Specifications

70 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
Beam controls
Effects controls
Extended Controls
Lamp controls
Generic DMX level controls, Extended controls for built in profiles or Extended controls for user
defined profiles
Fixture reset
Each fixture control consist of one or more control elements
Fade state buttons
The fade state buttons together with scene and fade times to control the dynamic transitions of the
programmable effects. Each DMX channel programmable by the control, has an associated fade state
button.
Different effects will default to either snap or fade, however the fade state can be changed by clicking
on the fade state button; note that left and right-clicking on the button cycles the off, snap and fade
states differently. It may not be possible to set the state to fade for certain effects.
Off This effect will not be included in the scene.
Snap The value will snap, effectively move as fast as physically possible from its current
position to this programmed position (unless the effect is slowed down by a separate speed control
value)
Fade The effect will be moved from its current position to the new position in a timed fade. A
timed fade means that DMX values will be calculated in a way moves the effect at a certain speed to
reach the target. The time, and thus the speed, is determined by the current scene and fade time.
Note that the default scene fade time is 0.05 seconds - this value is interpreted as a snap by the DMX
output engine, so in order to have effects fading,
the scene fade time must be changed from 0.05 seconds to something higher using the sequence
control. Note that all effects programmed to fade in the same scene will use the same scene fade
time, the fade time is not individual from effect to effect.
To understand how snap and fade works, it is probably easiest to look at the DMX output monitor.
Select a single fixture, and default all values for the fixture (clear the current sequence and cue). Open