Specifications
136 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
Disable Macros - click to disable ALL macros running - this includes any macro running from the cue.
This function is especially handy when retrieving the base and amplitude values from the current
sequence.
Saveing and loading macros
Click to save the macro using the Save Macro dialog. Make sure to
give the macro a descriptive name before saving it. Note, if macro quick save is enabled, the macro
may be re-saved without using the save dialog, just by right-clicking Save Macro. Once a macro has
been saved it can be launched from any cue simply by adding the macro from the Select macro list to
the Generic Macro slot in the cue control.
Click to open the list of previously saved macros. To load a macro to
the macro editor, either drag it from the list to an empty spot on the desktop, or right click the macro
in the list and select edit macro from the popup menu. Note, if macro quick load is enabled, the
current macro may be re-loaded from file without using the macro list, just by right-clicking Load
Macro.
Click to clear the contents of the macro editor.
Preferences Menu
Clear Macro on Editor Close - automatically clear the macro editor when it is closed - default is
checked.
Slow Macrodisplay Update - lowers the update rate of the graphical macro display - recommended
setting on slower PCs.
See also movement macros, generic macro delays
The macro shapes lists
There are two macro shapes lists available. A list of built-in macro shapes, and a list of user-defined
macro shapes.
Macro shapes list
The built in macro shapes list
The built-in Macro shapes list contains a number of predefined macro shapes. These macro shapes
cannot be modified. To assign a shape to one or more fixtures/DMX channels, first select the fixture
icons on the desktop. Next, highlight the channels in the Fixture Channel list. Finally, select
(highlight) the macro shape in the shapes list (if the shape is already selected but not assigned,
double click to force assignment). The different types of shapes in combination with delays and macro
cycle time can be used for a wide variety of effects. As different fixture types allocate different
functions on different DMX control channels in different ways, there aren't really any rules for applying
shapes to DMX control channels. Experiment a lot, and check the fixtures DMX protocol for possible
pitfalls (such as programming an unintended fixture reset). Shapes such as Sine macros are typically
used for slow smooth effects, while shapes such as Square or Stair generates snap-type effects.
Most shapes exists in several versions, for example the sine shape exists as a sine, 1/2 sine, 1/3
sine, 1/4 sine, 1/8 sine. Use the Sine shape for a continuous effect, and the 1/X Sine shapes in