Specifications
180 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
highlight the lines representing the channels to be patched, and then enter the source address in the
DMX Out field. The source channel is displayed in the 'DMXOut' column in the patch-list.
Patching channels sequentially
To patch multiple channels sequentially (e.g. 30->1, 31->2, 32->3, etc.), highlight the target channels
and, right-click and select Set DMX out Sequence from the popup menu. In the dialog enter the
address for the first source channel and click Ok.
Setting the source to a DMX input channel
To patch one or more channels so that they take their output value from a DMX input channel,
highlight the corresponding lines and enter the relevant DMX input channel in the DMX In field. The
source channel will be displayed in the 'DMXIn' column in the patch-list. To patch multiple channels
sequentially (e.g. 30->DMX in 1; 31-> DMX in 2; 32-> DMX in 3 etc.) highlight the target channels and,
right-click and select Set DMX In Sequence from the popup menu. In the dialog enter the address
for the first DMX input source channel.
To patch a full DMX 512 in link to a specific DMX out Link, select Options -> Patch DMX in. This
function may be used to verify programs on another console via the Offline Visualizer.
See also DMX in
Selecting the DMX in mode
The DMX in source may be applied in one of 5 ways:
Absolute - the DMX input value always overwrites the output value.
LoTP - the DMX input value only overwrites when the DMX input value is lower than the programmed
output value.
HTP - the DMX input value only overwrites when the DMX input value is higher than the programmed
output value (highest takes precedence).
DMX > 0 - the DMX input value only overwrites when the DMX input value is higher than 0.
DMX < 255 - the DMX input value only overwrites when the DMX input value is lower than 255.
Set or change the DMX in mode for individual channels by selecting the relevant lines and then select
the DMX in mode.
The two last modes are particular useful to control certain fixture functions manually via DMX-in. For
example, to control the color wheels of a number of fixtures via a fader, patch the color control
channels to a DMX in channel, and set the mode to < 255. When the console fader is at a value < 255
it overwrites the output value generated by LightJockey, when the fader is moved to a value of 255, the
output generated by LightJockey will not be overwritten - effectively switching the DMX input override
off. The DMX input patches is by default linked to the Overwrite Enable function in the DMX-in setup
dialog. The Overwrite Enable switch may be used to enable or disable all DMX in overwrites entirely.
To make individual DMX-in patches independent of the Overwrite Enable function, select the relevant
lines, right-click and set the Ignore DMX In Enable switch. Channels marked as ignoring the switch
will always be overwritten by the DMX in channel values regardless of overwrite Enable state.
HTP Groups - see HTP Groups
Saving and loading Global Patch settings
The global patch settings may be saved to a file for later retrieval. Save and Load functions are
available from the File menu. LightJockey will try it's best to warn about 'suspect' patches (e.g.
channel 1 is patched from channel 2, that in turn is patched from channel 1). If a suspect patch is
found, a warning dialog will be shown (Nested Patches Found). If the dialog appears, please re-check
patches.
Tip: If the patched channels are used to control fixtures that does not need a fixture profile (e.g.