Specifications

15 LightJockey Help file - (C) Martin Professional 2010
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which link the fixture is connected to.
Cross fixture-type compatible effects
Some fixture effects are cross-fixture type compatible. This means that changes to a cross type
compatible effect on the master fixture will also change the effects on the selected slave fixtures, even
if they are not of the same type as the master fixture but still support the same type of effect. For
example, applying 50% intensity to the master fixture will also set 50% intensity on the slave fixtures.
The following effects are usully cross-fixture type compatible although exceptions may exist:
Intensity, strobe, shutter (intensity), pan and tilt positions and movement macros, CMY and RGB, iris,
focus, (variable) zoom, lamp on/off commands, fixture reset, levels (for generic DMX fixture profiles)
Other effects such as gobo or fixed colors are not cross fixture-type compatible.
Scene and fade times
Each scene in a sequence has its own scene time and fade time, both can be set in the Sequence
control. The scene time defines how long each scene is active before the sequence advances to the
next scene within the sequence. If the sequence contains only one scene, the scene time doesn't
have any real effect since the sequence never advances to a new scene. The scene time defaults to a
value of 1.00 seconds.
Fade time dictates the way a scene changes effects from its previous position (DMX value) to the
position(DMX value) stored within the scene.
In order for an effect transition to be controlled by the fade time, the effect must be programmed with
the fade state set to fade. If the effect is programmed with the fade state to snap, the effect will simply
snap to the new position regardless of the fade time set in the scene. The fade time defaults to a
value of 0.05 seconds.
It is possible to set a fade time that is higher than the scene time. In this case the transition to the
new value in the scene is never finished.