Specifications
193 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
a manually driven cue list. The function of the scroll buttons may be configured to depend on page
selection and/or shift state allowing for a total of up to 16 different scroll functions. See configuring
and using the scroll buttons for more information on the individual selection functions.
The cue slot buttons
The block of 3 x 12 buttons are referred to as the cue slot buttons. These buttons are primarily for
functions relating to individual sequence slots in the cue control. Each row of buttons may be
configured with a function (e.g. sequence trig forward) and each button then affects an individual slot in
the cue control (e.g. button number 3 affects cue slot no 3). Slot buttons may be configured to depend
on shift state and page selection, resulting in a total of 32 (2 x 4 x 4). See configuring slot button
functions for more information on the individual cue slot functions.
The top row of the cue slot buttons are also used to select slots or faders in multi select mode
The faders
The block of 12 faders may be configured with several different types of functions ranging from
intensity control to statics level control. Individual functions are assigned to all 12 faders as a whole,
and each fader then controls one out of several individual sub-functions - e.g. when configuring the
faders to statics level control for static entries 1-12 - each fader controls the level of one static entry
(e.g. fader no 4 controls the level of static entry #4). Fader functions may be setup to depend on page
selection and shift state allowing for a total of 16 (4 x 4) different functions assignable to the fader
block. See configuring and using fader and bump functions for more information on the individual fader
functions. See also multi select mode.
The bump buttons
The function of each of the bump button is associated with the function of the function of the fader that
the button corresponds with. If for example the fader controls the value of an intensity sun master
pressing the bump button will force the level of the sub master to 100%. Note that many of the fader
functions have an inverted bump function - if the control level is already at full then activating the bump
button will force the level to zero (inverted bump). When a bump button is released, the effect being
bumped will return to the logical value of the corresponding fader. E.g. if the bump button is pressed
with the function at a value of 50% (bump forces the value of the control to 100%), the value of the
control will return to 50% when the bump button is released. It is still possible to move the
corresponding fader while the bump button is held - this will cause the control to restore to the new
value set by the fader as the bump button is released. If a bump button is held during page and/or shift
changes it will still release the function that was assigned to it when pressed. See configuring and
using fader and bump functions for more information on the individual fader and bump button functions.
The jog wheels
Since jog-wheels have no 'physical position' the 5 jog-wheels may used to affect values of various
functions directly without concern for 'activating' the jog wheel first. Turn the wheel clockwise for