Specifications
237 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
User definable palettes
The use of palettes allows the fixture controls to show individual buttons for specific control values (e.
g. individual buttons for a specific gobos, colors or functions).
Gobo control with palette buttons for gobo selection
Palettes may be created for color, gobo and effect controls. The palettes are created by editing the
palette definitions located on their respective tabs in the generic fixture profile dialog.
Each control may contain up to two palettes, each palette is activated by checking the corresponding
control - e.g. checking Enable Gobo Control 1 (Palette) on the gobo control tab, will activate the first
palette on the gobo control.
Each palette is limited to 20 entries (0-19). Two palettes may be combined to control features on the
same control channel by setting identical offset values.
Palette definition list
Defining the palette entries
Each palette button can be assigned a specific color or bitmap visualizing the effect of the button.
Also, each button can be assigned up to 5 different 'type' values.
Selecting the palette functions
Note: if the fixture does not have multiple functions for individual palette entries it is not necessary to
define the 'type' functions.Some of the more advanced fixtures may map different types of functions for
the same effect (e.g. the same gobo) onto one DMX control channel. An example is fixture with
rotating gobo where the 'function' (static, rotation, index etc..) of each individual gobo is selected via
different values on the same control channel.
For example :
DMX Value for
Static
Rotating CW
Rotating CCW
Indexed
Gobo shake
Open gobo
0
110
Gobo 1
10
115
120
125
130
Gobo 2
20
135
140
145
150
Gobo 3
30
155
160
265
170
etc..
In order to be able to select the different functions for the same effect, the profile includes up to 5
different functions for each palette entry.