Specifications
129 LightJockey Help file - (C) Martin Professional 2010
LightJockey Help
The cue preset part mimics the actual cue control as it has the same 12 sequence slots as the cue
control. Preset the cue by dragging sequences from the list of sequences to one of the 12 slots in the
cue preset (or use the capture function - see below). Then click GO (or assign a hotkey to the GO
button function) to latch all the sequences to the current cue. Note that the cue preset only offers a
few possibilities to preset the behavior of the sequences. For example, it is not possible to set any of
the loop options from the cue preset. To preset cues with the more complex options use the cue
stack instead.
Sequence On/Off - Each sequence slot has an on/off button on the left side. Use this to preset the
sequence to on or off state.
Get Cue - Click Get Cue to transfer sequences from the current cue to the cue preset.
Trig Options - Highlight sequences, and click either of the trig buttons to pre-select
the sequence trig method (auto, manual or audio). Right-click the trig buttons to set all sequences to
that particular trig-mode.
Clear Seq - Highlight sequences and click Clear Seq to clear the highlighted slots - right-click Clear
Seq to clear all slots.
Alternatively, right-click any slot and select the Clear Selected Sequence or Clear All Sequences from
the popup menu
Clear Cue on Go - When enabled the current cue is automatically cleared before the sequences are
latched. When disabled, the cue is not cleared before the sequences are latched.
GO - Click GO to transfer the pre-set sequences to the current cue.
The cue stack
The cue stack allows the user to pre-select multiple existing cues and latch these to the current cue
simultaneously. Cues are added to the stack by dragging them from the list of cues (or by using the
capture option, see later). The content of the stack is then transferred to the current cue by a single
GO command.
Since the cue stack transfers cues rather than sequences, it is possible, using the cue stack' to build
a cue that contains sequences with any of the options available to cue control (e.g. loop or timing
controls). Transferring multiple non-transparent cues doesn't really make sense (they would just
overwrite each other), so only one non-transparent cue is allowed in the stack - adding a second non-
transparent cue to the cue stack simply replaces the existing cue.
There is no limit to the number of transparent cues that can be added, but the same transparent cue
can only be added to the stack once.
Since the cues in the stack are always added to the current cue from the top of the stack, the order of
the cues in the stack is significant. If the stack contains a non-transparent cue, it will automatically
be located at the top of the stack (if it was added to the current cue after a number of non-transparent
cues, it would just overwrite these cues). The order of non-transparent cues in the stack may be re-
arranged by drag and drop.
Clear Stack - click to clear the entire contents of the stack. To remove individual cues, highlight the
cues, right-click and select remove from the popup menu.
Clear Cue on Go - when enabled the current cue is cleared before the cues from the stack are
applied. Note that if the stack contains a non-transparent cue the current cue will be cleared
automatically by the non-transparent cue. The cues in the stack are transferred to the current cue
from the top of the stack.
Capture Buttons
Enable the capture buttons to capture load sequence (do not confuse with sequence flash) and load
cue commands to the preset cue and cue stack respectively. The respective capture commands are
only active if the cue builder control is open and the cue preset and cue stack are visible.
Capturing Load Sequences commands - Sequences are automatically added to the cue preset in as
high a priority position as possible. If there are no free slots in the preset it will replace the sequence
in slot 12.
Capturing Load Cue commands - Cues are automatically added to the stack in the order they are
loaded. Only one non-transparent cue may exist in the stack. Attempting to load another non-
transparent cues will replace the existing transparent cue. Attempting to add the same cue twice by
capturing the load command will remove the cue from the stack.