Specifications

255 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
The Offline Visualizer tab
Assigning an Offline Visualizer profile to the profile
LightJockey will automatically request a list of supported fixtures from the Offline Visualizer
application. The entire list of supported fixtures are shown in the list. Select the profile to link to the
LightJockey profile from the list. If a suitable profile does not appear in the list, the Offline Visualizer
does not support the fixture.
Profile Notes
Offline version 4.6+ implements a function to extract notes embedded in the Offline Visualizer profiles
- notes and profile history is shown below the list. Not all profiles include notes and history.
Updating Offline profiles
The complete LightJockey installation package and some update versions ship with a number of
Offline Visualizer . New and updated profiles may be found at the Martin Website at www.martin.com/
service/software/controller/lj/Userprofiles.htm. The latest official library with offline Visualizer profiles
may be downloaded directly from the manufacturer's of the Offline Visualizer at www.lighthouse.nl ,
download area. Follow on-site instructions on how to update the Offline Visualizer fixture library.
Creating custom bitmaps for palette controls
The bitmap files must be standard Windows BMP files, and must not be RLE encoded. The size of
the bitmap should be exact 31x30 pixels and the color depth should be either monochrome(black/
white) or 256 colors (other formats can be used but may not work correctly in all installations). The
filename of the bitmap file must not exceed 30 characters in length excluding the .BMP extension and
folder name (see later). Note that the scanner1 profile only allows15 characters in total .
It is possible to use one of the already existing bitmaps as model when creating new custom bitmaps
- however be sure to leave the original bitmap intact when saving the new modified bitmap.
The bitmap files for color palette buttons are located in the following folder structure:
<installationfolder>\Source-Images\Colors\<folder name>
The bitmap files for gobo and effects palette buttons are located in the following folder structure:
<installationfolder>\Source-Images\Gobos\<folder name>
User-defined bitmaps must be placed into the same folders - take care not to overwrite the original
bitmaps.
Note that LightJockey will not refresh the contents of the bitmap folders as long as the profile
definition dialog is open - if new bitmaps are added with the dialog open, click refresh (menu) to
update the contents of the dialog with the new bitbap files.