framing blade 3, angle
Angle –
Parallel
Angle +
Basic
16-bit
Mode
16-bit
Extended
Mode
DMX Value Percent Function
Table 3: MAC III Performance DMX Protocol